Jump to content


Photo

Ufo2000 Beta Testing


  • Please log in to reply
262 replies to this topic

#151 Sinofdamnation

Sinofdamnation

    Sergeant

  • Forum Members
  • PipPipPip
  • 32 posts

Posted 05 May 2006 - 08:24 AM

I am sorry if this is wrong place for this...But that new version don't work!
I installed it same way i did install beta before this, and when i try to run it, i get message which is roughly translated like this:
"Ufo2000 has caused an problem in UFO2000.EXE
Ufo2000 will be shut down

If the problem wont go away, try rebooting computer"

(...or something, as i said that was really rough translation)

And i tried rebooting, i tried, i tried once more and then i tried again...
I am running windows ME.
"They shall be pure of heart and strong of body, untainted by doubt and unsullied by self-aggrandisement. They will be bright stars in the firmament of battle. Angels of Death whose shining wings bring swift annihilation to the enemies of Man. So it shall be for a thousand times a thousand years, unto the very end of eternity and the extinction of mortal flesh."

#152 Hobbes

Hobbes

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 719 posts

Posted 05 May 2006 - 09:11 AM

I can't run it also (using Win98). It simply won't start, with no error messages.

#153 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 05 May 2006 - 10:00 AM

I can't run it also (using Win98). It simply won't start, with no error messages.

<{POST_SNAPBACK}>


A friend of mine reported the same exact problem in windows 98.

The game generates no crash-report and hangs after loading screen "Main_menu"

Init-scripts.log content.
#
# UFO2000 started: 2006-05-01 20:51:19
#
Translation found: Herringlish
Translation found: Belarusian
Invalid translation for 'Unable to delete temporary file %s!' in the language file C:/PROGRAM FILES/UFO2000 BETA/translations/ufo2000-deu.po
Translation found: German
Translation found: French
Translation found: Italian
Translation found: Russian
Translation found: Spanish
Language set to: Herringlish
Tips-of-the-day: Herringlish 2
AddPanel: added panel 'Game_init'
AddPanel: added panel 'Main_menu'

Please note that the gui object, the search and destroy scenario and the per-weapon explosions didn't crash in their original version as both Hobbes and my friend could run my build on win 98.

I'm also quite certain it did not appear before 1023

Honestly my guess is :

Probably 1024 since there was a modification in pck.cpp about png_image and the crash occurs exactly before executing the first AddImage command from LUA.
Posted Image

#154 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 05 May 2006 - 06:28 PM

I commented the lines of the two "#ifdef _WIN32" in pck.cpp : it compiles and runs on win98, looks like this was the problem.

Edited by nachtwolf, 05 May 2006 - 06:28 PM.

Posted Image

#155 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 06 May 2006 - 04:30 AM

Excellent work, thanks for pinpointing the problem =b
http://ufo2000.xcomu...view.php?id=492
ufo2000 development team
http://ufo2000.sourceforge.net

#156 decoder

decoder

    Sergeant

  • Forum Members
  • PipPipPip
  • 46 posts

Posted 24 May 2006 - 07:46 AM

Hey guys, is that link for the beta the most recent version??! Cause I have been encountering player that have newer versions than me.

OH YEAH is there also a statistic for beta running?

Edited by decoder, 24 May 2006 - 08:32 AM.

Diplomacy is the art of lying so well that even the truth will believe it.




Posted Image

#157 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 24 May 2006 - 10:35 AM

Hey guys, is that link for the beta the most recent version??! Cause I have been encountering player that have newer versions than me.

For the latest beta always check download links on http://ufo2000.sourceforge.net

OH YEAH is there also a statistic for beta running?

<{POST_SNAPBACK}>

Yes, it is here: http://ufo2000.xcomufo.com/results.php
The same server and statistics is used for all versions of the game now.
ufo2000 development team
http://ufo2000.sourceforge.net

#158 decoder

decoder

    Sergeant

  • Forum Members
  • PipPipPip
  • 46 posts

Posted 25 May 2006 - 09:18 AM

Thx so much serge
Diplomacy is the art of lying so well that even the truth will believe it.




