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XCOMUFO & Xenocide

misiek

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  1. The basic battlescape AI is now implemented. http://www.youtube.com/watch?v=B4yc_Hfhubs
  2. It should be fairly easy to add support for higher res in battlescape and probably will be implemented sooner or later.
  3. This thread wasn't updated for some time. Anyway, couple of important things happened: * 0.2 was released with: * 0.3 is almost ready, when it will be released it will feature: * code has been moved to github https://github.com/SupSuper/OpenXcom * automatic builds for windows http://openxcom.ninex.info/git_builds/ - new build is created instantly after commit is pushed to github, so it always contains most recent stuff - you can track latest progress with them. More information on main site http://openxcom.ninex.info/
  4. Hello, Version 0.1 has been released. There are binaries for windows, macos and linux: http://openxcom.ninex.info/index.php/downloads/ This project is far from being finished - those features you can see in this version: Some screenshots: http://openxcom.ninex.info/wp-content/gallery/screenshots/101010_pewpew.png http://openxcom.ninex.info/wp-content/gallery/screenshots/280910_interceptions.png http://openxcom.ninex.info/wp-content/gallery/screenshots/03072010_selectsquad.png http://openxcom.ninex.info/wp-content/gallery/screenshots/03072010_craftinfo.png More screenshots on official site: http://openxcom.ninex.info
  5. Hello jpb Have you seen OpenXcom project? I think it's project which you are looking for. Basically it's open source (which means that it can be extended without limits) replacement engine for Ufo (it should also work for TFTD with some additions, as those games uses quite similar engine). It's still unfinished, but it's being actively developed. You can find more details on official website: http://openxcom.ninex.info
  6. I have another idea where you could look for UDK programmers. You could add your game (with information about recruiting) to www.indiedb.com database. There are many udk projects there: http://www.indiedb.com/engines/unreal-development-kit/games So there should be people knowing udk. There is also recruiting forum: http://www.indiedb.com/forum/board/recruiting-resumes
  7. Hello, Sorry to say that, but i doubt that your help will be useful for project xenocide. Basically it's dead for long time. Maybe instead you could help h2o with his new project? http://www.xcomufo.com/forums/index.php?showtopic=242029486
  8. Btw, do you plan to have some website or something for x-com-origin? Also, how's your progress? Any news?
  9. Do you want to merge project xenocide with x-com origin?
  10. Hello, This thread is kinda old, so let's make small update. Currently project has demo version with one mission. But its progress is far, far further. Basically single player is quite complete, probably there will be beta tests soon. After that, single player version will be released to public. Head for more information to http://ufotts.ninex.info Time for some media: Terror missions: http://ufotts.ninex.info/wp-content/gallery/screenshots/terrorsite.jpg http://ufotts.ninex.info/wp-content/gallery/screenshots/terrorsite2.jpg New air combat gui: http://ufotts.ninex.info/wp-content/gallery/screenshots/acgui.jpg Movie from air combat: Comparison between old tiles and new: http://ufotts.ninex.info/wp-content/gallery/screenshots/fire_o.jpg http://ufotts.ninex.info/wp-content/gallery/screenshots/fire_n.jpg Lightning: http://ufotts.ninex.info/wp-content/gallery/screenshots/lightning_new.jpg Avenger: http://ufotts.ninex.info/wp-content/gallery/screenshots/avenger.jpg
  11. Nice art, maybe you would like to help ufo: ai team? They surely could use such talent as yours.
  12. Hello, I've found your project some time ago on ufopaedia.org. It looks great. Do you have plans for pc version as well? And will it be freeware or shareware?
  13. Actually, demo will be released this sunday
  14. Hello, Thanks to new graphic artist, game is getting new remade tiles. He already remade tiles for sectoid, ufo, barn and cultivat. Here are comparison screenshots, one with new old tiles, one with new (both versions feature new gui): http://ufotts.ninex.info/wp-content/gallery/screenshots/graphics_old.jpg http://ufotts.ninex.info/wp-content/gallery/screenshots/graphics_new.jpg
  15. You mean something like that (3rd variant) ? http://ufotts.ninex.info/forum/index.php?t...0.msg122#msg122 As you see that don't work well when mountain grows more than 1 step. This would need more terrain tiles to work well - but for now there is already much work on recreating tiles. This project needs help with graphics. If you can (and want to) help, register on forum and/or join ufotts irc channel (details here http://ufotts.ninex.info/index.php/irc/ ). If you don't have graphic talent, maybe you know someone who has.
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