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Poll: When will Xenocide reach ver. 1.0.0.0? (104 member(s) have cast votes)

When will Xenocide reach ver. 1.0.0.0?

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#1 Engy

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Posted 06 July 2005 - 07:19 AM

I just want to see how optimistic or pessimistic everyone out there is. So far it has been going about 2-3 years now. Who knows sometimes people work faster when there is a deadline... :whip: Though I'm sure we can all wait as long as it takes for such a great work of art. :D :OffTopic: I really wish high school gave more than just 2 C++ classes... :OffTopic:

Next next next next next x-mas.

by Devatar on December 22, 2002.

Which would mean December of 2007, or 2 years from now.
...I'm sure I'll think of one later.

#2 red knight

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Posted 06 July 2005 - 07:48 AM

It will be done, when it is done; what it pais off is the experience... this is a learning experience for us... Of course we are moving way faster this days thanks to our developers that are implementing stuff very fast. Kudos to all them.

Greetings
Red Knight
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Visit my blog at: flois.blogspot.com

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#3 Engy

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Posted 12 July 2005 - 01:59 PM

10 votes so far and I hate to say it but, it needs to be said. 30% of you are pure evil. Never getting done... How could you even think of that!

Everyone else thinks 2 years except one hopeful going for 1 year. (I really hope your right).

:master: Xenocide... Xenocide... Xenocide... :master:

:JK: (I got a lot riding on 2 years so you better get done.) :JK:
...I'm sure I'll think of one later.

#4 Garo

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Posted 12 July 2005 - 02:02 PM

The more good developpers, 3D modellers, artits etc we get, the faster we will reach the milestones =)

Four hours is enough for today, good night folks :zzzzz: =)

- Garo

#5 Blehm 98

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Posted 12 July 2005 - 05:34 PM

LOL, i remember when our target date for the finish was this christmass 2005 - is it still there?
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#6 Engy

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Posted 16 July 2005 - 02:40 PM

Ah I just had to post, whoever thinks its getting done tomorrow, I can't decide if I should hate you or love you. :Brickwall: :MakeOut: :Brickwall:

In other news :Cry: we lost one more over to the Never side. :NoNo:
...I'm sure I'll think of one later.

#7 mikker

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Posted 21 July 2005 - 10:57 AM

LOL, i remember when our target date for the finish was this christmass 2005 - is it still there?

<{POST_SNAPBACK}>


actually, it was christmas 2004 :P

Edited by mikker, 21 July 2005 - 10:59 AM.

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#8 Shinzon

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Posted 22 July 2005 - 10:08 PM

wow... I think we should lay off the donuts from now on... :hammer:

#9 kafros

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Posted 23 July 2005 - 01:04 AM

Actually no, we need a whole load of donuts and coffee cups, they are vital for the long hours of development :D

#10 The Machine

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Posted 01 November 2005 - 09:04 PM

[quote name='Engy' date='Jul 6 2005, 08:19 AM']
I just want to see how optimistic or pessimistic everyone out there is.


I don't care how much time they'll take! if they can't do it, then it'll never be, but for such a game (i think no game compares to x-com) they can take ALL the time they want, i just respect them too much for putting any pressure on such guys... (you're my heroes!) ^_^

Edited by The Machine, 01 November 2005 - 09:05 PM.


#11 Engy

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Posted 02 November 2005 - 03:45 PM

Actually you bring up a good ponit... or rather made me think of one.

They might never reach a ver. they are prepared to call v1.0.0.0
But it might still be an owning remake at ver. v0.9.0.0 :D

Gl and keep up the hard work (But don't work too hard I don't want this project to burn out)
...I'm sure I'll think of one later.

#12 Blood Angel

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Posted 02 November 2005 - 03:58 PM

Most (if not all) of the CT is done, programming and graphics are the key.

#13 Copperfield

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Posted 02 November 2005 - 08:24 PM

this is a great idea. but the only problem see here, is that i dont think they will ever finish the project, i think they run out of budget and cancel. if i were they, i would offer Atari ( wich i heard that have the x-com licence) this game for job programming it and money, then they would also be alloved to use x-com instead of x-corps

#14 Guest_Azrael_*

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Posted 02 November 2005 - 09:55 PM

this is a great idea. but the only problem see here, is that i dont think they will ever finish the project, i think they run out of budget and cancel. if i were they, i would offer Atari ( wich i heard that have the x-com licence) this game for job programming it and money, then they would also be alloved to use x-com instead of x-corps

<{POST_SNAPBACK}>

I believe you are getting the whole Open Source project completely wrong. For starters, we don't have a budget, we are all volunteers doing this for fun.
Second of all, Atari has the rights for X-Com, I don't see why they would want our code (or we would want to give it to them).
And "I don't think they will ever finish" is not "the only problem", it's just your opinion.

#15 Blood Angel

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Posted 03 November 2005 - 04:23 AM

If it's never going to get finished, how come there are so many posts in its progress forum?

-_^

#16 fux0r666

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Posted 04 November 2005 - 04:28 AM

The number of posts is not really a good measure of how quickly it's going to get done, if at all. There was a lot of 'spinning wheels' here in the past, and a lot of lost work that needs to be redone. A better guage of whether or not it will get done is how strong and large the xcom fan community is, and how it inspires amateur and professional developers. As long as RK sticks with it, I think that it will get done eventually.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#17 Blood Angel

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Posted 04 November 2005 - 04:32 AM

That's true. RK would make the game on his own, with shattered legs and amputated arms, coding letters with his nose, letter by painstaking letter, if nobody else helped him. It would take rabid soup tins to stop RK making the game.

