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Ufo2000 Beta Testing


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#1 Serge

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Posted 11 August 2004 - 08:47 AM

Hello All,

The latest beta releases of ufo2000 are available here. They install into its own directory and do not overwrite installation of the stable version of the game, so stable and beta versions of ufo2000 can be both installed on the same computer. Upgrading beta version is simple, just download a new installer and run it, it will upgrade your existing installation preserving all the configuration and team settings.

Beta versions are configured to connect to lxnt.info:2001 server (it is different from stable versions which use lxnt.info). The game can automatically send bugreports for some kind of problems to the server, so by playing it you greatly help us to test its stability. Server statistics is available on this page.

You can also report bugs and submit feature requests at ufo2000 bugtracker as the automatic error reporting can't provide all the important details. Also if you are testing the game in hotseat mode and it crashed, we would like to have a look at ufo2000-crash.log file which it generates in ufo2000 directory.

Testing beta releases will help us to release the next stable version sooner. Thanks.
ufo2000 development team
http://ufo2000.sourceforge.net

#2 Hobbes

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Posted 11 August 2004 - 06:02 PM

one suggestion....would it be possible for the address to the development page to be displayed when you enter the channel? It seems that a lot of people don't know it and it is a pain having to type it all (especially with the keyboard changed)

#3 Blehm 98

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Posted 11 August 2004 - 06:38 PM

could you ever make it so that different versions are compatable, so that different versions can play. Maybe advanced stuff only higher version can have is disabled down to what earlier version have. (This may also help lxnt, because he has the top version and there aren't many people he can play, as he has the top developers version, even if he has all versions on his computer
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#4 Twilight Owl

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Posted 11 August 2004 - 07:08 PM

could you ever make it so that different versions are compatable, so that different versions can play.  Maybe advanced stuff only higher version can have is disabled down to what earlier version have.  (This may also help lxnt, because he has the top version and there aren't many people he can play, as he has the top developers version, even if he has all versions on his computer

<{POST_SNAPBACK}>


do you mean dev-version and stable version? this will be a lot of work...
Sorry for my English :)

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#5 Blehm 98

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Posted 11 August 2004 - 07:39 PM

hey, i got 2 bugs:

1 is the quit battle while in watch mode bug, and now the server won't take my login for an answer
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#6 Blehm 98

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Posted 11 August 2004 - 07:42 PM

now lxnt.[not sure what it is] is missing. I need someone to send me the file, or it won't let me login
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#7 Exo2000

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Posted 22 August 2004 - 06:46 AM

the address for the UFO2k (non-beta) server is;

lxnt.info:2000 (I think)

and the beta UFO2k is;

lxnt.info:2001
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#8 SupSuper

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Posted 22 August 2004 - 08:05 AM

which is stated in bold in the first post in this thread :P

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#9 Exo2000

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Posted 25 August 2004 - 05:24 AM

:rolleyes: so it is, I hadn't noticed. Silly me.

I did check my UFO2k beta .ini for the beta server though.

Edited by Exo2000, 25 August 2004 - 05:26 AM.

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#10 Serge

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Posted 20 December 2004 - 04:16 PM

By the way, a new beta verison of UFO2000 (0.4.1.622) is available. Not that it is a real news for the people who regularly play UFO2000. But some people can probably think that we did not release anything new for a long time because of inactivity in this forum :)

As already stated on the first page in this thread, all the latest beta versions can be downloaded here:
http://ufo2000.lxnt....elopmentVersion

This latest version contains some bugfixes and balance corrections.
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#11 Hailfire22

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Posted 20 December 2004 - 04:51 PM

By the way, a new beta verison of UFO2000 (0.4.1.622) is available. Not that it is a real news for the people who regularly play UFO2000. But some people can probably think that we did not release anything new for a long time because of inactivity in this forum :)

As already stated on the first page in this thread, all the latest beta versions can be downloaded here:
http://ufo2000.lxnt....elopmentVersion

This latest version contains some bugfixes and balance corrections.

<{POST_SNAPBACK}>


Yeah, I've been noticing how I've played less and less UFO2000, much less post about it (those ufo strategies aren't that easy, not to mention all the bugs involved with the maps). That might be my New Year's resolution: Play at least 1 hour of UFO2000 a day. Or 4 hours per week. That is if Pardus and Xenocide don't beckon me first...... :( :) :Brickwall: :Brickwall: :Brickwall:

#12 Serge

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Posted 10 January 2005 - 12:01 PM

A new beta version 0.6.661 is available for download
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#13 Serge

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Posted 13 February 2005 - 07:12 AM

A new beta version is available: UFO2000 0.7.674. See the fist post in this topic for download link.

