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XCOMUFO & Xenocide

Blastarr

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  1. Well, setting both Turbo and X-COM to one processor did actually work like you said it would: Things slowed down just enough that setting minimum scroll speeds means it's controllable. It's still not running at "actual speed" but it's playable, so thanks. Hopefully this'll help others with the same problem. Might even help it work on a quad, but then again that might be even trickier.
  2. I have now tried both, and really all that happens is that the music starts stuttering and skipping sometimes. The speed of the geoscape is relatively unchanged and still much faster than it should be (the 5sec speed is about equal to the supposed 1min setting, so a minute in-game per second in real time) and even with scroll speed at a minimum it's nigh impossible to see what's going on without constantly centering on things. I'm thinking that, unless there's a program out there that allows you to set at what exact speed you want the game to run (like setting the cycles in DOSBox), it will always be this fast...
  3. Hrm... Well, I seem to have it working after reinstalling (note to anyone: if you install Blade's patch DO NOT run the game using a "fixer" that makes it work in XP/NT, if you do it seems to permanently screw up whatever Blade's patch does) but it's still too damn fast. I'm not sure that Turbo actually works on my hardware, since I set it and there's no noticeable slowdown (even at 2%!). Is there another option?
  4. Hi! Encountering multiple annoyances, and not sure why. I installed the patch posted by Blade and now I can actually see the graphics on Vista 32 (black screen before). The game runs ridiculously fast, with the clock speeding along at even the lowest setting, but the mouse seems to jump back and forth across the screen. Clicking on a starting location for my base, the popup asking for a name doesn't show what characters I've typed but pressing enter makes it go away and create the base. Entering the bases submenu caused the geomap to palette swap to a negative of itself (lots of orange instead of blue, etc) and hang for 10-15 seconds. Once in the bases menu and looking at my initial base (which was named what I'd typed, so keyboard is working, yay) the mouse pointer didn't seem to move at all. Clicking, however, showed that it had moved but wasn't displaying it as it asked if I wanted to dismantle a Plasma Defense. Waiting for about a minute and fiddling I got the jumpy mouse cursor again and clicked the Cancel button. Now the mouse doesn't seem to move again and clicking isn't doing anything. Please help!
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