SupSuper
Xenocide Programming Department-
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About SupSuper

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SuppSuper
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https://openxcom.org/
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81665192
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sup_super
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Male
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Portugal
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Computer games (especially X-Com) :D
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Sometimes you just gotta move on to the next amazing experience. I mostly hang out on Discord these days, if you wanna chat, dipstick set this up: https://discord.gg/fWayc3B Besides this I haven't seen much of the old PX crew. Sometimes they show up in StrategyCore or OpenXcom. red knight seems to have made a name for himself: https://twitter.com/federicolois
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There doesn't seem to be a point anymore. X-Com is back, turn-based is cool again. If you want a modern take, there's XCOM. If you want an old take, there's OpenXcom (wink wink nudge nudge). And there's various indie takes like Xenonauts, Phoenix Point, etc. If you wanna do a new soundtrack for OpenXcom, that'd be cool.
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Hey ATeX, long time no see! I collected various project music back in the day, which might have what you want: https://openxcom.org/download/extras/Xenocide.zip If that's not enough, here's all the links in the thread micah linked if you wanna dig around the remains of Project Xenocide: https://github.com/astyanax/Project-Xenocide http://xcomufo.com/xenocide/svn.zip (1gb) http://xcomufo.com/xenocide/projectxenocide.com.zip (2gb)
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OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
1.0 is here! OpenXcom is finally fully playable and featured. No original bugs or limits, improved interface features, gameplay options, control shortcuts, mod support and so much more. Enjoy. -
OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
Wow, it's been a long time wasn't it? Just wanted to alert anyone still reading this thread that OpenXcom has reached 0.9 and is now fully-playable. Be sure to check out the website and try it out. -
OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
There's a new OS X build out now that should fix that problem - http://openxcom.ninex.info/index.php/downloads/ - could you try it out and let me know if you still have trouble running it? -
If you're running it on DOSBox, you can use the built-in capture feature with CTRL+F5 to take screenshots and CTRL+ALT+F5 to start/stop recording.
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OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
Not really, it's just a test marker, plus there's already plenty of multiplayer-minded projects: http://ufotts.ninex.info/ http://ufo2000.sourceforge.net/ I don't have a Mac so I wouldn't know, you'd have to ask here: http://openxcom.ninex.info/forum/index.php?topic=4.msg22 Nice to see you too, I wondered what had happened to UFO2000. There's just something about the series that always make you go back to it, or maybe it's a whiplash against the announced X-Com FPS. P.S. My projects always have working code but no concept art or creative ideas. -
OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
Thanks for the support guys. 1) I should clarify I'm not looking for a big ol' team. There's plenty more projects for that, but you're free to make small contributions. 3) On Linux I just use make/gcc. There's a Makefile in place so you can just run "make" from a terminal and everything should compile fine if you have the needed libraries installed. 4) I'm aware of the documentation issue, I tend to leave comments in more complex methods but that's about it. I've been looking into doxygen, but there's no real guide on writing documentation, just on how to use doxygen? Is it standard to just put Qt-style comments on every method/class or what? 5) It's a bit early for finding serious bugs. So far I'm fine with just the Visual Studio debugger and printing junk to the console. 6) The code is completely written from scratch, no reverse-engineering, and none of the original resources are included in the project (aside from hard-coded stuff like numbers), so it should be perfectly legal. 7) It's tricky to write a ToDo list given I tend to tackle whatever I feel like doing. For now I'm purely focusing on the Geoscape though. 8) Yeah I know people will eventually wanna take the whole thing apart like they did X-Com, so I try to code so I don't get stuck in a corner later on trying to make it moddable. 9) We'll see how it goes. Either I figure out how it works, get someone to figure out how it works or come up with a close-enough approximation. For example the globe rendering is probably off by a few pixels here and there compared to however X-Com does it, but I doubt people will mind. -
OpenXcom 1.0: Replay the original X-COM in style!
SupSuper replied to SupSuper's topic in Xcom Fanmade Games
It's a shame the green skin didn't survive the upgrade. And yeah I've been using the original game data files and UFOpaedia for info, I'll be sure to get in touch with the resident X-Com geniuses when I reach a deadend. -
Hey, remember me? No? Maybe? What? Welp. Anyways, during all my university time I've ended up working on a little pet project to get my mind off... university projects. I'm funny like that. And I still do love X-Com. So I've ended up trying to reimplement the original X-Com. Exactly the same, graphics, gameplay, etc. But with none of the old age and piles of bugs to harass us. And now it's finally public! Open-source! Cross-platform! Fancy words! It's still very early, but you can see more info here: http://openxcom.org/ Also some screenshots (no I'm not just copying it off the original): So are you interested in getting to play the original X-Com again? Maybe? Please?
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I've got Windows 7 x64 and I don't have any problems running Xenocide, although I run as admin.
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I do hope to get back on the project some time, but I'm now a full-time university student. Maybe some day I can put my new knowledge back to work.
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Xna 3.0 And Visual Studio Express 2008
SupSuper replied to Loshult's topic in The Xenocide Help Desk
I cleared up the remaining issues for you: Changed StorageDevice.BeginShowStorageDeviceGuide to Guide.BeginShowStorageDeviceSelector and StorageDevice.EndShowStorageDeviceGuide to Guide.EndShowStorageDeviceSelector. Changed LoadGraphicsContent to LoadContent and UnloadGraphicsContent to UnloadContent. Excluded textures from project (they're automatically processed by the models now). Removed Xenocide.GraphicsDevice (now obsolete). Everything seems to work, so great job! -
I realize this is a really late reply, but to make sure my name stays clean, I submitted those screenshots to Abandonia myself, nobody stole anybody.