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XCOMUFO & Xenocide

scerwup

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  1. Hmmm, I do have a sort of screening method going on. I just have 2 labs in my main base, with fresh soldiers sitting in them, being screened. Also, my main psi forces are in them as well, just adding that extra little bit of training each month. I think I will try out the extra psi base method, as well as the interceptor/detection base strategy that you mentioned earlier. Since, I am sitting on around 20 million dollars, and more comes in every time I do a mission, plus whatever I get at the end of each month. So, I'll try it out, thanks for the advice.
  2. , yeah, I used a MC alien to go in the room underneath the commanders. My intention was to make sure the room was clear. My trooper with the small launcher was right outside the door, when I saw the room was clear I intended to go in and carpet small bomb the floor, in hopes of getting my commander. But, noooooooo, as soon as I walked my little ugly MC'd buddy into the bottom room, one of the aliens in the command center reaction fired a BB, haha that was funny. Explosions for like 10 seconds, I'm sure it would have been much longer if I was playing on a computer that wasn't so fast. Anyway, it was pretty amusing, but sad, because I lost the commander. Oh well, I have BB launcher now. I'll just grab a battleship, make a hole in the top, and stun bomb one from there. Hopefully. Here's what I did on the base mission. I took my psi weak troops and gave them all medikits and nothing else. Then I had them on point. , I used one sponge guy with 2 fighting troops. Sponge goes forward and scouts, armed guys follow about 7-12 spaces behind him to shoot things. I left one high psi troop in the starting area to MC things that I needed MC'd. It worked pretty well. Except close to the end, when I was cleaning up the 3 aliens I had MC'd. I was using them to shoot each other, but, boy are they horrible shots, one of them managed to kill one of my guys that wasn't even close, and didn't even kill the alien. My guys were ok, but MY morale went down. Hehe. I don't really try to rely on psi a whole lot, but it is handy for making nice little expendable scouts to go into dangerous places. I have read all the stuff on here, and I understand that some people prefer not even to use it, because it's almost like cheating or it makes the game too easy. Well, I almost fell for that. Until I realized that, at least for me, it only made the game a little easier. I don't feel bad for using it, because I paid for it with blood and the aliens make good use of it on me. I went on a terror mission with every intention of capturing a sectoid leader. I took 8 guys, armed with only stun rods, and stunned every alien in the mission. I lost 6 of those guys, 2 captains, a commander, 2 sergeants, and a squaddie. But I got my leader and my psi.
  3. Ok, I killed that nasty sectoid base. The weird thing is, they kept panicking my guy with 42 psi strength, when my guy with 15 and one with 24 and 34 were closer to them. Anyway, I lost one guy to friendly fire... sigh, dont ask. I was really hoping to capture a commander, but as soon as I walked into the room right below them, they BB'd themselves all to heck, and the command tables with them. Oh, well, I have a BB laucher to research now, and a s***load of BB's to go with them. Thanks for the advice zombie, hehe you gave me the confidence to go try it out, and it wasn't so bad after all.
  4. Thanks zombie, I will try the base. I doubt I will have the same success that you did, but I can probably do alright. Did you use my guys with the low psi strength as sponges, or did you just use them to run around and kill things. That seems to be my main problem. Getting killed by my own troops that get MC or go berserk. I would love to equip some blaster launchers, but, I haven't captured one to research yet, so, it's not an alternative at the moment. I also need a commander, that's why I was kind of saving the base for when I had some troops stronger in psi, then I could maybe get a commander and blaster launcher all in one fell swoop. But, thank you for looking at my game for me, I will press on, hopefully with good results. Thanks!!!
