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Base building restrictions


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#1 NickJones

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Posted 14 January 2004 - 10:29 PM

Alien bases all have that main room where the leaders and commanders dwell with their BL and their armed guards. Why doesnt X-Com?

I believe there should be a facility that is the command room. It should be a required facility like the access lift.

The aliens could attempt to destroy this facility to render the base usless until its repair.


I also believe they Base interface should be more like X-com Apocalyps. Not in the fasion that the base sizes and layout are different, but you should be able to construct a tunnel or something so that you do not have to build off of existing facilities.

#2 demich

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Posted 15 January 2004 - 07:36 AM

I like this idea, however players will probably use corridors to crate "choke" points in their bases. This will make base defending missions easier when fighting against non-psionic alien crew.

#3 NickJones

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Posted 15 January 2004 - 12:35 PM

True. What about tunnels that exist without the player creating them. Like in X-Com III? This would make base defense harder in my opnion.

#4 j'ordos

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Posted 16 January 2004 - 01:42 PM

XCom 3 bases used existing building foundations, XCom UFO bases are constructed from scratch, so I doubt they'll build some tunnels first to hamper your expansion :P

Maybe some very hard rock layers that cannot be excavated (or at a very high cost) like in Dungeon Keeper, so you have to adapt your base layout to that?

Oh yeah, there already is a thread about command centres, here
Any more thoughts on that matter should be discussed there :)

I don't think there has been discussion about those fixed tunnels before or building constrictions, so I'll rename this thread to something suitable for that, sorry NickJones (besides that, I'm also moving it to the xcom bases forum :hammer: )
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