Posted Image

#159 Jezulkim

Jezulkim

    Captain

  • Forum Members
  • PipPipPipPip
  • 194 posts

Posted 03 June 2006 - 02:14 AM

Any signs of a Win 98 compatible version?
That's my team in my avatar!

#160 Hobbes

Hobbes

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 719 posts

Posted 03 June 2006 - 01:41 PM

Any signs of a Win 98 compatible version?

<{POST_SNAPBACK}>


The fix has been committed I think, it is just a matter of waiting for the next release.

#161 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 11 June 2006 - 08:25 AM

Any signs of a Win 98 compatible version?

Well, it is hard to ensure Win 98 support as I don't have it installed on my computer and can't test it (I even doubt it can be installed on my computer because of SATA HDD). We have had a number of Win 98 specific issues already (sound problems for example). The number of people using UFO2000 on Windows 98/ME has always been quite low (even lower than the number of Linux users). In addition, Win 98 will be officially dead after July 11, 2006: http://en.wikipedia....wiki/Windows_98

With all that said, Windows 98 can be well supported any if we find a developer interested in its support and who has such system installed ready for testing. Without proper testing on Windows 98, the future UFO2000 releases may work in it or may not depending on luck.

The fix has been committed I think, it is just a matter of waiting for the next release.

It is not quite a fix, it is a feature causing problems on Win 98 disabled. It would be desirable to still have it in the game though.

Edited by Serge, 11 June 2006 - 08:28 AM.

ufo2000 development team
http://ufo2000.sourceforge.net

#162 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 14 June 2006 - 04:15 PM

Can any of Windows 98 users test a fix?
Just install beta 0.7.1031, download http://ufo2000.xcomu...2-fixed-exe.zip and replace ufo2000.exe in ufo2000 directory. Try to run the game after that.
If it works, the fix will be committed to repository and released with the next beta. Thanks.
ufo2000 development team
http://ufo2000.sourceforge.net

#163 Jamaru

Jamaru

    Captain

  • Forum Members
  • PipPipPipPip
  • 267 posts

Posted 14 June 2006 - 06:29 PM

It wasn't working before so looks like this patch fixed it. Awesome! =b
~Plasma

#164 vozice_09

vozice_09

    Sergeant

  • Forum Members
  • PipPipPip
  • 21 posts

Posted 15 June 2006 - 05:29 AM

Can any of Windows 98 users test a fix?
Just install beta 0.7.1031, download http://ufo2000.xcomu...2-fixed-exe.zip and replace ufo2000.exe in ufo2000 directory. Try to run the game after that.
If it works, the fix will be committed to repository and released with the next beta. Thanks.

<{POST_SNAPBACK}>



Hi Serge.
Good work - after your patch game working... first time after start game freeze when I connect to server (restart pc), but second time all working!
Thanks

#165 Jezulkim

Jezulkim

    Captain

  • Forum Members
  • PipPipPipPip
  • 194 posts

Posted 15 June 2006 - 05:54 AM

Works here too, but crashes when entering the soldier's inventory.
This is what it said when crashed: Assert failed at line 135 of src/script_api.cpp

EDIT: Fixed. I was using an outdated standard images file.

Edited by Jezulkim, 15 June 2006 - 06:20 AM.

That's my team in my avatar!

#166 Gurluas2000

Gurluas2000

    Captain

  • Forum Members
  • PipPipPipPip
  • 151 posts

Posted 15 June 2006 - 07:21 AM

so..ive been away for some time...hows this going?

#167 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 21 June 2006 - 06:34 AM

A new ufo2000 beta 0.7.1045 is available from http://ufo2000.sourceforge.net
It should work with windows 98 :)
ufo2000 development team
http://ufo2000.sourceforge.net

#168 Jezulkim

Jezulkim

    Captain

  • Forum Members
  • PipPipPipPip
  • 194 posts

Posted 21 June 2006 - 09:41 AM

Thank you Serge!
But why the sound property format has changed?

sound = cat_sample("$(xcom)/sound/sound1.cat", 4) or cat_sample("$(xcom)/sound/sample2.cat", 4),
instead of:
sound = "cv-pistol-shot",
That's my team in my avatar!

