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Xenocide Questions and Answers


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#51 Blehm 98

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Posted 06 September 2004 - 07:30 AM

Diablo and the cow level?
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#52 RustedSoul

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Posted 06 September 2004 - 08:05 AM

yeah, the one where you had to summon a town portal in the correct spot to be taken to the cow level, that's where you could find the cow armour. Much better than Diablo plate imo :LOL:

#53 Blehm 98

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Posted 06 September 2004 - 09:53 AM

town portal? I am sorry, but i really don't know much about xcom 3(unlike the first 2)
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I hate spider solitaire...

#54 Guest_Azrael_*

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Posted 06 September 2004 - 03:02 PM

No, Diablo is a different game, have you never heard of it?

#55 Blehm 98

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Posted 06 September 2004 - 04:26 PM

oh whoops, i forgot :Blush: and no, i've never played it. I've seen Diablo 2 a couple times though....
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BF2 Hackers =5SF= have busted
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The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
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I hate spider solitaire...

#56 mezzz

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Posted 22 September 2004 - 09:28 AM

hey Micah is there any way to check if im still on the mailing list...?think i am though.... :huh?:

#57 Micah

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Posted 22 September 2004 - 09:38 AM

I can do that when I get home tonight, but you might as well re-add yourself as I will delete duplicates before I use the list.

#58 Oldblue153

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Posted 20 January 2006 - 05:56 PM

I don't know if this has been addressed before but is Xenocide gonna have an "add-on" or features that are available through varios other programs....scotts utilities for example.

For more clarity what i mean to say is will it have the "standard-mode" which pretty much duplicates the original games parameters AND an optional mode in which we can via a set of prompts set up parameters that are more to our liking?

#59 Guest_Azrael_*

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Posted 20 January 2006 - 06:49 PM

Utilities like XCOMUTIL and such are not going to be necessary at all, xenocide will be completely moddable, so you can change, for example, the range and damage of the laser rifle if you feel like it, or make the Grey more powerful, or remove psi abilities from the cloak, whatever. You will be able to change the stats of everything to your liking.

#60 Oldblue153

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Posted 20 January 2006 - 06:56 PM

perfect...great for the "purists" and great for the people who want to play it with a twist...thanks for the quick response

#61 Guest_Azrael_*

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Posted 21 January 2006 - 09:31 AM

No problem, please feel free to ask.

#62 Iron_Raptor

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Posted 01 February 2006 - 04:52 PM

Hi everyone, well.. I guess your site has managed to suck in another X-COM fan, because I just kinda stubmed upon this little project while browsing through Strategy Core, was looking for mods for Silent Storm and ended up on here.

I guess I'll start my first post off with a question, a n00bish question I guess.

I understand you're trying to hold true to the X-COM game, but have the game still be totally unique in and unto itself. So will you be considering adding new features to this game? Like, for instance, adding a more interactive form of UFO Interception? Like perhaps having you control the crosshairs of the aircraft to take down the UFO? Will you be adding more alien races to this project?

I mean, I'm an artist, and I do dabble in the 3rd dimension. I've messed about with 3D Studio MAX 5, 6, and 7 before, so I may be able to help, though the most I'd be able to contribute is 2D concept art at this point.

#63 red knight

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Posted 01 February 2006 - 04:54 PM

We are holding true to almost every aspect, however all graphics and the universe are unique. Some things will change but not after we reach V1.0

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#64 Mad

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Posted 01 February 2006 - 05:08 PM

So, to get this straight: Until v. 1 all features will be more or less like in the original UFO:EU - but of course with better grafics and deeper reaching ufopeadia entrys; after we've reached a stable v.1 we will start adding new features like interactive aeroscape etc etc.

---Edit---
Have a look at the Labs! Here you can find and post ideas for v.1+

Edited by Mad, 01 February 2006 - 05:15 PM.

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#65 Patrick1994

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Posted 14 October 2006 - 02:46 PM

Whats the Size of the Download of the full version?
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#66 revenant4

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Posted 15 October 2006 - 12:09 PM

Whats the Size of the Download of the full version?


I'm going to go out on a limb and say this question would be difficult to answer, until they're nearing completion.

#67 GARAK

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Posted 09 November 2006 - 02:14 PM

So the new release date would be..... 2009? something like that right? Wish i could win the lottery and hire you people to finnish it full time.

#68 red knight

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Posted 10 November 2006 - 11:16 AM

Well there are certainly a couple that would want that :)

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