The most interesting feature in it is that now you can see replay of the last battle (a new option in the main menu). Many thanks to MadRat who contributed patch.
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#14 Serge

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Posted 19 February 2005 - 03:26 AM

A new beta version is available: UFO2000 0.7.682. See the fist post in this topic for download link.

It contains some bugfixes and also it is now possible to save as many replays as you wish (message box appears at the end of each battle asking you whether to save replay and which file name to use for it), "Airfield" and "Modified City" terrains updated, shift-left arrow/shift-right arrow are now used to show/hide minimap. The game has some other changes which are all listed in ChangeLog.
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#15 XcomVic

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Posted 19 February 2005 - 04:00 AM

Forbidden
You don't have permission to access /files/ufo2000-0.7.682-beta.exe on this server.


--------------------------------------------------------------------------------
:()
...just a thought...

#16 Serge

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Posted 19 February 2005 - 04:53 AM

Thanks for reporting, problem with permissions is fixed now, try to download it again.
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#17 Serge

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Posted 27 March 2005 - 08:09 AM

A lot of beta versions have been released since the last post in this thread. The latest beta at the moment is UFO2000 0.7.743. See the fist post in this topic for download link.

A brief list of most important changes since version 0.7.682:
* Flying armor now can fly.
* Fix for diagonal UFO walls bug.
* Explosives now detonate after destruction.
* Explosions are properly animated now.
* Resizeable font in the chat console (shift-'+' and shift-'-' keys).
* Fixes in explosion and smoke range, they are moddable now using standard-items.lua file.
* Screenshots are now saved in PNG format instead of old PCX (F12 key).
* And a lot of other minor changes and bugfixes (the list is too long)

PS. Does anybody read these announcements? Should I continue posting them here from time to time?
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#18 Exo2000

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Posted 27 March 2005 - 08:25 AM

Woohoo! GJ team! *dances*

What next? :)
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#19 dzi

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Posted 27 March 2005 - 09:40 AM

PS. Does anybody read these announcements?

I do ;)

#20 Gurluas2000

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Posted 27 March 2005 - 10:04 AM

what about some new skins??

#21 Serge

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Posted 28 March 2005 - 01:46 PM

what about some new skins??

<{POST_SNAPBACK}>

In development, didn't I already answer this question before ;)

PS. Does anybody read these announcements?

I do ;)

<{POST_SNAPBACK}>

Well, I just forgot to post announcements here and everybody seems to have forgotten about the fact that we release new beta versions quite often :) All the most up to date news can be found in the ufo2000 mailing list. Every change to the sources is automatically posted to this mailing list, an example can be seen here (with a comment from the developer who added that change). Also whenever a new beta version gets released, the following e-mail message is posted to the mailing list as well. If you subscribe to the mailing list, you will get all this information. You can also post messages to this mailing list too and I will be able to read them and answer *much* sooner than in this forum :)

By the way, If I ever forget about posting notifications about new beta versions here with "human readable" whatsnew information, just remind me to do this :)

Woohoo! GJ team! *dances*

What next? :)

<{POST_SNAPBACK}>

Currenly in development: new units, night missions, support for user made weaponsets
Planned: AI, geoscape and single player mode, ... maybe even 3D frontend, who knows (but only if it will look good and we will not have to sacrifice any features like terrain destruction for example) :)
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#22 Serge

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Posted 28 March 2005 - 10:54 PM

http://ufo2000.lxnt.....7.769-beta.exe

most noticeable changes:
* added basic night missions support (no light sources yet)
* added save files and replays compression
* optimized explosions animayion
* options settings are available from the main menu
* bugfixes
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#23 Gurluas2000

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Posted 29 March 2005 - 01:35 AM

awesome;)

#24 Exo2000

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Posted 29 March 2005 - 07:28 PM

Neat... don't forget to get flares and streetlights working, as well as the natural light area around soldiers.
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#25 Serge

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Posted 01 April 2005 - 05:03 PM

0.7.785 http://ufo2000.lxnt.....7.785-beta.exe

most important changes:
- now light sources in night missions work;
- simple geoscape demo added (not playable yet);
- game server improvements (persistent storage of information in sqlite database);
- the game now can be compiled and run in 64-bit linux on amd64;
- balance tuned and some bugs fixed;
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#26 Gurluas2000

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Posted 02 April 2005 - 06:12 AM

geoscape?? WOHOOOO!!! :D

edit: a few suggestions for the next geoscape demo...
1:make rotations possible in all directions not only left/right
2:add depths in the water like in the tftd geoscape.

Edited by Gurluas2000, 02 April 2005 - 08:54 AM.


