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XCOMUFO & Xenocide

Plouj

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  1. I don't know for sure what will be different. I guess that the game won't be able to play sounds in the OGG format and display TrueType fonts. I've only played the game for 10 minutes and did not get a chance to verify this. I got distracted by a different turn based strategy game - Wesnoth.
  2. Yes. I also had to fix this problem on my Fedora 9 system. The manual for getenv (`man getenv`) says that you should add "#include <stdlib.h>" near the top of src/server_transport.cpp.
  3. Whoever is responsible for taking care of the website: please investigate why http://ufo2000.sourceforge.net/index.php and http://ufo2000.sourceforge.net/ shows a blank page while other pages like http://ufo2000.sourceforge.net/dev.php and http://ufo2000.sourceforge.net/res.php are working.
  4. Yeah. Just add this line: #include <typeinfo> near the top of src/LuaPlus/LuaPlusCD.h. For example: ... } #include <string.h> #include <typeinfo> // LuaPlus Call Dispatcher namespace LPCD ... This fixed the problem for me on Fedora 9. I wonder why people didn't notice this on other systems.
  5. SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/
  6. In the latest trunk version (1086) and in ufo2000-0.7.1062 conf.CheckHeader("nl.h") fails because my system actually has it in /usr/include/hawknl/nl.h. One solution would be to use pkg-config to determine the location of the header but coincidentally Fedora's hawknl-devel doesn't install pkg-config info. What do you think is the least hacky modification to the Scons script to help it find my HawkNL header? I realize that this would need to modify the #include lines in the actual code somehow.
  7. What is the difference between these libraries? As far as I know both can play OGG Vorbis music. Please tell me how I'm wrong and/or why was DUMB used in UFO2000? I'm wondering mainly because DUMB is giving me compilation problems.
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