Gryx Posted September 6, 2004 Share Posted September 6, 2004 I was using the map editor the other day finishing off a new terror ship map. I started the game, shot a terror ship down and landed a squad to have a look at how the map would work in the game. The strange thing was that next to each UFO power unit was, what looked to be, a stun bomb. When I stood over it and opened the inventory screen I found that is was actually a piece of elerium. Is this some strange bug I haven't heard about? Link to comment Share on other sites More sharing options...
centurion Posted September 6, 2004 Share Posted September 6, 2004 (edited) No, this is a planned feature of the game; those pieces of Elerium are the ones you get at the end of the mission, so try not to destroy them with explosives. edit: only in the original those pieces are on exactly the same places as the power units, so they don't stand out (too much). Edited September 6, 2004 by centurion Link to comment Share on other sites More sharing options...
BladeFireLight Posted September 6, 2004 Share Posted September 6, 2004 this is one of the limitations of the map generator in geoscape. it places the elierium/zrbit based on an internal table of engine locations. -Blade FireLght Link to comment Share on other sites More sharing options...
Gryx Posted September 7, 2004 Author Share Posted September 7, 2004 Is there a way to change the location where the elerium is placed by altering the table? (ie a config file which can changed by using notepad) Link to comment Share on other sites More sharing options...
BladeFireLight Posted September 9, 2004 Share Posted September 9, 2004 Is there a way to change the location where the elerium is placed by altering the table? (ie a config file which can changed by using notepad) Unfortunetly this info is coded into Geoscape. I'm working on a way to fix the elirium/zrbit locations but dont hold your breath. I have not clue when I will finish. -Blade FireLight Link to comment Share on other sites More sharing options...
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