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CTD - XCAP-AG, Plasma


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#1 Guest_Azrael_*

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Posted 25 August 2005 - 10:01 PM

Needs extensive revision and possible rewrite.
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Plasma Hovertank



We have developed the penultimate mobile weapon platform -- the MHC-X2P. Our recent breakthroughs in alien craft propulsion has born new fruit...the Modular Hover Chassis. A low powered version of the alien gravity control device mated to a well-armored hull gives us a remarkable successor to the venerable MTC. Able to move in all three axis', the MHC will at last give us power to rival to the Alien’s aerial support, and meet Ventriculates and Terror Disks on the their own ground.


While the majority of the hull is taken up with the power cells and alien technology, there is plenty of room for the recently developed Autonomous Command/Control interface. A fully independent, self-guided flying platform, the HWC no longer requires an operator. The ACC software is programmed to seek out and destroy any alien in range.

A variant on the medical DNA scanner ensures that only those with alien DNA are targeted, and the expanded sensor net gives the HWC a range of nearly of a mile.


Combined with our successful marriage of alien plasma weaponry and targeting technology, we now have a mobile weapon platform of astonishing accuracy and destructive potential. Our recent innovations in catalytic reinforcement, and upgrades to the particle containment flanges only enhance its strength. When using the Xenium powered plasma cannon, an incredible 2.7 terajoules of incandescent energy can be unleashed onto a target as small as half a meter across, ravaging armor and electronics, and searing organic tissue to vapor. Tests have shown that this hellish blast can easily vaporize over 70% of the body mass of an unarmored alien, and causes devastating wounds even through alien alloy based armor. The aliens have unleashed horrors upon our world, and now we can repay them in kind.


“The aliens had us surrounded, a solid wall of them, but then we brought out the tank, and they were all gone in less than a second”-Lt. Jameson Krown, MIA, Promoted to Tank operator after described battle

#2 Kikanaide

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Posted 27 August 2005 - 09:10 PM

So I'm looking at this, and thinking, "I should rewrite this..." but first I'd like to gather some information from everyone...what do you all think about my comments on this? I do want to make clear that I'm not trying to make fun of the original author - that is in no way my intent...I just am trying to bring up concerns and see if there are answers.

While the majority of the hull is taken up with the power cells and alien technology, there is plenty of room for the recently developed Autonomous Command/Control interface. A fully independent, self-guided flying platform, the HWC no longer requires an operator. The ACC software is programmed to seek out and destroy any alien in range.

So I'm down with Autonomous Control...but doesn't this sounds like it doesn't let the player control it? I realize that they control humans (which are at least in theory autonomous), but still...

A variant on the medical DNA scanner ensures that only those with alien DNA are targeted, and the expanded sensor net gives the HWC a range of nearly of a mile.

You can shoot your own people... and no they can't shoot a mile...right?

Combined with our successful marriage of alien plasma weaponry and targeting technology, we now have a mobile weapon platform of astonishing accuracy and destructive potential. Our recent innovations in catalytic reinforcement, and upgrades to the particle containment flanges only enhance its strength. When using the Xenium powered plasma cannon, an incredible 2.7 terajoules of incandescent energy can be unleashed onto a target as small as half a meter across, ravaging armor and electronics, and searing organic tissue to vapor. Tests have shown that this hellish blast can easily vaporize over 70% of the body mass of an unarmored alien, and causes devastating wounds even through alien alloy based armor. The aliens have unleashed horrors upon our world, and now we can repay them in kind.

Doesn't the tank actually do LESS damage than a heavy plasma?

“The aliens had us surrounded, a solid wall of them, but then we brought out the tank, and they were all gone in less than a second”-Lt. Jameson Krown, MIA, Promoted to Tank operator after described battle.

And I thought they didn't have tank operators anymore...

And lastly (perhaps most importantly) will the hovertank/plasma actually be using Xenium now? And although I know that amount will be playtested...will it be comparable to handhelds?
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#3 Mad

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Posted 06 September 2005 - 10:54 AM

While the majority of the hull is taken up with the power cells and alien technology, there is plenty of room for the recently developed Autonomous Command/Control interface. A fully independent, self-guided flying platform, the HWC no longer requires an operator. The ACC software is programmed to seek out and destroy any alien in range.

So I'm down with Autonomous Control...but doesn't this sounds like it doesn't let the player control it? I realize that they control humans (which are at least in theory autonomous), but still...

