Posted 06 August 2005 - 08:47 AM
I think that the ability to assign several waypoints to a craft would be a neat feature, especially if some sort of "Aliens-chasing-and-shooting-down-X-Com-aircraft" feature will be implemented. You could go around some alien base in order to avoid your craft being pursued/shot down, or just zig-zag some area to increase the chances of discovering an alien base/craft.
Posted 06 August 2005 - 09:21 PM
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 06 August 2005 - 10:22 PM
I guess you could say the ship is moving, but within an area so small that it doesn't show as movement on the geoscape. But I strongly agree with you, I think the patrolling option must allow the ship to move around defined waypoints, otherwise patrolling is not really patrolling, and not nearly as useful as it could be. This is a good idea.
pa·trol Audio pronunciation of "patrol" ( P ) Pronunciation Key (p-trl)
1. The act of moving about an area especially by an authorized and trained person or group, for purposes of observation, inspection, or security.
edit: now that I think about it, the "patrol" option in the X-Com games should have been named "Sentry", which I guess can be useful in its own way, maybe we could have both for Xenocide V1+?
Edited by Azrael, 06 August 2005 - 10:24 PM.