#27 Serge

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Posted 07 April 2005 - 02:52 PM

0.7.793 http://ufo2000.lxnt.....7.793-beta.exe

most important changes:
- weapons modding improved (now it is possible to add new items, the only requirement is that they need to have unique indexes)
- now it is possible to change explosions animation in 'standard-items.lua' file, download and extract new experimental explosion sprites into 'arts' subdirectory to test how it works
- some other internal changes not visible to ordinary players yet :)

PS. Geoscape code is currently on hold, we are looking for a developer to take care of improvements to this part of the game...
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#28 Gurluas2000

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Posted 08 April 2005 - 08:47 AM

I have added 3 new items but i got a few problems...
first... what is the sound of the sonic cannon from tftd?
second... what damagetype is the sonic cannon?
third... the sonic cannon and the clip wont appear in the equipment screen...
heres the file... consider it a donation to ufo2000...so we can get a few tftd weapons...
the disruptor is based on the PSI-AMP so it doestn work.
while the sonic cannon kinda works...

EDIT: added a sonic pulser and made the sonic cannon more expensive...
it has more accuracy...more damage... but it costs more than a heavy plasma and uses more tu...also it has a high weight.
kinda same for the pulser... bigger explosion range...more damage... but more weight,cost and tu.

Attached Files


Edited by Gurluas2000, 08 April 2005 - 09:13 AM.


#29 Jezulkim

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Posted 08 April 2005 - 09:40 AM

Some time ago I tried to use tftd sounds, it didn't work.

So my point is that tftd sound doesn't work in ufo2000
That's my team in my avatar!

#30 Gurluas2000

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Posted 08 April 2005 - 09:49 AM

well perhaps the developers can implent them...
i used...
sonic-cannon-shot
and sonic-hit

Edited by Gurluas2000, 08 April 2005 - 11:45 AM.


#31 Gurluas2000

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Posted 09 April 2005 - 05:56 AM

ive completed a better tftd pack...
this includes...

1.Sonic cannon,pistol and pulser
2.thermal shok cannon
3.disruptor launcher,m.c.disruptor,m.c.reader,chemical flare,medi-kit-mk1(not useable yet)
4.magna-pack-explosive,magna-blast-grenade
5.jet harpoon,hydro-jet cannon,gauss pistol,thermal tazer,
6.aqua-corpse(aquanaut corpse),calcinite corpse(if the devs adds a calcinite and aquanaut skin.)

this is also a donation and the devs can freely use it...

note: if you choose to use tftd weapons you cant use ufo weapons!!
but your opponent can!

edit: a few fixes and the thermal tazer.

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Edited by Gurluas2000, 09 April 2005 - 06:34 AM.


#32 Exo2000

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Posted 09 April 2005 - 10:17 AM

I think the devs might want to fix the palettes issue before trying this.. :)
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#33 Gurluas2000

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Posted 09 April 2005 - 10:21 AM

well it should be easy...
but i want tftd weapons...they pwn even with wrong pallete...

#34 Serge

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Posted 09 April 2005 - 01:07 PM

I think the devs might want to fix the palettes issue before trying this.. :)

<{POST_SNAPBACK}>

Use pck_image_ex(true, 32, 48, ...) instead of pck_image(...), pck_image_ex is an extended version with 3 first parameters able to specify palette (true - tftd, false - xcom), width and height of pck sprite. Unfortunately pck format is somewhat crippled and does not contain this information so you need to pass these parameters to loading function (pck_image is just a function with default parameters for x-com).

And maybe it would be better to move these weapons modding posts to a different thread, what do you think?
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#35 Gurluas2000

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Posted 10 April 2005 - 05:41 AM

maybe...
but the thing is that this would be a cool official addon as i
L-O-V-E TFTD!!!

#36 Exo2000

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Posted 10 April 2005 - 06:13 AM

I think the devs might want to fix the palettes issue before trying this.. :)

<{POST_SNAPBACK}>

Use pck_image_ex(true, 32, 48, ...) instead of pck_image(...), pck_image_ex is an extended version with 3 first parameters able to specify palette (true - tftd, false - xcom), width and height of pck sprite. Unfortunately pck format is somewhat crippled and does not contain this information so you need to pass these parameters to loading function (pck_image is just a function with default parameters for x-com).

And maybe it would be better to move these weapons modding posts to a different thread, what do you think?

<{POST_SNAPBACK}>


Where do you have to put that thingie in, Serge? Can't find it, maybe it's just me. :(
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#37 Gurluas2000

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Posted 10 April 2005 - 08:47 AM

uuh ... post an example i cant make it work...

