BTW Max, I thought I might mention I saw something similiar to the reaction fire bug mentioned in the TFTD Et thread. I had my soldiers out on a mission and a lot of them got killed by a blaster bomb. Following this, one of the surviving soldiers began reaction firing continuously - over 30 shots, nearly emptying the HP clip. It did stop before the gun ran out, but it was far more than the soldier should have been able to make, even at full TU, which he wasn't. Unfortunately, I have nothing for you to go about fixing this with; I did have a save just before, but I couldn't duplicate this again by repeatedly ending the same turn from that save, even when the blaster bomb was used again. So, if you find out what went wrong with the TFTD version, you might want to check if it applies to UFO as well. Strange, this doesn't happen for me.