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XCOMUFO & Xenocide

max

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  1. Hello, 1. I-did-not-know-they-came-in-from-the-hangars! - haha. - Yes it is a terrible alternative layout. Comes from spending more time working on the patch than playing. Last year I played a bit, and alterted the layout so its first a row of hangars, then the airlock with a gap row, then barracks, ...then the rest. --- If there is anyone interested in continuing with this patch then the source could be posted. - But I do not know what are the legal implications of releasing the patch source which contains modifications of the original executable code.
  2. Hi, the screen resolution can be changed to 1024 768, also filtering may cause the game to run slower. Is this enabled in the registry? Please try starting a new game, does the battlescape still run slow? (it was tested on a 300 mhz celeron laptop without this problem). It may be an old savegame with bugs being used, with the 'bugfixes' compensating and taking extra cycles. Hope this helps. Submit you savegame if you like, though admitantly, I don't work on the patch very often.
  3. Hi, I'll update TFTD release version with the graphics from XCOM1 release. need to remove the custom graphics, like the mouse and alternative geoscape icons. - these where added hoping someone would submit there own, but it did not catch on. happy to hear that it is enjoyed!
  4. Hi, the clip waste thing is definitely something I'll try add. The black borders are just padding, unless the registry option is set to 640x400 there will be unused space. The 1024x768 has a 320x200 x3 enlargement (960x600) not very nice, but it doesnt bother me:) Guess I still havent got the registry working very well? I'll release what I have been working on for myself in a few weeks, there is an optional alternative damage system, armour gets used before the unit takes damage and there is logarithmic scalling for damage. (armour is pistol proof etc.) Hamato, that latency problem would be caused by the geoscsape patch. didn't think of that and havent really noticed that problem while playing.
  5. Hi, we'll add this feature for the next release (et). mike[F], the game resolution can be overridden using registry options with the 'et' patch.
  6. HI, Kloreep, I also get that, will rework that function. Also base layouts have been added as an extra file. This file if present overrides first base layout, stock crew etc.
  7. Hi, it is strange. Like Gurluas2000 pointed out, overwriting 'product.dat' from a newly created game will work. If this happens again, try reproduce what may have caused this problem.
  8. Hi, post your savegame, hope we can help.
  9. Hi, thanks for pointing that out, an update has been posted. for 1024 768 setting, try using only one filter if that helps performance. Also alternative starting base layouts can be select using a registry setting, submit your own and we'll add it to the patch. We'll add an option to load the base setting from file later. Please post any problems and suggestions. Thanks!
  10. Hi, big thanks for the feedback and savegames! Click problem fix update has been posted. The score problems may be related. wolphin, thank you for your trouble Guest_SF_lt_, I can't imagine the problem, but your savegame can be remedied easily if that will help. For any interested in the technical of the click probelm - emms was not being used (resets fpu state after mmx is used), which I think is why the score problem may be related. Please post any problems and suggestions.
  11. Hi, thank you for your comments and feedback. I expect this weekend to sort some serious problems that have been identified, including the game not working at all on another machine tested. Wolphin, thanks for your post and information! IRS, the game did not work on a different machine, there are VST indeed. Sf_It, thanks for the save game. Was the save game edited at any point? do you have a save before the negative numbers? any transfers of sci/engineers? Thanks! We may make include an option for alternative geoscape icons. Likely only for 1024x768 resolution. 9x9 pixels in this case, 32bit format, when this is complete, please submit your art and we'll include them.
  12. Hi, thanks for your feedback. I may remove the links. I can't reproduce any of the mentioned bugs. SF_It please post your savegame with the living quaters negative numbers, it may help. Thanks.
  13. Hi, its great that there is interest in the technique. This is how we do it. find functions we need to change, write code that replaces them, and then patch the functions. Could you test the patches posted, re post #145 and post your results, see Pentas post #146. Thank you for your assistence.
  14. Hi, thanks, could you try each of the patches below, if possible, and including the January one from the first page, and report which produces the click problem. Thank you. ufoeuet_2004_08_24.zip ufoeuet_2004_07_21.zip
  15. Hi, I would like to fix this. But I cannot reproduce the problem, even starting several new games etc, we can always place a base. Selecting a UFO sometimes will not respond, but after a right click to recentre, the UFO can be selected. Has anyone got the patch to work, placed a base etc? Also, which release first 'introduced' the clicking problem? -Thanks for the feedback.
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