#38 Serge

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Posted 14 May 2005 - 10:57 AM

0.7.829 http://ufo2000.lxnt.....7.829-beta.exe

most important changes:
- Visibility calculation optimized, now movement animation should be much smoother (Tursiops)
- Fix for bug #78 ('Objects don't fall when the floor is destroyed'), patch submitted by Tursiops
- Unfinished games can now be restored and continued (MadRat)
- Many improvements and bug fixes in the new beta server at http://lxnt.info:2001 (MadRat)
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#39 Kratos

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Posted 14 May 2005 - 11:19 AM

I really like Tursiops's patches. Being able to save a game while playing somebody will most likely give people that don't have enough time to play a whole game the more of wanting to play more is great too. Nice to see bugs being worked out, so what kind of bugs were fixed?

This is showing big improvement in the game to the naked eye. Keep up the good work everybody! =b

Edited by Kratos, 14 May 2005 - 11:26 AM.

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#40 Serge

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Posted 18 May 2005 - 01:34 PM

I really like Tursiops's patches. Being able to save a game while playing somebody will most likely give people that don't have enough time to play a whole game the more of wanting to play more is great too. Nice to see bugs being worked out, so what kind of bugs were fixed?

Some server bugs were fixed :) By the way, new server (lxnt.info:2001) now provides real ELO rating, which does not expire after a week.

But in order to make it a real replacement for lxnt.info:2000 we need to test it more. Some statistics are not yet supported (terrains statistics, operating systems, etc.) just because we have too little battle results to experiment with :)

And new features from the latest beta surely need some testing too to find all the hidden bugs.
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#41 MadRat

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Posted 25 May 2005 - 06:30 AM

0.7.848 http://ufo2000.lxnt.....7.848-beta.exe

most important changes:
- More details in the html report about game server (Serge).
- Weapons stats restored to 0.6.627 values, also some new weapons added(Hobbes, Serge).
- New animation of explosions (Nappes, Serge).
- Exporting x-com tilesets improved (Serge).
- Bugs http://ufo2000.lxnt....view.php?id=250 and http://ufo2000.lxnt....view.php?id=291 are probably fixed.

Please, test this revision in the network mode, especially on battles Windows client vs Linux client to make last point clear (bugs 250, 291).

#42 Citral

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Posted 30 May 2005 - 02:45 PM

Please update the windows binary now that the linux VS win NID error is fixed :D

#43 MadRat

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Posted 31 May 2005 - 01:33 AM

Bug http://ufo2000.lxnt....view.php?id=291 is not fixed yet. I hope it will be done soon, so I think it's better to wait day or two.

#44 MadRat

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Posted 03 June 2005 - 11:54 AM

0.7.858 http://ufo2000.lxnt.....7.858-beta.exe

Intelligent damage of armor disabled in order to get playable version.

#45 Hobbes

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Posted 03 June 2005 - 12:02 PM

I am going to try my first game of it now but i am curious if this is related to this issue: http://ufo2000.lxnt....view.php?id=266

#46 MadRat

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Posted 05 June 2005 - 10:40 PM

I am going to try my first game of it now but i am curious if this is related to this issue: http://ufo2000.lxnt....view.php?id=266

<{POST_SNAPBACK}>


I think you found out this from your game already. No, it doesn't relate to power of explosions, it changes only way the armor is damaged. (only under armor works with explosions)

#47 Hobbes

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Posted 05 June 2005 - 10:44 PM

I am going to try my first game of it now but i am curious if this is related to this issue: http://ufo2000.lxnt....view.php?id=266

<{POST_SNAPBACK}>


I think you found out this from your game already. No, it doesn't relate to power of explosions, it changes only way the armor is damaged. (only under armor works with explosions)

<{POST_SNAPBACK}>


Yup, I sure did :)

No more 'splash' damage applied to front/sides/back with an explosion close to the unit?

Edited by Hobbes, 05 June 2005 - 10:45 PM.


#48 MadRat

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Posted 06 June 2005 - 12:30 AM

No more 'splash' damage applied to front/sides/back with an explosion close to the unit?

<{POST_SNAPBACK}>


Not now. It was calculated differently at the linux and windows clients, and we don't know exactly how to fix it. Some time is required to restore this feature.

#49 Hobbes

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Posted 06 June 2005 - 02:31 AM

No more 'splash' damage applied to front/sides/back with an explosion close to the unit?

<{POST_SNAPBACK}>


Not now. It was calculated differently at the linux and windows clients, and we don't know exactly how to fix it. Some time is required to restore this feature.

<{POST_SNAPBACK}>


:Cry:

There go my beloved cannons. Good luck.

#50 Serge

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Posted 02 August 2005 - 11:13 AM

0.7.891 http://ufo2000.lxnt.....7.891-beta.exe

Built with the latest version of allegro library, so there are chances that it behaves better with the sound http://ufo2k.lxnt.in...view.php?id=251 and keyboard layout switching (no more annoying typing in russian). On the other hand it could get even worst :) So some testing would be appreciated.

Edited by Serge, 02 August 2005 - 01:07 PM.

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