Deathskull Posted June 22, 2004 Share Posted June 22, 2004 I made a new map set called starbase. here are some pictures for it Link to comment Share on other sites More sharing options...
Deathskull Posted June 22, 2004 Author Share Posted June 22, 2004 another Link to comment Share on other sites More sharing options...
Deathskull Posted June 22, 2004 Author Share Posted June 22, 2004 another Link to comment Share on other sites More sharing options...
Deathskull Posted June 22, 2004 Author Share Posted June 22, 2004 another Link to comment Share on other sites More sharing options...
Deathskull Posted June 22, 2004 Author Share Posted June 22, 2004 and a big one Link to comment Share on other sites More sharing options...
Hobbes Posted June 23, 2004 Share Posted June 23, 2004 Looks fine to me I'm not a great fan of the TFTD underwater facilities but it looks like it's a big maze, with many connections between the individual maps. That's good, although you have to watch out the different combinations between maps possible or you might have unaccessible rooms in there. One question: why do the first level on the last pic has doors that can only be opened, since they're blocked? Is that on purpose? Link to comment Share on other sites More sharing options...
DaiShiva Posted June 23, 2004 Share Posted June 23, 2004 You probably have to shoot your way in, as that is the only way in Link to comment Share on other sites More sharing options...
Deathskull Posted June 23, 2004 Author Share Posted June 23, 2004 I realized that afteer i tested the map. I fixed the map file but i dont fell like posting an updated pic. I also added more elevators cuz you can get trapped inside the 4-way seection. You can also move through some of the diagonal walls in the hangar(the big map). The floor in the hanger also reduces lin of site to 1 square for some reason. I tested all this on ufo2000 Link to comment Share on other sites More sharing options...
Hobbes Posted June 23, 2004 Share Posted June 23, 2004 The floor in the hanger also reduces lin of site to 1 square for some reason. I tested all this on ufo2000You'll probably have to change the MCD entry for the ground tile to correct the line of sight in order to be able to see through the tile. Can the map be played on TFTD or are you just going to use it on UFO2000? Link to comment Share on other sites More sharing options...
Deathskull Posted June 23, 2004 Author Share Posted June 23, 2004 ufo2000. Link to comment Share on other sites More sharing options...
Twilight Owl Posted June 23, 2004 Share Posted June 23, 2004 (edited) note that many diagonal walls cannot be used in ufo2000 because you can see through them for example, UFOs aren't usable for that reason Edited June 23, 2004 by Twilight Owl Link to comment Share on other sites More sharing options...
Deathskull Posted June 24, 2004 Author Share Posted June 24, 2004 heres the latest versionNew_WinRAR_ZIP_archive.zip Link to comment Share on other sites More sharing options...
Hobbes Posted June 25, 2004 Share Posted June 25, 2004 I can't open it. What are the terrain files you're using and what is their order? (the .lua file is no good since I don't have UFO2000 Link to comment Share on other sites More sharing options...
DaiShiva Posted June 25, 2004 Share Posted June 25, 2004 the lua file contains the image list - its just a text file blanksGRUNGE1GRUNGE2GRUNGE3GRUNGE4GRUNGE5UEXT2UEXT3UFOBITSUINT1UINT2UINT3 Link to comment Share on other sites More sharing options...
Hobbes Posted June 25, 2004 Share Posted June 25, 2004 Thanks Link to comment Share on other sites More sharing options...
Deathskull Posted July 8, 2004 Author Share Posted July 8, 2004 (edited) heres a screen shot of me and mikker playing a stunrod fight. we eventually got tired and called it a draw Edited July 8, 2004 by Deathskull Link to comment Share on other sites More sharing options...
[stewart] Posted July 8, 2004 Share Posted July 8, 2004 can xcom1 alien bases be made to be 4 levels? If so how the usual alien stuff for levels 1 and 2 and make 3 and 4 outdoor stuff. Ditto for the xcom bases. Doable? Workable? Link to comment Share on other sites More sharing options...
Hobbes Posted July 8, 2004 Share Posted July 8, 2004 As far as I know, it isn't possible to design 4 level bases to replace those in the game. The game seems to take the base maps and uses them to create the #2 and 3 levels, then just fills the levels 1 and 4 with earth to give the impression of it being buried underground. Link to comment Share on other sites More sharing options...
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