Yea, I think too. You could maybe say something like "powered by the ACC Software a dedicated pilot is no longer used. The Hovertank is controlled by radio commands of the commanding officer just like a human soldier is." You get the idea...

A variant on the medical DNA scanner ensures that only those with alien DNA are targeted, and the expanded sensor net gives the HWC a range of nearly of a mile.

You can shoot your own people... and no they can't shoot a mile...right?

One could explain that with the need to manually override this protection. It won't shoot your own people at will... But I cannot imagine a remote DNA scanning.
And no they can't AFAIK. (in addition to that we use SI units ;) )

Combined with our successful marriage of alien plasma weaponry and targeting technology, [...] and now we can repay them in kind.

Doesn't the tank actually do LESS damage than a heavy plasma?

Hm, does it? I can't find it in the UFOpaedia. But I think it would make sense if it does more damage.

And lastly (perhaps most importantly) will the hovertank/plasma actually be using Xenium now?  [...]

As far as I understood Az, he only wants hand carried weapons to use xenium. So, maybe jou can use xenium, but only as a sort of catalyst or sth. like that. Maybe talk to Az, because of: http://www.xcomufo.c...ndpost&p=134414
to keep consistency. Maybe the Tank Plasma could be a derivate of the Aicraft mounted version?
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#4 Kikanaide

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Posted 12 September 2005 - 07:20 AM

We're gonna need final decisions on this. The Plasma Cannon, as of now, DOES use Xenium...the folks up above said that not using Xenium was a glitch in ufo. Which leaves us (if I'm understanding everything correctly) with Plasma Cannon as the only geoscape-only weapon that uses Xenium after manufacture.
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#5 Moriarty

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Posted 12 September 2005 - 11:21 AM

...except for the ammunition used for the [Fusion Ball Launcher]-whatever-its-final-name-will-be, of course :D
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#6 Blehm 98

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Posted 12 September 2005 - 11:23 AM

he means by it requires a constant supply of xenium to work. No other weapon requires xenium to work(weapons still work without xenium, but they won't shoot without the clips) after you manufacture it.
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#7 Moriarty

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Posted 12 September 2005 - 11:28 AM

yeah... which reminds me of a thing I have been meaning to ask: how will the xenium-usage of the plasma beam be implemented, if not as ammunition? I mean, will the plasma beam just be "recharged" with available xenium after the craft returns? what if there's not enough for a full refill? and if we have crafts that use xenium for propulsion, will you have a situation where the beam is refilled, but the craft is not, so you have an armed but grounded vehicle?
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#8 Blehm 98

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Posted 12 September 2005 - 11:35 AM

see plasma defense, we were having a large discussion over there as to how to implement it, but i think that you could probaby make it something like "Designate 100 xenium to refilling Tank A, once xenium depleted, tell me and i will designate more or put Tank A into storage
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#9 Moriarty

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Posted 12 September 2005 - 11:45 AM

...seeing as the current plasma producing reaction uses this weird idea of pre-produced xenium-gels which have to be mixed, I think having to manufacture ammunition for plasma defences as well as for craft plasma cannons would make so much more sense... :)
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#10 Guest_Azrael_*

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Posted 12 September 2005 - 12:28 PM

yeah... which reminds me of a thing I have been meaning to ask: how will the xenium-usage of the plasma beam be implemented, if not as ammunition? I mean, will the plasma beam just be "recharged" with available xenium after the craft returns? what if there's not enough for a full refill? and if we have crafts that use xenium for propulsion, will you have a situation where the beam is refilled, but the craft is not, so you have an armed but grounded vehicle?

<{POST_SNAPBACK}>

We'll probably go with needing a small amount of Xenium to rearm it, but it will be small and it will allow the cannon to fire a large amount of shots. Or we'll go the X-Com way and cut the need for Xenium for the cannon and that's it, the plan seems to be the first.

#11 Blood Angel

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Posted 12 September 2005 - 12:50 PM

If there's a need for external ammunition, it had better had the strength cranked up.

#12 Guest_Azrael_*

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Posted 12 September 2005 - 01:00 PM

I was talking about the cannon, but for the XCaps I doubt we will, in fact I am not sure if we will have the Cannon have limited ammunition in the end, I sure prefer it doesn't. For simplicity just don't mention it, or say that it needs a negligible (sp?) amount of it.