#169 Blood Angel

Blood Angel

    Captain

  • Forum Members
  • PipPipPipPip
  • 513 posts

Posted 21 June 2006 - 10:44 AM

You might want to update the version number.

#170 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 21 June 2006 - 11:50 AM

But why the sound property format has changed?

Reply is here: http://www.xcomufo.c...ndpost&p=155027
ufo2000 development team
http://ufo2000.sourceforge.net

#171 the_unfrgiven

the_unfrgiven

    Sergeant

  • Forum Members
  • PipPipPip
  • 27 posts

Posted 21 June 2006 - 03:02 PM

since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working.

#172 anen

anen

    Sergeant

  • Forum Members
  • PipPipPip
  • 20 posts

Posted 21 June 2006 - 03:09 PM

Yeap , need to reapir as quick as possible
Sir Anen Von Sulecin
Sorry for my English :)
Working in progress :D

#173 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 21 June 2006 - 03:30 PM

since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working.

<{POST_SNAPBACK}>

Which sounds exactly are not working? What weapon set are you using? Please provide more details, preferably in the bugtracker.
ufo2000 development team
http://ufo2000.sourceforge.net

#174 the_unfrgiven

the_unfrgiven

    Sergeant

  • Forum Members
  • PipPipPip
  • 27 posts

Posted 22 June 2006 - 12:48 PM

since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working.

<{POST_SNAPBACK}>

Which sounds exactly are not working? What weapon set are you using? Please provide more details, preferably in the bugtracker.

<{POST_SNAPBACK}>


it's in the bugtracker now, but the latest version # isn't showing up there yet

#175 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 25 June 2006 - 11:00 PM

The new beta realease 0.7.1050 with sound bugs fixed is available.
ufo2000 development team
http://ufo2000.sourceforge.net

#176 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 30 June 2006 - 04:18 AM

A new beta realease 0.7.1053 is available.
ufo2000 development team
http://ufo2000.sourceforge.net

#177 Sinofdamnation

Sinofdamnation

    Sergeant

  • Forum Members
  • PipPipPip
  • 32 posts

Posted 01 July 2006 - 03:34 AM

Ummm...is is just me, or is there no music files at all?
EDIT: I copyed them from older version...
EDIT2: And right after that i overwrittened them with some Iron Maiden songs

(loosing al the time don't feel that bad when you have Iron Maiden playing on the background) :D

Edited by Sinofdamnation, 01 July 2006 - 06:55 AM.

"They shall be pure of heart and strong of body, untainted by doubt and unsullied by self-aggrandisement. They will be bright stars in the firmament of battle. Angels of Death whose shining wings bring swift annihilation to the enemies of Man. So it shall be for a thousand times a thousand years, unto the very end of eternity and the extinction of mortal flesh."

#178 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 01 July 2006 - 09:47 PM

not usually any music distributed with the beta

#179 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 18 July 2006 - 10:12 AM

A new beta 0.7.1062 is available. It contains some bugfixes.
ufo2000 development team
http://ufo2000.sourceforge.net

#180 Longshot

Longshot

    Sergeant

  • Forum Members
  • PipPipPip
  • 65 posts

Posted 22 August 2006 - 06:55 PM

Sorry reported this elsewhere but I guess that was the wrong place.

Having issues with the game freezing in the server, particularly if I am waiting for someone and minimize the screen to do other things. Using WinXp, with the latest version of the Beta.

Thanks.

Edited by Longshot, 22 August 2006 - 06:55 PM.


#181 Gurluas2000

Gurluas2000

    Captain

  • Forum Members
  • PipPipPipPip
  • 151 posts

Posted 26 August 2006 - 10:02 AM

whats fixed in the lastest beta?

#182 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 17 February 2007 - 12:58 AM

whats fixed in the lastest beta?


Try out 0.7.1067 !
Available directly on sourceforge since I can't access the website's FTP at the moment due to Shell server being down.