#18 Guest_Azrael_*

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Posted 04 November 2005 - 10:12 AM

That's true. RK would make the game on his own, with shattered legs and amputated arms, coding letters with his nose, letter by painstaking letter, if nobody else helped him. It would take rabid soup tins to stop RK making the game.

<{POST_SNAPBACK}>

Ok, he's a programmer, not J_esus.

edit: why is J e s u s censored too? weird things.

Edited by Azrael, 04 November 2005 - 10:13 AM.


#19 Blehm 98

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Posted 04 November 2005 - 12:44 PM

yes, a lot of words are censored here

try typing out several countries you know of, i know of at least one censored country name

i think someone felt like being silly with the word filters
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#20 fux0r666

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Posted 04 November 2005 - 05:17 PM

What I was saying is that if there was an opportunity for open Xcom develpoment, I think that people would trickle through and contribute the odd thing, because Xcom still has some fans out there. It sort of has a cult fan-base. RK needs to be here because he knows where we're and where we're going.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#21 stewart

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Posted 04 November 2005 - 09:36 PM

yes, a lot of words are censored here

try typing out several countries you know of, i know of at least one censored country name

i think someone felt like being silly with the word filters

<{POST_SNAPBACK}>



Niger is spelt with ONE "g"
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I'm starting to like the heavy cannon more and more.

#22 Blehm 98

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Posted 04 November 2005 - 11:51 PM

....

actually, i meant the country Lib-ya
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#23 Puasonen

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Posted 05 November 2005 - 07:11 AM

I think it will take 2-4 years. I voted 4 years. I like to be pessimistic because if you don't expect a thing, or at least won't expect it soon, you get happy surprises! ^_^
There's no need for a sig..

#24 Guest_Azrael_*

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Posted 05 November 2005 - 09:26 AM

yes, a lot of words are censored here

try typing out several countries you know of, i know of at least one censored country name

i think someone felt like being silly with the word filters

<{POST_SNAPBACK}>



Niger is spelt with ONE "g"

<{POST_SNAPBACK}>

:laugh:

#25 ATeX

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Posted 05 November 2005 - 11:02 AM

It sort of has a cult fan-base. RK needs to be here because he knows where we're and where we're going.


*ahum* sure, that's why I asked red knight I could set up a recruiting department to spread out the word all over the internet and finally get some more people on the development. Look at http://www.xcomufo.c...?showtopic=8642

cheers,

Thomas

#26 Blood Angel

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Posted 05 November 2005 - 11:12 AM

I did a bit on Wikipedia. Added a reference to Xenocide in the XCom entry under "spiritual successors."

#27 Guest_Azrael_*

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Posted 05 November 2005 - 12:41 PM

I did a bit on Wikipedia. Added a reference to Xenocide in the XCom entry under "spiritual successors."

<{POST_SNAPBACK}>

Our Project is at the bottom with the "Fan-made games", I added an entry for it already.

#28 fux0r666

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Posted 07 November 2005 - 05:17 PM

It sort of has a cult fan-base. RK needs to be here because he knows where we're and where we're going.


*ahum* sure, that's why I asked red knight I could set up a recruiting department to spread out the word all over the internet and finally get some more people on the development. Look at http://www.xcomufo.c...?showtopic=8642

cheers,

Thomas

<{POST_SNAPBACK}>


Shameless plug? :)

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#29 ATeX

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Posted 08 November 2005 - 05:23 AM

no, positive initiative. If you have any ideas, feel free to throw them in. After all, it's what an Open Source project is all about.


cheers,

Thomas

#30 fux0r666

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Posted 08 November 2005 - 07:26 AM

What I was saying is that I didn't know how my statement related to your initiative, especially seeing as you already have a thread for that. :)

Are you saying that your initiative gaurantees the project will be finished in a timely manner?

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#31 ATeX

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Posted 08 November 2005 - 07:42 AM

If we get more dedicated people on the development team, that'll mean that more work can be done on the same time. We all hope to get v1.0 finished as soon as possible. :) Do you know any other sites to do some recruiting on by any chance?


cheers,

Thomas

#32 fux0r666

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Posted 08 November 2005 - 07:46 AM

We should probably move this discussion to your thread. I'll go dig it up and reply there.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#33 Engy

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Posted 22 December 2005 - 09:27 PM

Well its been 6+ months since the start of this post. So -0.5 years from all options. :)
...I'm sure I'll think of one later.

#34 Aosar

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Posted 12 February 2006 - 11:04 PM

When it's done? LOL

Long time no see... I'd love to get back on Xeno-team, but as of now I'm swamped by all sorts of stuff IRL...

V1 will come in it's due time, but the Xenocide project will not end untill few centuries, perhaps a millenia after. Upon wich the result will be such a game that human society will be ushered into a new utopian golden era. Or atleast I hope so... =b

If not, I'll be happy to have a kick-donkey X-Com-like...

Love and Peace!

Edited by Aosar, 12 February 2006 - 11:05 PM.

-Aosar
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Pardon the engrish,
I'm Finnish...
"No Worries!"