#13 Mad

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Posted 12 September 2005 - 03:49 PM

[...]For simplicity just don't mention it, or say that it needs a negligible (sp?) amount of it.

But then there is this "W"-question again... Why does it work for the XCaps and not for man carried weapons? With the XCaps the argument "stronger powersource and more space" is more or less gone...
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#14 Guest_Azrael_*

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Posted 12 September 2005 - 03:57 PM

Not necessarily, but as I said, for our simplicity keep it out, there is nothing we can do about it at the moment, as without a working game we cannot just go ahead and make such changes, as the tank with Xenium requirement for the rounds will mean a very significant change, so for the time being, no.
edit: this is a very old argument, I will say what I've said before: this is a game, although it is meant to be reasonably realistic, if we have to do something in a certain way because it's the best one gameplay-wise or programming-wise, we will, and being a sci-fic game, we can work whatever explanation we want to! we can bend physics we can do whatever we want, I doubt anyone will not play the game just because of it. Let's just keep it reasonably realistic and cool, but don't expect all entries to meet 100% realism.

Edited by Azrael, 12 September 2005 - 04:00 PM.


#15 Mad

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Posted 12 September 2005 - 04:10 PM

[...]I will say what I've said before: this is a game, although it is meant to be reasonably realistic, if we have to do something in a certain way because it's the best one gameplay-wise or programming-wise, we will, and being a sci-fic game, we can work whatever explanation we want to! we can bend physics we can do whatever we want, I doubt anyone will not play the game just because of it. Let's just keep it reasonably realistic and cool, but don't expect all entries to meet 100% realism.

<{POST_SNAPBACK}>

And once again, I think you are right there. I'm just trying to keep some sort of consistency. We can bend nearly all rules, but I think there should be a certain in-game logic we shouldn't disturb without explanation. No. I agree. Noone will not play it because of something like this, but some people appreciate it if the game in itself is completly logic and, folowing this logic, explainable. But then again, gameplay is the most important issue. :beer:
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#16 Moriarty

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Posted 13 September 2005 - 12:13 PM

just to close this off-topic deviation I started ;) please visit http://www.xcomufo.c...?showtopic=8492 and after that we can continue to write this text
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#17 Mad

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Posted 13 September 2005 - 02:21 PM

just to close this off-topic deviation I started ;) please visit http://www.xcomufo.c...?showtopic=8492 and after that we can continue to write this text

<{POST_SNAPBACK}>

Just to be in opposition. ;) I don't get it, where is the connection to this thread? Or did you just want to distract us? :Poke: :P
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#18 Moriarty

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Posted 13 September 2005 - 02:26 PM

oops. darn. I meant this one: http://www.xcomufo.c...wtopic=8507&hl=

of course you are right, the other has nothing to do with this. :Blush:
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#19 Mad

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Posted 13 September 2005 - 02:45 PM

oops. darn. I meant this one: http://www.xcomufo.c...wtopic=8507&hl=

of course you are right, the other has nothing to do with this.  :Blush:

<{POST_SNAPBACK}>

:) np!
Hm. nice. the only problem is, that I cannot respond there. :cussing:

To reply to your post ( http://www.xcomufo.c...ndpost&p=134706 ): We do have advanced fuel cells (Hydrogen Fuel), but I don't think they would give enough power. What we can do, is (and I repeat myself here) to say, "we need a certain amount of Xenium to build the Plasma XCAPS and this Xenium is used as a catalyst, allowing creation of a plasma using the limited output of the power cells, without beeing depleted itself."
Another possibility is to say, the Xenium Reactor (which could/should be in the Plasma XCAPS, since it is a Hovertank) is giving enough energy so that the explanation for the Craft mounted version applies. (either with or without Xenium as a catalyst)

-------
Some Mod or Admin: Please merge if it's not too problematic. Thx and sorry! :)

Edited by Mad, 13 September 2005 - 02:48 PM.

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#20 Guest_Azrael_*

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Posted 15 September 2005 - 07:21 PM

What do you want to merge?

#21 Mad

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Posted 16 September 2005 - 04:47 AM

What do you want to merge?

<{POST_SNAPBACK}>

Oh, just thought it might be usefull if my respond would be in the correct topic, but on the other hand there might be a reason that recruits are not allowed to post in the top floors, so never mind... :)
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#22 Guest_Azrael_*

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Posted 16 September 2005 - 05:10 AM

It's to encourage them to work harder :P (Well, that and the pink color, that should be a real incentive!)

