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XCOMUFO & Xenocide

FUEL

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    http://www.7kplay.net
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    The Netherlands

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  1. This Weekend 2-3 April we all go to LADDER BATTLE WEEKEND. The 7k ladder 2011 closes 4 April 2011 and the top position is still up for grabs! 15$ prize for the nr 1 player on monday 4 April 12:00 TMT. Hatch the snakeman eggs, take the Flying Suit for a spin, get ready to rumble my friends (and fo's!) Check out 7kplay.net chat and UTTO for the players! ->Go with strength! FUEL visit http://www.7kplay.net
  2. Regarding this one, we also have some people who are not happy about non-disintegrating items (which is definitely inconsistent in that case): http://ufo2000.xcomufo.com/mantis/view.php?id=590 So there are different opinions about what should be considered right or wrong. But as long as some things are configurable, all the opposing camps can be happy. Any constructive suggestions are welcome desintigration is a good thing: The super-human (expert) players of 7k use this feature to counter explosive fire by desintigrating explo ammo. This is an important balance feature. high damage/easy to fire weaponry: high probability of ammo loss. non desintigrating ammo therefore would negativily influance game balance (for expert players). I think all Super-Human players would agree. a small bug prevents ammo from being destructed on roofs, some players use this to there advantage by dropping rockets on a roof instead of keeping them in inventory. However small, in a game with 2 SH players fighting eachother this can make a difference. I say the desintigration function is a very good feature.
  3. Sure for safety true, but i wouldnt say its all clean if it wasnt. anyhow, google technicians have cleared the error, so no more message. WAR has begun now, the first battles have commenced in the first phase! Small lead for the humans currently!
  4. Site block: Some browsers may display a site warning! This is however a mistake by Google. The warning will be cleared within 48 hours. You can wait for that or simply ignore the warning, the site is clean. Firefox users will have to also uncheck the "block reported sites" in the extra->options-> security tab.
  5. Hi UFO enthousiasts! Begin March 2010 WAR II will start at 7kplay.net !!!! The New 7kplay.nete site is being constructed as we speak and already featured now is the Real time Geoscape view, and base view! Depending on which race you play these bases will differ off course! Here is how it all starts, read this OPENING STORY And here is some additional information about how the WAR is played! INTRODUCTION: Ask any questions here and see you at http://www.7kplay.net!!
  6. Hi all! Join the latest ufo2000 Tournament! The N'tleth Shootout is a simple tournament: Take a team of 7 Sectoids, give them a laser pistol and some smoke bombs and shoot the opponents Sec's until they stop moving... Anyone can join! The tournament is divided in 3 classes. NEW players, STRONG players and SUPER-HUMAN strength players. Anyone under 50 ufo2000 games experience can join the NEW player class. Feel free to join, registration (just normal forum reg. no hassle) and playing is for free! Check out how to join on www.7kplay.net
  7. Thanks! Yes all of it, exept the windows and the grated floor they are from dawn city beta.
  8. Hi Nachtwolf im using your tools. They work fine only i cant create objects higher than 4 stories. I can view 16 levels but cant create over level 4. Im using the mapmaker v1.0. i cant find a link to mapmaker v2.0 which has the possibilities quoted here. Does the 2.0 version also have the possibility to make a full 6x6 premade map? tilemaker 2.2 also i cant find. im using 2.1 so far i got this (its still limited because the tileset artwork creation takes a long long time.
  9. Making a new unit is very time intensive. But as I am a commited frequent player I would like to see more strategy posibilities available. Making new units for me should improve strategic posibilities not just another picture to play with. (of course this is only now that sufficient units are availible!) Analizing current weaponry available with the current weapons I've come to the conclusion that adding a unit with high bottom armour would increase strategic possibilities and thus for me increase gameplay fun. There are 2 options noted here which i believe could work. Option 1. New unit with high ground armour posibility: Solution: some time ago a poster added this picture as a concept for ufo2000 which I believe was the best concept put here. A red muton would fit in the gap of the normal muton and the human with power armour. This unit would also make it easy to implement the new strategic ability. A special armoured boots/ground armour would be available to this red muton. The armour would cost more and would drasticly improve the units ground armour protecting him from the explosions. Translating the RED MUTON concept to ufo2000 grafics it would roughly look like this in game. RED MUTON. Option 2. Armoured skimmer/tank. An armoured skimmer would have strong front and bottom armour and would be available to some current units as an armour type. So an existing unit would sit/be in it. I have no example of this artwise but think of any unit cut in half and in a sort of mini tank. I've analysed both options and both options will probably take lots of time but probably are possible within the current lua editing possibilities (for non-programmers like me). There is a lot of talk here about making stuff but I WILL be making AND finishing one of the 2 options. Im currently making some other stuff like a weaponset and a map (+ I have a normal life ) so don't expect too much too soon. As soon as i start moving I'll post here! (I'm constructing .LUA and artwork as the cameleon units were made) Meanwhile if you have any idea's about this subject i'll gladly hear any ideas or help! Think of ways artwise to fit the role of a unit with strong bottom armour or a unit that needs to be flanked (strong front armour).
  10. FUEL

