Guest stewart Posted January 11, 2003 Share Posted January 11, 2003 I appear to be missing some files:check if you have: Maps\Urban10.map to Urban13.mapRoutes\Urban10.rmp to Urban13.rmp Let me know if you do. Thanks. Link to comment Share on other sites More sharing options...
LordT Posted January 11, 2003 Share Posted January 11, 2003 I lack the 10 - 14 so no help here i guess... what's it for anyway?(this was the collectors ed.) Link to comment Share on other sites More sharing options...
Extralucas Posted March 12, 2003 Share Posted March 12, 2003 I don't have them too. Anyone know what for are they? Link to comment Share on other sites More sharing options...
stjones Posted April 18, 2003 Share Posted April 18, 2003 As far as I know, those maps have never existed. Link to comment Share on other sites More sharing options...
Zombie Posted July 25, 2008 Share Posted July 25, 2008 Bump! Well, those maps aren't even in the demo so they definitely don't exist. However, I'd suspect the "missing" urban maps were in the beta release and then removed for whatever reason (the map programmers had some problems early on with the maps and routes). They probably forgot to rename the urban files to take this into account. - Zombie Link to comment Share on other sites More sharing options...
[stewart] Posted July 25, 2008 Share Posted July 25, 2008 Got a copy? Link to comment Share on other sites More sharing options...
Zombie Posted July 26, 2008 Share Posted July 26, 2008 (edited) No, but I'd pay good money for it! Byron (from XCommand) supposedly had a copy of the beta at one time, but he hasn't answered any of my emails. Then again, if those maps were in the beta, Byron would almost certainly have them up at his site. Maybe it was an alpha or an internal testing release then. - Zombie Edited July 26, 2008 by Zombie Link to comment Share on other sites More sharing options...
[stewart] Posted July 28, 2008 Share Posted July 28, 2008 Perhaps he'd answer your paypal credits awarded him? I never thought to put dummy files in to see if they'd be recognized anyway. In other words is XCOM hard-coded to ignore those file names or if their is no file present, rather than crashing, it just tries again. Link to comment Share on other sites More sharing options...
Zombie Posted July 29, 2008 Share Posted July 29, 2008 (edited) Map files aren't hard-coded anywhere in the executable. And from what I remember from daishiva's site (before it started having problems), you can add new modules to the MAPS folder and the game will recognize them as valid and attempt to place it on the map no matter what (as long as they have the correct nomenclature). So if you add those missing urban files (either dummy or real) back in, the game will try and place them into the terrain. (You may need a valid associated ROUTES file too, but this hasn't been tested). At least, that's how I think it goes. - Zombie Edited July 29, 2008 by Zombie Link to comment Share on other sites More sharing options...
[stewart] Posted July 29, 2008 Share Posted July 29, 2008 What about file names with numbers higher than is presently available? Link to comment Share on other sites More sharing options...
Zombie Posted July 30, 2008 Share Posted July 30, 2008 Like I said before, I think adding files to the MAPS folder is fine as long as it follows the correct nomenclature. For example, the urban maps go up to 18. If you add a file to the MAPS directory named "URBAN19.MAP" the game should recognize it and attempt to spawn it when creating a battlescape map. I don't know if there is a upper-limit to how many modules can exist for each terrain-set though. The way TFTD and UFO are now, there is a max of only 21 map modules for each terrain-type (from XXXX00.MAP to XXXX20.MAP) so adding more than that may or may not screw up the game. It probably doesn't, but the fewer the better. - Zombie Link to comment Share on other sites More sharing options...
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