What do you think? Anyone any additions to this? Maybe someone from PRG could have a view on this too? Thx!
Project Xenocide is developed by an international group of individuals endeavoring to recreate the spirit and feel of Atari's (formerly Microprose) turn-based strategy classic: X-COM: UFO Defense in a new game entitled "Xenocide". The game is placed in a Universe similar, but not equal to the X-COM Universe. Every single piece in this Universe is created from scratch by the developers, so, although everything is inspired by the original X-COM series, there will be no things that are exactly like in the original game. In addition to state of the art graphics and sound, Xenocide will feature deep insights in both, Alien and Human technology as well as motivations.
Using the Ogre graphics engine Xenocide is designed to allow true 3D support on multiple platforms - namely Windows™ 98, 2000, XP and Linux™.
Although the game is still under development, we are trying to accomplish, that a system with a Pentium IV 1000 MHz or AMD Athlon 1000 MHz equipped with a minimum of 256 MB RAM and a GeForce 2 or Radeon 7500 class graphics card will be sufficient to play Xenocide.
There are official alpha releases from time to time, to document our progress. Nevertheless, these releases are still limited and should not be expected to be playable demos.
Please feel free to visit us at http://www.projectxenocide.com and look around in our forums!
A detailed FAQ as well as documentation on the development and the latest development news can be found at the Project Xenocide Wiki: http://docs.projectxenocide.com/.
First, X-Com is Microprose's, not Atari's, the fact that Atari may or may not have bought Microprose doesn't matter, they didn't develop it
also, the current owner of X-Com's copyrights is Take Two, not Atari.
Remove the minimum system requirements, we never know when that's going to change and I don't think we are aiming at a specific ones?
I'll look into expanding the info, as we chatted about