  5. My spotters were all wearing flying suits, I would start them out each getting on a wing of the SR, and one going wherever I felt needed more coverage. Then Two more would go on the ground and slowly expand outward. Leaving plenty of TU's. The flying guys follow them, because they have a better field of view, and can cover my guys on the ground. Anyway, when I spot an alien, I MC him and use him to spot, having my troops follow behind so I can see him again on my next turn, it usually turns into me spotting one alien, that alien spotting the next etc... etc.... I try to then get all the aliens I have control of, piled up in front of the ufo door. Then I take them all in with a troop following each group, and clear everything out. The battlescape strategy wasn't a big problem. But I just realized when I was playing last night, that all my troops that have enough psi strength to actually be spotters were either wounded or dead. Mostly wounded. So, now I am trying to use people with like 35 and 42 psi strength to spot, which doesn't work too well. Even though I have three people as sponges, with 12, 16, and 25 psi strength there to absorb attacks. They still take over my two captains, one has 42 and the other has 47 psi strength. My psi troops can pretty much mind control almost anything I have come across, with the exception of cyberdiscs for some reason. I haven't actually seen an ethereal yet, mutons just started showing up. As for the base, yes, I have been raiding the supply ships, but that's where my soldiers have been getting wounded, on the stupid sectoid supply ship runs. The last one I just did, I thought I had all the aliens, I was clearing out of the ufo, and out of an area I had already searched popped an alien and blasted my spotter. Unfortunately, he was one of my high psi strength dudes. He had 88 p strength, but I was having to use him because I was very much running out of regular troops with enough P strength to spot for me. I just don't know what to do, that's why I asked someone to perhaps look at my game, and offer any suggestions on how to recover. Thanks for responding NKF.
  6. Hi everyone, this is a beginner savegame, yeah I know... beginner, but I suck so here goes. I thought my game was going totally awesome. But, the evil aliens were sneaky, they were whittling my troops down to crap. I finally got psi, and some troops that are really good with it, and I have some good soldiers, but here's the problem. My 4 psi troops don't run around and fight, they sit in the Skyranger and MC stuff. I have about 3 or 4 psi sponges, to help keep my main soldiers alive. And several soldiers that run around to scout out good MC fodder. My problem is, I keep losing my mobile soldiers. The good ones are either wounded, and the other few are dead, due to mishaps. I have a base right near my own, it's a sectoid one. There are ufo's flying around all over the place, and I can't seem to catch even half of them, and I have interceptors in 3 bases, located (strategically, I think) in places where I should be able to cover the whole world. So, basically, I have an skyranger load full of psi soldiers, sponges, and at this time, 2 or 3 mobile soldiers, the problem is, the mobile soldiers have not good psi strength and keep getting screwed. I also have 10 new soldiers in psi training and I don't want to risk them, because I am trying to build up my forces for Cydonia, and don't even know my new soldiers psi stats yet. So, perhaps if someone has a little time, they could check out my savegame and give me suggestions on what they think I should do to get past this really rough patch. I don't want to have to abandon this game, it's the first game I've really got going ok, but the way it's going it looks like I may have to. So, if someone has a chance, grab it and play it a little, let me know how to proceed. I don't know if it matters, but I am playing the GOLD edition of UFO. I also am using xcomutil for improved starting base, and always fight in daylight, and i think improved explosives and flying vehicles. I'm not sure on all the options I chose, because it's been a while. Anyhow, if someone can take a look and help me out, I would really appreciate it. Oh, one last thing, the way I name my soldiers is pretty self explanatory, but if anyone needs clarification, feel free to ask. Thanks GAME_5.zip
  7. I would hide too if someone was randomly throwing grenades all over the place
  8. Yes, I understand NKF. Hehe, I am hurting on the latest terror missions. I had to do the first one several times to catch my sectoid leader. Only reason I reloaded like 7 times is because I kept losing my entire squad to them. Kind of hard to grab that leader when all your agents are using stun rods, and half of them are panicking and going berserk, etc... Anyway I finally got him, I lost 6 of my 8 agents on the squad, but was willing to sacrifice them for a greater good. Haha, out of those 6 there were 2 captains, 3 sergeants, and a rookie. Now, I am eagerly awaiting being able to find out my soldiers psi strengths. Since the soldiers I have identified as psi weak are marked as Sponge on their names. However, I like to take at least 2 of my "sponges" on missions with psi capable aliens, but it seems when I do, they choose someone else to mess with, so, I mark those people when I get back and the cycle continues. By the way, all the guys I have identified as psi weak are 2 captains, a colonel, and a sergeant... sigh. I named my rookies that have all bad stats, Trash. But, my trash soldiers are starting to get promoted like crazy since all my rank keep getting MCed and panicked every time. The trash soldiers are the ones that do all the work. Hehe, guess they aren't as much trash as at first glance. Well, thanks for the help, off to kill some aliens.
