After finishing Normandy I plan to spend more time on useful things again.
Nevertheless I have some new ideas for themed terrains and I'd like to hear some opinions on them:
(or some similar, smaller villa that fits into a terrain)
One team starts near the house to defend it, the other will atteack it through the park.
This would use Mu/Atlantis and Cultivated tiles for some nice building and landscape architecture to be blown apart.
Also using Atlantis and Forest tiles, this would be a greek temple complex set atop a hill in the middle of the terrain. With the teams starting on the sides, each would try to get there first to have the advantage of higher ground. On the other hand, this wold be great for all center/sides starting game modes like hold or escape.
A square medieval fortress with ditch, towers, walls and a courtyard, featuring a prison and maybe a sectret passage on the lower levels. Similar to the sandcastle, but smaller, set in a forest, and suitable for center-focussed game modes. A lot of stuff would have to be custom made, though.
Super Stun Showdown
This is more an idea for a game mode than a map:
The terrain will represent a training ground with some coloured obstacles, like a paintball field. Most inportantly, the teams would use ONLY STUN WEAPONS!
To win, they would either have to
- stun the entire enemy team at once (which should be hard)
- ensure they can do this by taking their weapons (until they take them all back...)
- retrieve them in order throw them (literally) into their side's "prison".
The prison would be a hole in the ground the soldiers can't get out of. When the entire team has been captured, the player has to give up. Or the other just sends his men down to stun all the helpless prisoners. *g*
I would definitely make this one - should be easy - unless you say it's lame and nobody would play it.
Edited by Violazr, 04 August 2005 - 04:13 AM.