#23 Mad

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Posted 16 September 2005 - 05:26 AM

It's to encourage them to work harder :P (Well, that and the pink color, that should be a real incentive!)

<{POST_SNAPBACK}>

:P not fair.. trying to get rid of this pink, but this seems to be a lot of work... :)

Edited by Mad, 16 September 2005 - 05:27 AM.

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#24 Blehm 98

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Posted 16 September 2005 - 10:25 AM

i thought it was "hot pink"

or magenta, either one

it inspires work, being an energetic color
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#25 Guest_Azrael_*

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Posted 16 September 2005 - 01:48 PM

It's to encourage them to work harder :P (Well, that and the pink color, that should be a real incentive!)

<{POST_SNAPBACK}>

:P not fair.. trying to get rid of this pink, but this seems to be a lot of work... :)

<{POST_SNAPBACK}>

There, I hope you like green :)

#26 Mad

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Posted 16 September 2005 - 03:25 PM

There, I hope you like green :)

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No! Can't be! Yeeeeeeehaaaw! :D :rave3:
Thx! :)

Edited by Mad, 16 September 2005 - 03:26 PM.

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#27 Blehm 98

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Posted 16 September 2005 - 03:47 PM

and i watched the entire 2-3 post conversation

good job, we have another soul to add to our colle.... nevermind :rolleyes:

edit: the fact that i was busy trying to fix my computer's router connection might have had apart in that... although i guess i could have posted as i was busy rebooting over and over again

i swear, the back of my computer is loose, so if i nudge it the router cable, moniter, and power cord slots will all jiggle away from where they should be, and the result is a reboot. It is highly annoying

Edited by Blehm 98, 16 September 2005 - 06:41 PM.

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#28 Mad

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Posted 16 September 2005 - 04:47 PM

and i watched the entire 2-3 post conversation


and U didn't say a word... bastard! :P

good job, we have another soul to add to our colle....  nevermind :rolleyes:

No problem with that... If you only knew what a bunch of people have "rights" on my soul... ;)
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#29 Guest_Azrael_*

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Posted 12 October 2005 - 09:50 PM

The XCAPs are completed, anyone willing to take up this one?

#30 Kikanaide

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Posted 13 October 2005 - 07:17 AM

I can get a rough draft done this weekend, if you want. I've been meaning to get it done earlier, but school this semester exploded...damn 17 credit hours of senior classes.

I've been thinking that maybe I should put some of the efficiency stuff back into plasma cannon (if we're reloading it once/twice a game if at all) and then put some references to it here. Then I can talk about how it's much larger than a personnel weapon would be, but does approximately as much or slightly less damage than a hp.

Sound good?
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#31 Guest_Azrael_*

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Posted 13 October 2005 - 09:02 AM

Sure, but keep in mind that we still don't know how we are going to handle the reloading thing, so far that's an idea, but go ahead :)

#32 kafros

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Posted 25 December 2005 - 04:58 PM

[Ping?]
I just noticed that the other XCAPS CTs have been completed. Need any help?
[/Pong!]

Edited by kafros, 26 December 2005 - 08:03 AM.


#33 Guest_Azrael_*

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Posted 25 December 2005 - 07:00 PM

Kikanaide is going to post his version when he has the time, he was having a busy semester :)

#34 Kikanaide

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Posted 27 December 2005 - 11:42 AM

Research into aircraft plasma weapon design and Alien aircraft has produced an interesting byproduct - the Plasma XCAP-AG. The weapon itself is on par with the most powerful of handheld plasma weapons, but is more Xenium-efficient. With the added maneuverability and durability of a XCAP-AG chassis, it is a valuable addition to the X-Corps arsenal.

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during Plasma Cannon research. Since the Cannon was so much larger than handheld weapons, several models were created, each larger than the previous. When the AG chassis came to the attention of the research team, their specifications for size and weight matched almost exactly with the third prototype developed. This model was the first to achieve as much power per blast as the handheld weapons, but like the final version of the Cannon, relies mostly on deuterium fusion and is thus more Xenium efficient than its predecessors.