  9. Oh, ok thank you. Yeah it does suck, since my psi labs were just completed and it's the 7th of march. , have to wait almost a whole month.
  10. Ok, this may sound totally stupid, but I can't figure it out at all. I built 2 psi labs, I have never had psi before, so, that's why I am asking this. How do I put my soldiers into the psi lab to train. There doesn't seem to be an option for that anywhere that I can see. Thanks for the help.
  11. Yes, I am trying to work on all the strategies you just named. I am still trying to get through a mission without losing a crapload of soldiers every time. I think I am doing pretty good so far. I am in April, and have only had 2 terror missions, because the other two I managed to shoot the ships down before it landed. Now though, I lost the UK. I saw all the infiltration ships, but I couldn't handle all of them, and from what I read here, it doesn't matter if you shoot them down or not. I have only had one month where my funding went down, and it was because I missed the terror mission. For some reason it popped up, but when I clicked center on site - 5 secs, there was nothing there. Seemed pretty cheap to me, but oh well. Currently I am having severe problems with infiltration ships. For some reason they just keep coming all around my main base in Europe. I am sure I will lose another country at the end of April. Anyway, I still think I am doing pretty good. It seems like a lot of things to keep up with. I am having trouble sorting soldiers out correctly, and I just started getting hit heavy with psi capable aliens. Still only sectoids, but they manage to screw me up really good before I can even get to the doors of the battleship. So, needless to say, I am having a big problem capturing the Leader or Commander. Everything I need is pretty much researched though. I am just waiting for Avenger, Psi, Leader and Commander, and whatever other little stuff I need to make it to Mars. Also, still looking for blaster bomb and launcher so I can research that. I dread when I find aliens with those... sigh. I keep my armor usage to a minimum, I have three soldiers with high reaction and/or firing accuracy with flying suits. Some sergeants with decent stats with power suits. And the rest with personal armor. I also started weeding out the psi weak soldiers, but I still take them along on missions. I give them personal armor and laser rifles, so, they aren't much of a threat to my power suited guys. Everyone else has heavy plasmas, and alien grenades, except for two people with small launchers. I think my main problem is that I'm just not very good at strategy. But, I am working on it. It's strange how something so simple and old is still so fun. I tend to not like newer games too much, because they try to overdo it with all the "spectacular" graphics and such, and totally ignore gameplay. I don't know why I just typed all that. Thanks for listening though....
  12. Ahhh yes, I do indeed. If I turn it off will I have to start a new game, because I am quite happy with the way my game is going so far. I was never very good before because I just ran around like a chicken with my head cut off. But now that I have read around on here and tried to do things with a little strategy, it has helped immensely. And yes, I sell all the stupid crap I don't need, such as corpses and things. Thanks.
  13. Hi everyone, not sure if this place is real active but it's worth a try. First off, let me say, I loved this game a long time ago, and the other day I was cleaning out a closet and found 2 copies of it. So, I decided to play it again, because it was so enjoyable. I am enjoying it so far, but, have a question or two. First of all, I have been reading here about building laser cannons to sell for profit. Well, I started that, but then I realized that laser cannons cost 180 k to build and require like 5 e115 and 10 alien alloys. Then you can only sell them for 220k. That doesn't really seem like much profit, does this sound right to anyone else? I had another question but I can't remember what it was... sigh. So, I'll just see if anyone answers this one, and if so, does anyone have suggestions for making money, because I am struggling with the money situation.
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