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XCOMUFO & Xenocide

Zero Energy

Xenocide Recruit
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About Zero Energy

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    Male
  • Location
    Some where in the vicinity of Earth

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  1. Awesome! Great stuff, was wondering when you would get around to it.
  2. I've looked through the threads and the wiki but i just can't find anywhere telling me if the units resistances and weaknesses still exist in UFO2000. It would be very helpful if someone could clarify this for me. Example: Snakeman is resistant to incendiary ammo.
  3. I went ahead and made a model of the flash pod assuming the art progress spread sheet is up to date. So here it is. FlashPod.zip Also, the Artwork Department Index is out of date.
  4. The picture of the mk1 with the arm was just to show you where it is to be placed on the arm. Sorry if that confused you, I was just being lazy and didn't feel like making another quicky arm for the mk3. but anyways for you I did another arm. The entire thing will consist of the main body, the 2 holo-screens, and the straps. As for using it, the interior of it is lined with a skin sensitive material that allows the trooper to interact with it mentally. It also has the holo-emiters that display the battle field in 3D and detect enemy movement.
  5. Introducing the all new and improved Psi Amp 3000! Everything the Psionic trooper needs! Featuring! High class light weight titanium, for those nasty alien bites. Adjustable straps to fit all sizes. Classy elbow spikes, good for jabbing. Our patented hands free design for easy movement and uses of your hands. Duel AEHD Holographic displays. A Built-in Psionic Amplifier with an amazing 500 meter range! Good for lefties and righties. Latest models come with your very own personal air conditioning unit. Why delay get yours today be the coolest trooper on your base hurray! Only $9.99 with shipping and handling. Some assembly may be required Straps not included. _______________________________________________________________ Ok back to reality. This is my version of the psi amp. I wasn't sure how close we are sticking to the original so designed to amp to fit on the arm leaving the hand free. In the game it will probably still take up the hand inventory space but not have a accuracy penalty. Ive added a pic of where it will be located on the arm. There is 2 versions of the Amp named double and single. Double has 2 blades on the elbow and single has 1 blade. Psi_Amp.zip
  6. Well I did send the application it to Vaaish and Red Knight. I hope Red Knight is more active. If you need me to I can send my portfolio to you by e-mail. As a matter of fact, I did do some work on the Alien Grenade. I cleaned up the files a bit and sorted them so here is what I have so far. Alien_Grenades.zip
  7. Question? How long does it normally take for a recruitment application to be answered? It has nearly been a month since I've submitted my application and still no word.
  8. Nope all you have to do is copy all the files over you don't have to install it. Unless you have a .exe install file then you have to install it and copy all the files from it over to the folder.
  9. Just copy all of x-com's files to c:\program files\ufo2000 beta\xcom\ and for TFTD c:\program files\ufo2000 beta\TFTD\ These are the defult directorys.
  10. Hey guys me again this time I have a concept drawing of the Alien Freighter aka Supply Ship. I added a pic of the top view so u could get a better image of a 3d model. It original was a comic strip.
  11. Five vases all different styles with no textures. Vase_Package.zip P.S. I hope you don't mind but Vase_00 is a remake of my old model so it would fit the type of style modeling I'm using right now. I also plan to learn how to texture sometime this week.
  12. Low, Med, and High Poly vase no textures. Vase.zip
  13. OK so here is the high poly version. Fire_Hydrant_High_Poly.zip Edit: Found a little mistake I have corrected it and here is the fixed model. Fire_Hydrant.zip
  14. I guess your low poly is more than enough - after all it will "only" be a part of a larger map, thank you! When I get home today ill work on a high-poly version.
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