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XCOMUFO & Xenocide

Longshot

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    WestonF01

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  1. Damn... no posts this year... except mine. That's probably not good.
  2. As a follow up to this, and FYI, if you rerun X-Com util and change anything it recreates the CE versions of the .exes, and you have to take them back out all over again. I spent some time playing the newest faux remake over the last two months and to be honest, it's mediocre. Nothing like the old game except in very rudimentary ways. The game takes up 8 gbs. For that much fracking space, you could have simply Given this JA2 level graphics, made a sh*tton of weapon's variations, and designed unique cities all around the globe. Instead they wasted all that on eye candy that is the equivalent to black licorice and a whole bunch of "players are too stoo stoo stoopid" to know how to play the old way anymore design decisions. /old man grumbling. Anyway, Thanks for the editor, I'm enjoying playing the REAL thing all over again.
  3. I was able to use this in the past on an old XP machine, but all I've got now are Windows 7 rigs... I guess I've got no hope on this front now?
  4. Thanks again for your responses. For what its worth, I personally don't mind the interface at all, though of course if you have something even easier, than I'm game! Now that the issues have been fixed, the game is playing as I intended. 35 Floaters attacked Cairo on January 31st 1999 before I could even get basic armor. It was brutal... but amazingly fun! (They are buffed as well, if you hadn't guessed!) At any rate, I AM playing on Superhuman, so your guess makes sense. Understand, I'm fine with it, I was just curious. I have tested this on multiple save games, and all of them have these greater stats. Since I have your ear, 1 request please! (Or at least your consideration...) If you do redo this editor at some point, could you allow us edit weapon weights as well? Thanks! Anything you do is awesome, and I don't wanna be too pesky. *back to killing aliens*
  5. Hi, I've been using your editors for some time, 3.1 is the best so far. Thanks for that. very simple and easy to use. I was wondering, will you add anymore functionality to the editor if you continue to develop new versions? It would be nice to see something allow us to better edit things like weapons, ship design, aliens... I don't know, things like that? Just curious if you have other aspirations for this, or whether you're more just looking to refine what you already have... IF you are going to continue working on it, that is.
  6. Wow... Thanks for replying, and so fast at that! I really thought the project was dead! Edit 1: Nvm, had removed X-com utility and was still having problems. Re-added and followed your advice and it worked like a charm! Edit 2: Sorry, I want to ask a couple questions if its ok, 1) when I edit a field does the change take place immediately? As in, if I restart a save game, an alien with an newly upgraded armor score will show it by viewing it with the Mind Probe? Or do you have a start a new game? Or? Knowing this would help me troubleshoot many things to determine whether they are working or not. 2) Now that the aline stats are working as advertised, I notice by using mind probes that the actual stats are a little higher in-game than in your editor. The difference appears to be between about 10 and about 15 points. Do you have any idea why this happens? Is it just a normal variance? It appears to "set" when the game starts, though I haven't tried it on multiple games as yet... Thanks again so much. Mods- sorry about slightly hi-jacking the thread.
  7. I'm having similar issues. I guess this is very old at this point, but I'm having the same issue with some things from Xcom UFO. Using the latest X-Com utility, I can't seem to get the resistances to change, nor the alien stats to change reliably. Using the steam version of the game. This editor is very, very nice, just wish we could figure this one out. I'll drop Xcom utility if I have too, but I hate losing all the patches.. Particularly the one that fixes the bug where the game resets to easy after you reload. Of course with this editor I can change the values for easy... but still...
  8. Hey guys, sorry to ask such a basic question but it's been awhile since I've played this and have recruited a couple friends to play as well. I remember having a mini-map on the right pane of the battle screen, but I can't remember what you had to do to make it show up in-game. Anyone mind refreshing my memory? BTW- Great work on the latest beta! Much more stable! Lovin it! (as always)
  9. I might be able to if you still need help...
  10. I'm not well known, but I'm still here and still very interested. Though I haven't played the newest version yet.
  11. Popek said: What, exactly are you talking about? Not to go too far off topic...
  12. You do the lord's work wolf, you really do.
  13. Nice job on the new site, looks great. I agree about the Demo thing, but whatever, you're the boss.
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