Hmm, I'm not an artist, but...
Looks awesome for a first impression. Professional looking work.
And now constructive comments:
* How about having more polys, even if we'll need to cut that amount later for battlescape, it's nice to have more details first. We can even make bump mapping using normal maps so lo-poly model will have lots details, but to do this hi-poly one is needed. And XNet has pretty high poly limit, since one model at the time is displayed there.
* Arms and shoulders could look stronger, more tough.
* Chest look too human-like, muscles are too square, also it lack that muscle-helpers or whatever-name-that-funny-steel-parts-have
(edit: maybe you'll add them later thou, if that's the case then never mind)
* The shorter finger look too thick or the rest is too thin.
Great start anyway.
Edited by guyver6, 21 April 2005 - 02:14 PM.