The prototype model is too heavy to be carried by an operative, but with just a few modifications to the mounting, and the addition of the clipless Xenium processing system, has been approved for XCAP-AG operation.
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#35 Kikanaide

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Posted 27 December 2005 - 11:46 AM

So anyway, good grief this semester was horrible. I'm really sorry I didn't get this done earlier. I think it marks the first time I've ever missed a deadline I set for myself with Xeno...

Comments and suggestions are more than welcome. It seems really short to me, but I've since realized that almost all of the original entry was about the chassis and other systems - which is of course now in another text. So, anyway, if you folks think up anything else to put in there, let me know. I think I thought up one more point yesterday...I'll put it in if I can remember it.
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#36 Astyanax

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Posted 27 December 2005 - 12:08 PM

Yeah, tell me about it... this semester was brutal! Come to think about it, I also have a text to finish (er... start). Glad to see you're still alive, Kikanaide. :)

Anyway, I like the text; it's concise.

Research into aircraft plasma weapon design and Alien aircraft has produced an interesting byproduct - the Plasma XCAP-AG. The weapon itself is on par with the most powerful of handheld plasma weapons, but is more Xenium-efficient. With the added maneuverability and durability of a XCAP-AG chassis, it is a valuable addition to the X-Corps arsenal.

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during Plasma Cannon research. Since the Cannon was so much larger than handheld weapons, several models were created, each larger than the previous. When the AG chassis came to the attention of the research team, their specifications for size and weight matched almost exactly with the third prototype developed. This model was the first to achieve as much power per blast as the handheld weapons, but like the final version of the Cannon, relies mostly on deuterium fusion and is thus more Xenium efficient than its predecessors.

I'm not really sure about the logic of this sentence- how does the cannon being larger than handheld weapons relates to the XCAP-AG?  I see that the XCAP evolves from the Plasma Cannon, but I don't understand why handheld weapons are mentioned.  Maybe tie it to something else, like: "Since the Cannon was designed to be mounted on a vehicle, one of the old research prototypes came to the attention of the XCAP-AG team; their specifications..."?

The prototype model is too heavy to be carried by an operative, but with just a few modifications to the mounting and the addition of the clipless Xenium processing system, it? has been approved for XCAP-AG operation.


Edited by Astyanax, 27 December 2005 - 12:09 PM.

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#37 Kikanaide

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Posted 27 December 2005 - 12:53 PM

Asty - you're alive too! Wow, that was a fast reply. Anyway, so my logic on the Cannon was that (if I recall the last draft correctly) the Cannon was designed from handheld weapons. So it seemed that you'd start with something somewhat larger, and see if you could get it to work. Then build up. On the other hand, most folks would just jump straight to the big model, but it seems that caution would be advised with as much plasma as the cannon has. Perhaps some initial doubt about whether the containment would be sufficient, etc.

That whole thing is really there to explain why (if we don't change it) the tank actually does slightly less damage than the heavy plasma. It certainly doesn't do the same amount (or even near) the amount of the Plasma Cannon - because shooting a downed UFO barely ever melts even a single piece. Whereas obviously the Cannon can melt several pieces to be able to down a UFO in a few shots.

And yes, that it certainly belongs in the last sentence. And fluff is welcome from any.
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#38 Guest_Azrael_*

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Posted 27 December 2005 - 03:36 PM

Asty - you're alive too!  Wow, that was a fast reply.  Anyway, so my logic on the Cannon was that (if I recall the last draft correctly) the Cannon was designed from handheld weapons.  So it seemed that you'd start with something somewhat larger, and see if you could get it to work.  Then build up.  On the other hand, most folks would just jump straight to the big model, but it seems that caution would be advised with as much plasma as the cannon has.  Perhaps some initial doubt about whether the containment would be sufficient, etc.

That whole thing is really there to explain why (if we don't change it) the tank actually does slightly less damage than the heavy plasma.  It certainly doesn't do the same amount (or even near) the amount of the Plasma Cannon - because shooting a downed UFO barely ever melts even a single piece.  Whereas obviously the Cannon can melt several pieces to be able to down a UFO in a few shots.

And yes, that it certainly belongs in the last sentence.  And fluff is welcome from any.