    Weapons

    ok here is a screenshot of some weaponry. Left shoulder "NUCLEAR TIME BOMB" right shoulder "ALIEN INVISIBLE PROXIMITY MINE" (only red dot shows when thrown in game rest = transparant (no-bug, works) "NUCLEAR GRENADE" Left hand "ROCKET POD" Right hand "ELERIUM-115 POWERED LIGHTSTAFF" (is longer than a hand can fill, chose to activate only 1x3 (upper) to keep proportions so staff extends out of hand in Inventory screen) backpack "ELERIUM-115 POWERED LIGHTSWORD" "NUCLEAR MISSLE" "M85 .50 SNIPER RIFLE" Belt "BLADED KNUCKLEDUSTER" "C4 GRENADE" <old version> Ground (left to right) "H&K LASER PISTOL" "H&K LASER RIFLE" "H&K LASER SNIPER RIFLE" "H&K GATHLING LASER" "AK45 PLASMA PISTOL" "AK70 PLASMA RIFLE" "12 GUAGE AUTOSHOT SHOTGUN" "12 GUAGE HE-AMMO" "12 GUAGE I-AMMO" "ELERIUM-115 POWERED CHAINSAW" "12 GUAGE SLUG AMMO" and some more: Hands & Legs "AK45 PLASMA PISTOL" "AK45 PL-PISTOL CELL" "AK70 PLASMA RIFLE" "AK70 PL-RIFLE CELL" bag: current project Ground from left to right: "SCOPED MISSLE LAUNCHER" "RELOADABLE MISSLE LAUNCHER" "NUCLEAR MISSLE" "C4 MISSLE" "ELERIUM-115 MISSLE" "SMOKESCREEN MISSLE" "PORTABLE AAM LAUNCHER" (SAM) "ANTI AIR MISSLE" "LIGHT SMOKESCREEN GRENADE" "SMOKESCREEN GRENADE" "ELERIUM-115 GRENADE" "C4 GRENADE" "NUCLEAR GRENADE" "NUCLEAR TIME BOMB" There are new sounds for all the weapons and some weapons have new or adjusted trails and/or impacts, but youll have to download the beta for those . Unfortunatly grenades and melee weaponry sounds couldn't be altered to fit the set by the .LUA Eventhough the task is daunting making the set, most effort is put into the balancing. Nr 1priority of the set is improving the game balance. expect explo spoofed and a very tigth balancad set. Im balancing on 7000 points since this is were its made for but i expect the balance will also have a positive effect on other game settings. Some sub sets will be set for other popular weapon choices. like the laser pistol-smoke only set. New weaponry is put in only to increase the amount of strategical possiblilities in the game or strengthen or threathen a current used strategy. (for example a very accurate SAM missle launcher is added to take out the floaters loaded up with rockets flying up in the sky which lots of people are using. Sniping will become more dangerous as there weapons will improve but putting a sniper on a roof unprotected by smoke or ground forces will be much much harder as a SAM will take care of any..) Players will not be able to use 1 strategy anymore on any map as there will be special anti-strategies available with this set any ideas/comments? WELCOME
  11. FUEL

    Weapons

    New Weaponset. Hi all, I am currently constructing a new weaponset for ufo2000. Im using the lua and artwork of the original ufo2000 set as a base. However the finished set doesnt have any of the artwork, some of the artwork may contain a part of an artwork from the original ufo2000 set. You can follow my Artwork progress here: http://www.7kplay.net/phpBB3/viewtopic.php?f=54&t=236 BETA TESTING! there is also a playable BETA. The artwork that is not finished show up like a comparable weapons of the original ufo2000 set. However, the sounds and stats are already adjusted so the weapon is usable. Download the beta here: LATEST BETA: http://www.7kplay.net/weapons-7kplay.rar (updated 29-10-2009)
  12. Hi X-Com enthousiasts! Thursday 15 October 2009 starts another 7kplay.net tournament! The RED MOON tournament will take 4 days and playtimes you can choose for yourself (site explains) tournament: The tournament is a joint site tournament. The RUSSIAN xcomrus.com site and 7kplay.net have organised this WEST Europe vs EAST Europe tournament. For this the 7kplay.net site has now been translated for our russian comrades. The tournament is regular 7K rules (check 7kplay.net for the rules) Join now! limited places available so join quick! X-Commers: BATTLESTATIONS! (press thumbnail to enlarge flyer)
  13. there are 2 backup servers online, the adresses and status of all are on http://www.7kplay.net
  14. Server status added to www.7kplay.net -All servers addresses and status.
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