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I have updated the TFTD pack, using prerelease aquanaut inventory sprites for the aliens to differentiate them. As a bonus I have also included real inventory sprites for the Calcinite and Aquatoid! Enjoy! TFTD Alien Pack.zip
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Recently I got my hands on two prototypes of TFTD courtesy of Zombie from strategycore. There was some simple documentation there but the screenshots of the build were lost. I have since dug deeper into the simple demo, and managed to explore much more. If you're interested in pre-release content, do take a look. https://www.strategycore.co.uk/forums/topic/11124-tftd-test-disk-discussion I'll leave you with one screenshot as a taste of what was found.
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Thank you so much! Do you have the Ufo Defense version too?
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Bumping a thread over 11 years old may be odd but.. Does anyone have a copy of these files? I have sadly lost them and I was thinking of restarting a TFTD playthrough with aliens.
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EDIT: Accidental double post.
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Thank you for the feedback to get the 219 beta build to work, you have to either place it in C:/Alliance or change the cd path in one of the INI. The 219 beta is the most complete one, it includes several playable missions, where you can make your own squads etc.
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Delacroix has released a new beta.
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Open one of the maps and run them, but that is also giving me issues right now. Hopefully Delacroix can help.
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Taken from www.betaarchive.com special thanks to Delacroix. http://www.betaarchive.com/forum/viewtopic...=14&t=23269 ___________________________________ Greetings. Many of you have been waiting for this day. Well in my timezone, it's Christmas, or more precisely, the Boxing Day when you get to open your Christmas gifts. Here is one from Lord Victor Albert Sebastian Delacroix, the Dark Lord of the Glyphs, Unreal Engine Archivist and Historian. Ladies and Gentlemen of this noble community... I give you... X-COM: ALLIANCE Being in concept since 1995, in development shortly afterwards, X-COM: Alliance was to revolutionize the X-COM franchise by combining the strategic and tactical elements known from the first X-COM/UFO games with the in-your-face gaming scheme of a first person shooter. Developed on the reknowned Unreal Engine, practically simultaneously with Unreal, it was first announced for release in 1999, then 2000 and finally 2002. Sadly, the release never took place, the game met its demise most likely soon after the closure of Microprose UK and, what's worse, its assets were later re-used for the most horrible atrocity known to X-COM fans... Enforcer, the dumbed down, simplistic, straightforward, non-climatic, arcade-ish shooter. The ambitious Alliance was lost. Or so it seems. Leo(T.C.K.) and myself tracked down one of the Microprose LDs, whose name we are not in the liberty to give you. This gentleman has provided us everything he had on Alliance, including a beta running on the Unreal build 219 codebase, an initial conversion alpha on the Unreal build 220 codebase and plethora of sources, documents and related materials. Today I'm going to share the most important piece with you: the 219 beta. http://www.multiupload.com/9IS9KY2NFY It is here, in a 350 MB archive, self extracting, for your enjoyment. Extract to C:\Alliance and run levels through UnrealEd's autoplay function. Otherwise, the menu is not going to leave you alone. Some system configurations can have problems with the Galaxy soundsystem or the game overall. Whereas we will *attempt* to provide support, I'd like to remind you that in no way we are obliged to do this -- this is in fact, beta software, leaked, to boot. I am planning to assemble a team to turn this into a fully legal, freely available Unreal / Unreal Tournament total conversion in which I hope I shall succeed. For now, please enjoy the original beta.
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In order to get them in a state where they can be converted for Garry's mod, they need to be: 3dsmax format, milkshape format, or if you find out how then make them into the smd format valve games use.
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Whats Zbrush?, i take it they can be converted if they are 3d models?
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I liked Fallout 3, the worst thing about this new Xcom is that it aint Xcom Its a completely different game and should have been a different IP... The only think it has in common with Xcom is that it is about fighting aliens, and the story is not even related to the original Xcom thats what ruins it for me. I would have been okay with an fps if it at least was set in the same world and continues that story.
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What about a Calcinite? And a Tasoth? And are you ever going to release the models? they would be awesome in Garrysmod.
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I have attached the packs here so you can take a look at them (: Pack3 is for Tftdpack3.rar Pack is for Ufopack.rar
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I just tried this, the problem is that when you try to start a new mission, the game crashes because it can't load the image for this. This may just be the CE version, but I don't want to create that problem for people. I fixed that by copying some of the image files and renaming them, i released it here earlier btw naming it alien pack or something, It is really awesome to be able to play as an alien, the only bad thing is that you need to be able to hex edit as most editors only allows you to set the offset to 3, so it would be useful if an editor like yours could have that function.