<{POST_SNAPBACK}>

Actually, the last Cannon draft (proofread by Astyanax) doesn't contain that :)
The power difference in the original is slight, I'd say it's not worth mentioning, we're probably going to make them match; if you have to, you could say that the mounted plasma cannon on the XCAP is a nerfed version of the craft Plasma Cannon, and that it *had* to be nerfed down because the electronic equipment on the XCAP was too sensitive to the great magnetic fields created by the cannon, so they came up with this one that creates less powerful magnetic fields and affects the equipment less :) just an idea ;)

Good to see you back, Kikanaide, hope you two are here to stay :D

#39 kafros

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Posted 27 December 2005 - 04:04 PM

I totally agree with Az. I would also add that the Deuterium fuel cells are more cost and size efficient than an "XCAP-Xenium reactor" or something. So, the plasma Xcap can easily accomodate the modified plasma cannon.

I guess we will talk about other features later, I have some neat ideas to add, if you need my help of course... :)

#40 Moriarty

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Posted 28 December 2005 - 07:11 AM

please explain: what exactly is a deuterium fuel cell supposed to do better than a standard hydrogen fuel cell?

fuel cell electricity generation is a chemical process. it is completely independent of nuclear physics. unless wou want to include some kind of cold fusion reaction (and believe me, you don't want to be the one who has to explain how that works), don't mention isotopes.
=b
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#41 kafros

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Posted 28 December 2005 - 08:51 AM

The AGP XCAP needs Xenium to shoot it's gun. I guess it uses a Xenium reactor, right?
Does it also feed the XCAP's operation systems? If it doesn't, a small Deuterium fuel cell (that's a kind of "battery" (so it is chemical) which also "charges itself") is used to provide energy for the systems, and the xenium reactor is needed exclusively for the gun's operation.

I am not totally aware of the xenium reactor right now, so I may be quite off-course... But I think my idea is sensible.

Oops, Deuterium-Deuterium fusion seems to be producing 68 times less power. But, Deuterium is much easier to use that tritium

http://en.wikipedia.org/wiki/Fuel_cell
http://en.wikipedia....er_plant_design


http://science.howst...on-reactor1.htm


http://science.howst...propulsion2.htm
http://fusedweb.pppl.../part1-tech.txt
http://www.fusion.or...powerplant.html
http://ffden-2.phys....sion_Works.html
www.gsreport.com/articles/art000144.htm


This CT is Kikanaide's, so I will wait to listen what he wants to do with it...

Edited by kafros, 28 December 2005 - 08:58 AM.


#42 Qonfused

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Posted 02 January 2006 - 02:55 PM

68 time less power is actually a good thing considering the amount of energy released in a nuclear reaction. I don’t think deuterium is a good option.

I might not be exactly coherent with the CT concept or text on Xenium. But I always figured Xenium to be some sort of nuclear fuel, it just doesn’t feel right to have it be a chemical reaction energy source.
If it where a nuclear energy source, it makes sense that it’s some sort of cold fusion. Normal nuclear reactions occur only(at a reasonable high rate) at millions of degrees. So if a ufo, or xcom craft where to use a nuclear reactor as power source, it would need to operate at a much lower temperature. More specifically it would have to be at a temperature range earning it the name of a cold fusion.

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#43 Kikanaide

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Posted 02 January 2006 - 05:57 PM

Ok, so, I just did what I should have done when I started...read (or, I'll admit, skimmed) the final versions of the relevant texts. For some reason, just because I wrote them, I thought I remembered what they said.

Unfortunately, I also remembered a lot of what they used to say. Resulting in several silly comments. One of which is the deuterium. That was not supposed to be related to fuel cells in any way. Instead, it was indeed a fusion reaction. However, as it happened in the plasma, it was intended to be a hot fusion reaction versus cold. Yet (I'm running out of negative transitions), I can't see anywhere that I explicitly mentioned the fusion reaction in final versions of texts... so I'm sure as heck not going to mention it here.

This actually all dates back to when I wrote the plasma pistol text going off of the original plasma principles text...which included the magical ingredients of uranium, deuterium, and a few other fun things. If you're fans of the plasma texts, you've seen the list before.

Az: you're right, I didn't explicitly mention in the other text that the Cannon was designed off of handheld rather than craft. But if you read it with that idea in mind I think you'll see that's what I intended. I had it in my mind that way b/c you research it after mastering a handheld weapon, not after successfully recovering a craft or anything like that. I should maybe have mentioned craft weapons self-destructing upon capture or something...who knows. Do you think if I explain the development process here, without contradicting stuff in the Cannon text, that it'll work out? The idea of the already-existing prototype makes me happy b/c it explains the need for no separate research, and simultaneously addresses why the thing does so much less damage.
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#44 Kikanaide

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Posted 02 January 2006 - 06:02 PM

Research into aircraft plasma weapon design and Alien aircraft has produced an interesting byproduct - the Plasma XCAP-AG. The weapon itself is on par with the most powerful of handheld plasma weapons, but is more Xenium-efficient. With the added maneuverability and durability of a XCAP-AG chassis, it is a valuable addition to the X-Corps arsenal.

