according to the game and some thinking, it would make sense that there is a small magnetic accelerator in the gun that propels the dart at high speed, and it has a small amount of anti-matter in it that when it hits a target it explodes... it would have to be a large dart though, to contain the Antimatter magnetic containment field...
if you ever see an organization's Rentacops in combat, they gain alien technology, just a few weeks after the aliens get it. After 10 weeks or so, everyone has shields and devastators and such, so yeah...
i smell O'niell with two l's its imagined that the amount of anti-matter in the darts is just enough to cause severe damage on impact, but not enough to cause a huge explosion. That is why it is so unspectacular
maxiumum funds is like 244 billion dollars i think, either that or 244 million. but you want to be careful about how many you have or you'll fold over and end up with -200million+ dollars not a fun situation
mmm don't clips recharge as long as they aren't in a gun at the end of the battle? I have always understood it that If you have a heavy plasma with 1 shot left unloading the clip and ending the mission will recharge the clip
it think what happens is the total hours hit the wraparound or something, and the game resets the hours. but according to this the number of items built appears tied to the number of hours, not the number of hours tied to the number of items built, which would cause a wraparound in the number of hours to cause a wraparound in the end result as well
you are completely correct, the game wraps around at 65535 many other places in the xcom series this number comes into play, most notably in xcom apocolypse in which you can get 65534 shields to appear in your inventory
http://img329.imageshack.us/img329/6424/engageooc8.png this guy was pwned too but unfortunately we couldn't get a screenshot of him ingame alas, he has been banned for hacking many times, and he still does. 10 bucks for a new CD key and they can play even though they've been banned