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XCOMUFO & Xenocide

StarFighter

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  1. Eh, why not? Name: Bucket-san Role: Trooper/Fire Support Weapon Preference: Laser rifle(when available) and tons of grenades/HE packs. if you're willing to fill the HC with HE, then that as well, but it's not necessary Gender's irrelevant, and I'll have no armor, he/she's a xenophode and won't have no alien equipment... except grenades, things that go boom are a-ok. ...ok maybe you can outfit an armor if he/she raises the ranks and would cause a big morale hit on death, but otherwise I'd rather not
  2. i think i got that from the print scrn(since i remember them switching off when i was trying to take a screenie)
  3. ah so they become free meat shields/scouts for the duration of the terror mission. handy.
  4. the way i have it working on my XP machine: get the dos version somewhere(anyone with even half-decent internet knowledge should find one) get dosbox and D-Fend and use them to run the dos version
  5. + the number 1 ability of the laser weapons over the others: no ammo usage. it's a handy thing when trying to shoot the last enemy out of its hiding. explosives do it much faster, but use ammo, which runs out rather quickly(in my use anyway )
  6. ...or who has blasters/rockets/he rounds
  7. the power source should be fine, explosions dont reach through intact walls(as far as I know)
  8. http://www.deviantart.com/deviation/11605285/ it's supposed to be a SMG. I tried to make it look like the weapon style of X-COM1. there is other stuff in the gallery too if you're interested(you'll also find out what other games i'm obsessed with...) edit: 50 views, no replies... go here to see the original rifle as you clearly are not interested in my original creations
  9. ok name:Star*Fighter wepon: AC (or any rifle if str is ridicously low) equipment:3 HE clips(including the one in weapon) or less if i get totally crappy str armor: dont care... anything craft: whatever is free or needs a this kind of trooper and i'd preferably be male too eeediiit!: that's what i get from not reading the dates on posts(bangs head to a nearby wall) sorry about that, wont happen again
  10. as i have been reading these forums, i've noticed some of you dont like how the interceptors back off when they use up all their ammo, and thus only 4 avalanches hit the terror ship per interceptor, and you have to use 3 interceptors to down the terror ships. well i found this quite quickly in the game: after the interceptor shoots the second salvo, get it to agressive attack. it will then charge towards the ufo and the last 2 missiles will hit too(just be careful not to get into the terror ship's weapon range) so there you go, terror ufo down with 2 ints with avalanches i hope this information isn't totally obsolote to you...
  11. Name: Star*Fighter (it's an old subspace name and i'm quite fond of it) Sex: male Gear:Personal armor if there are any, if not, then anything goes. Rifle/pistol(preferably laser), medikit and a grenade Stats: what game gives me is fine Usage: preferably a door opener, so the aliens can target pactise on me and other teammates can shoot a rocket inside
  12. whew, entire topic read and it was sure fun to read. i think i'll signup now
  13. I often secure small UFO doors in a 3 soldier wedge formation, so there is one man next to the door and 2 diagonally to his sides. this way anyone opening the door will be shot by 3 soldiers :: after that, i enter with the first guy(the 2 others can still shoot the aliens inside from their places, and i might have 1 more in the middle and move the one entering to the side and shoot the aliens into their ship ) oh and this tactic is extremely risky for the person next to the door, so he(or she, if you like that "women first" thing) should be a Rookie or some other low class i would arm the one next to door with stun rod or laser pistol in other and an explosive weapon(any) in the other hand(for suicide purposes if necessary)
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