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during the development of the Plasma Cannon. The Plasma Cannon was based upon research on handheld weapons, and several design strategies were implemented along the way. When the AG chassis came to the attention of the research team, the specifications for weapon size and weight matched almost exactly with the third prototype developed. This model was the first to achieve as much power per blast as the handheld weapons, but like the final version of the Cannon, is more Xenium efficient than its predecessors.

The prototype model is too heavy to be carried by an operative, but with just a few modifications to the mounting and the addition of the clipless Xenium processing system, it has been approved for XCAP-AG operation.

And that addressed, I think, both issues. Does anyone want to see anything more in terms of explanations or inclusions? *frantically pushes the deuterium reference under the carpet*

Edit - please note that I double-posted. The previous post explains what all happened.

Edited by Kikanaide, 02 January 2006 - 06:03 PM.

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#45 Moriarty

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Posted 03 January 2006 - 12:43 AM

the explanations are perfect, I think =b

perhaps the flow of the text could be a little streamlined? the last paragraph perhaps integrated into the second?
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#46 Kikanaide

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Posted 03 January 2006 - 09:50 AM

Research into aircraft plasma weapon design and Alien aircraft has produced an interesting byproduct - the Plasma XCAP-AG. The weapon itself is on par with the most powerful of handheld plasma weapons, but is more Xenium-efficient and requires no separately manufactured clips. With the added maneuverability and durability of a XCAP-AG chassis, it is a valuable addition to the X-Corps arsenal.

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during the development of the Plasma Cannon. The Plasma Cannon was based upon research on handheld weapons, and several design strategies were implemented along the way. When the AG chassis came to the attention of the research team, the specifications for weapon size and weight matched almost exactly with the third prototype developed. This model was the first to achieve as much power per blast as the handheld weapons, but like the final version of the Cannon, is more Xenium efficient than its predecessors. With just a few mounting modifications, and the addition of the clipless Xenium processing system, it has been appproved for XCAP-AG operation.
Kikanaide - "What does it mean? Don't ask."

#47 Moriarty

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Posted 07 March 2006 - 10:24 AM

little modifications, but otherwise, very good :)

greetings,
Moriarty (temporarily rising from the deep, dark depths to throw his opinion in)

Research into aircraft plasma weapon design and Alien aircraft has produced an interesting byproduct - the Plasma XCAP-AG. The weapon itself is on par with the most powerful of handheld plasma weapons, but is more Xenium-efficient and requires no separately manufactured clips. With the added maneuverability and durability of a XCAP-AG chassis, it is a valuable addition to the X-Corps arsenal.

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during the development of the Plasma Cannon. The Plasma Cannon was based upon research on handheld weapons, and several design strategies were implemented along the way. When the AG chassis came to the attention of the research team, the specifications for weapon size and weight matched almost exactly with the third prototype developed. This intermediate model ,already too bulky for handheld use and not yet powerful enough to penetrate alien craft hulls, is much more Xenium efficient than its alien predecessors. With just a few mounting modifications, and the addition of the clipless Xenium processing system, it has been appproved for XCAP-AG operation.


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#48 Kikanaide

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Posted 07 March 2006 - 10:31 AM

Sounds good to me.
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#49 Mad

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Posted 07 March 2006 - 10:33 AM

Hi Moriarty! Good to see you again! :)

Kikanaide: I think the CT is pretty good now, only one sentence bothers me a little:

The weapon that will be mounted on the XCAP-AG chassis

Sounds a little too "bumpy" in my ears. Maybe you could try to rephrase this a bit? i'm sorry, I don't have an idea at the moment...
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#50 Zombie

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Posted 07 March 2006 - 10:52 AM

The weapon that will be mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during the development of the Plasma Cannon.

<{POST_SNAPBACK}>

Instead of using the future tense "will be", I suggest changing it to an absolute:

"The weapon mounted on the XCAP-AG chassis is a slightly modified version of a research prototype created during the development of the Plasma Cannon."

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