I did quite a bit of work on this one
:Brickwall:

Here's what changed :

The replays are fixed !!! :cheers:

Objects in the path of the throw are now shown (Thanks a lot judeau) :D

New mainmenu =b

Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. :construction:

Edited by nachtwolf, 17 February 2007 - 12:58 AM.

Posted Image

#183 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 23 February 2007 - 03:43 PM

Ok, Sourceforge's shell is finally back so I was able to change the news on the website.

Check out 0.7.1067 !


Here's what changed :

The replays are fixed !!! :cheers:

Objects in the path of the throw are now shown (Thanks a lot judeau) :D

New mainmenu =b

Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. :construction:
Posted Image

#184 Grimshrat

Grimshrat

    Sergeant

  • Forum Members
  • PipPipPip
  • 16 posts

Posted 24 February 2007 - 05:55 AM

Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. :construction:


You should fix this asap, the game is ruined with 16 levels on a normal map.
If someone really wants 16 levels on a weird map, fine...but don't allow this on normal maps.

#185 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 24 February 2007 - 07:41 AM


Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. :construction:


You should fix this asap, the game is ruined with 16 levels on a normal map.
If someone really wants 16 levels on a weird map, fine...but don't allow this on normal maps.


This feedback is truly appreciated and I think it is priceless! Thanks a lot B)

I'll look in to it right now. Could you go describe why it is ruined?
http://ufo2000.xcomu.../view.php?id=30 <- Here maybe?
Is it because of people using explosives? flying units? The heavy flying auto-canon raping of doom?


Ok, this has been fixed in 1069, it will be public with the next Beta release (soon)

Edited by nachtwolf, 24 February 2007 - 01:06 PM.

Posted Image

#186 Sporb

Sporb

    UFO2000 Staff

  • Moderators
  • PipPipPipPip
  • 739 posts

Posted 24 February 2007 - 10:34 PM

Dont forget to add the newest cversion of the weaponset BTW - im fed up of not being able to play anyone

#187 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 25 February 2007 - 10:18 AM

Dont forget to add the newest cversion of the weaponset BTW - im fed up of not being able to play anyone


Yes spritelord ^_^
Posted Image

#188 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 26 February 2007 - 11:55 AM

Ok, Beta 1071 is available !

What's new ?

LUA maps are now supported, tile limit is around 32000 tiles for LUA maps. - should be enough
(in .map files, 253 limit can't be changed)
Aliens are back with mean inventory pictures!
UFO2000 weapons have been updated.
Battlescape now resizes to cut those unnecessary levels.

enjoy! ^_^

Edited by nachtwolf, 26 February 2007 - 11:56 AM.

Posted Image

#189 Brick-To-Face

Brick-To-Face

    Captain

  • Xenocide Recruit
  • 150 posts

Posted 26 February 2007 - 09:20 PM

Please update the server! I cannot connect with the new version, it tells me to upgrade to a more recent v. Too bad mine is TOO recent.

Edit: I love what you have done, and I have contemplated the flying rape thing you mentioned, though I haven't even tested it.

Edited by Brick-To-Face, 26 February 2007 - 09:21 PM.


#190 Jezulkim

Jezulkim

    Captain

  • Forum Members
  • PipPipPipPip
  • 194 posts

Posted 27 February 2007 - 01:50 AM

Uhh, I can connect to the server with the new version.
That's my team in my avatar!

#191 Serge

Serge

    Project Leader: UFO 2000

  • Xenocide Programming Department
  • 785 posts

Posted 27 February 2007 - 02:27 PM

Great work with the latest beta releases, nachtwolf =b

We should think about getting some kind of stable version very soon for those who don't like to upgrade too often. While beta 0.7.1062 served as a stable version substitute for quite a long time, this is not the case anymore with the frequent new beta releases :)
ufo2000 development team
http://ufo2000.sourceforge.net

#192 Brick-To-Face

Brick-To-Face

    Captain

  • Xenocide Recruit
  • 150 posts

Posted 27 February 2007 - 02:31 PM

Hey all, just wanted to tell you ufo2000.sourceforge.net is a little messed up.
The "most recent" link downloads 0.1.1071 while the .1071 like downloads .1067 :(

Edit: And .1071 doesn't connect to the server properly :( :(

Edited by Brick-To-Face, 27 February 2007 - 02:32 PM.


