Something pretty bizarre about those blasts: I blew up the bottom level of one of the streetlights on a terror mission, and it showed it being gone, a metal stump. But when I put on the top layer, it showed a floating street light. Alien street lights.
Yes, the float "stuff" hole in the physics engine is a well known issue with battlescape.
I can't seem to find a key or whatnot of all the abbreviations. I'm going to have to make one, I guess.
Also, I read that Psi-Strength was unchangeable. What's this about using up all strength?
Your soldiers Psionic Strength Rating does not change. What Psionic Strength is, is how many Psionic "action points" you can use per turn.
I haven't used Mind Probes yet, but do Psi-Amps tell the stats of enemy, or maybe you don't need to know them, when you can just panic or mind control them.
Just like your soldiers you click on the stats button and read them. Controlled aliens are represented with Blonde Guy soldiers.
This looks like a pretty good resource, especially for weightlifting. Any idea about how much weight can be lifted per strength? I'm guessing 1 strength = 1 weight. I guess I could test it out.
Yep. There's a thread somewhere under the XCOM 1 forums that gives that formula. Have a look. BTW those weights are rounded to the nearest number. It turns out that they have fractional parts but I was not interested in going that far. As I recall the thread describes how I found the fractional weight of the autocannon. So if you are feeling particularly inspired please be my guest.
Where did you get these weights? I remember reading in the USG that Heavy Plasma and Plasma Rifle weighed the same.
I figured them out. That thread I mensioned discribes how as I recall; let's just say use of XcomUtil was involved.
I think kneeling gives +10% aim.
Not sure where I read it (I think the Manual), but wounds to the chest makes energy regeneration take longer, arms make aim go down, I forget what head does, legs make TUs go down. I don't know about percentages either.
IIRC, Having something in the hand with a two handed weapon is -20%.
I don't recall what the bonus is. It could be found by observation and taking the soldiers intrinsic accuracy out of the data. Yep everything but pistols are fired better with two hands.
Those look like really good base setups. I'm trying to go with the one described in the USG, and it looks like it's going to be a long while before I get done with the 4 unit long corridor. Sure, it'll probably be very helpful in fending off attack, but I probably won't have room for any defenses.
I'm curious as to why you build so many missle defenses. Sure, you probably won't have to fend off a base invasion, but I don't really think it's worth all that building time/money. And if and when one gets an improved defense building available I will be a pain to rebuild all those.
The many missile defenses are used when I "pretend" I can't research fusion defense right-away. Ultimately you can just look @ the final fusion Defense versions of the bases. The other ones are used for fun when I place artifical restrictions on the research tree. If I don't play this style of play then I don't bother with base defenses @ all (except for the one missile defense acting as a choke point, and a mind shield).
As for base set-up just use the core base design (cooincidentally represented with my avatar), always leave the square around the hangars as dirt and the for the rest put whatever you want. My person play testing shows that the core base is VERY good for defense (of course there is a thread somewhere discribing it), I'd be interested in hearing stories from other people who have used it.
I just had a look and I can't find the thread. I recall that months ago there was a forum crash and many threads were lost I guess this was one of them.
As I recall I used XcomUtil to disarm the aliens, bu swaping sides but I use the Clark Wehr editor to assign strategic stats for each of my soldiers to find the weights of items. Once I had enough date the forumula became clear but given the data the results could only be realized by using weights of items discribed by rational numbers rather than natural numbers.