#193 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 27 February 2007 - 02:39 PM

Hey all, just wanted to tell you ufo2000.sourceforge.net is a little messed up.
The "most recent" link downloads 0.1.1071 while the .1071 like downloads .1067 :(


Oops, fixed this. My mistake

Edit: And .1071 doesn't connect to the server properly :( :(


Could you explain this? I haven't noticed any problem with logging in.
Posted Image

#194 doodydota

doodydota

    Sergeant

  • Forum Members
  • PipPipPip
  • 15 posts

Posted 27 February 2007 - 06:44 PM


Edit: And .1071 doesn't connect to the server properly :( :(


Could you explain this? I haven't noticed any problem with logging in.



After the log in window it sais "please upgrade to a more recent version".

I've downloaded the 1071 and installed it on top of the old 1067 version (without uninstalling) and got this error.

Then I applied the 1067 patch again on top of 1071 and everything is in order again (I can connect and play).

I was reluctant uninstalling the 1067 version and making a fresh install, because I use the xcom and tftd folders for maps.
Once I uninstalled it deleted all the xcom and tftd folders, which makes it a tedious task to upgrade.
Not to mention that it might confuse newbies (like me 3 days ago).

best regards

Edited by doodydota, 27 February 2007 - 06:53 PM.


#195 doodydota

doodydota

    Sergeant

  • Forum Members
  • PipPipPip
  • 15 posts

Posted 27 February 2007 - 06:47 PM

In replays you should be able to view enemy unit stats (TU/HEALTH/...) I don't think you can right now.

In replays you should be able to left click a guy in order to select him. Right now I am tab tab/shifting through the units every time.

There should be an 'auto-center' option in replays.

Edited by doodydota, 27 February 2007 - 06:49 PM.


#196 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 27 February 2007 - 07:56 PM

I have uploaded a second version of the 1071 installer. Hopefully this one works.

Get it here : http://ufo2000.sourceforge.net/ (make sure you refresh the page)

I had made a stupid mistake with the previous one.

Cheers!
Posted Image

#197 JFarceur

JFarceur

    Sergeant

  • Forum Members
  • PipPipPip
  • 34 posts

Posted 27 February 2007 - 08:13 PM

@NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ?

With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not.

Does indestructible terrain exist ?

#198 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 27 February 2007 - 08:20 PM

@NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ?

With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not.

Does indestructible terrain exist ?


It's not really possible (and not wise at all) to go case by case there, I set the number of levels as (Levels used + 1) (max 16) to avoid the "grenades hit the sky bug."
I understand your concerns (flying units).
Fixing the grenades hit the sky bug would remove the need for this extra level.
Posted Image

#199 JFarceur

JFarceur

    Sergeant

  • Forum Members
  • PipPipPip
  • 34 posts

Posted 28 February 2007 - 06:51 PM


@NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ?

With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not.

Does indestructible terrain exist ?


It's not really possible (and not wise at all) to go case by case there, I set the number of levels as (Levels used + 1) (max 16) to avoid the "grenades hit the sky bug."
I understand your concerns (flying units).
Fixing the grenades hit the sky bug would remove the need for this extra level.


Then again, there should be a way to indicate if there is a "roof" or not, like in the 2 level bases. Throwing grenades from one room to the other would be very funny.

#200 nachtwolf

nachtwolf

    UFO2000 Staff: Leader

  • Moderators
  • PipPipPipPip
  • 310 posts

Posted 01 April 2007 - 10:55 AM

Allright everyone, time for a new beta release!

UFO2000 Beta 0.7.1079 is available!
This one is a blast and represents almost a year of work on some features.

Chrysalids have been implemented (don't expect them to spawn zombies though)

We can now add new aliens and HWP, with tweakable stats through LUA

We now have a medipac and motion scanner !


Many, many thanks to Sporb for helping with this release!

Get it now !
http://ufo2000.sourceforge.net/

Edited by nachtwolf, 01 April 2007 - 11:34 AM.

Posted Image