commander
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good ol' hobbes amigo i think i will read a bit - at some point but for now - i am doing other things i will read hasta la vista, baby
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Ufo2000 Tournament! Join Now @ Www.7kplay.net
commander replied to FUEL's topic in The Official UFO2000 Forums
hey lads from seinfield... "you're all winners..." ( rolls eyes, and giggles ) commander -
commander was talking to a coworker today discussing where these computer games, and which game is resposible for destroying our lives. i think i was x-com for me maybe doom - but more probably x-com not currently active work full time - school full time - and i have another game i specalize in i shold try a game or two - we'll see there are circumstances beyond my control that result in me not playing as much as i would like and, if i may... my thoughts have recently been focued on Beslan, and the school incident there. i just think it is sad, all that was accomplised was to make some mothers cry - that's it. but on the bright side - hopefully it won't happen again, anywhere, seeing as all it does is make mothers cry. it accomplised nothing. the russian gov is still not very well behaved. commander-cb Ωωεη
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heya good ol ufo 2000 I have been away, trying to get a life but that didn't work out. So I thought I would like to do a translation. I will get the code and start working on it again. I might do some other stuff, we'll see. right not there are some dead links, ( apparently dead links ) but sometime soon I'll start working on it. commander
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sure -- says i already installed 0.9.2 - checking - done --- again .. i guess the dumb was not installed properly trying make .... and that worked too - must have been a bad dumb install thanks Serge working works too - see if it runs all working now
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still get compile error with that d/ld package dumb .9.3 dumbogg get ( make sure ) libogg libvorbis - no help same errors ok says i can upload -- thet extension ill just put it in here _______________________________ Index: src/main.cpp =================================================================== --- src/main.cpp (revision 1063) +++ src/main.cpp (working copy) @@ -332,13 +332,13 @@ */ int initgame() { - FS_MusicPlay(F(cfg_get_setup_music_file_name())); + // FS_MusicPlay(F(cfg_get_setup_music_file_name())); if (!net->init()) { - FS_MusicPlay(NULL); + // FS_MusicPlay(NULL); return 0; } - FS_MusicPlay(NULL); + //FS_MusicPlay(NULL); install_timers(speed_unit, speed_bullet, speed_mapscroll); //mouse_callback = mouser_proc; @@ -924,8 +924,9 @@ console<<"initvideo"<<std::endl; initvideo(); - FS_MusicInit(); - FS_SetMusicVolume(cfg_get_music_volume()); + //FS_MusicInit(); + //FS_SetMusic + //Volume(cfg_get_music_volume()); LOCK_VARIABLE(CHANGE); LOCK_FUNCTION(mouser_proc); LOCK_VARIABLE(MOVEIT); LOCK_VARIABLE(ANIMATION); LOCK_FUNCTION(timer_handler); @@ -1013,7 +1014,7 @@ Map::freepck(); Soldier::freepck(); - FS_MusicClose(); + // FS_MusicClose(); soundSystem::getInstance()->shutdown(); closevideo(); @@ -1822,11 +1823,11 @@ if (net->gametype == GAME_TYPE_HOTSEAT) { if (win == loss) { - FS_MusicPlay(F(cfg_get_lose_music_file_name())); + //FS_MusicPlay(F(cfg_get_lose_music_file_name())); back = back_lose; strcpy(winner, _("DRAW!")); } else { - FS_MusicPlay(F(cfg_get_win_music_file_name())); + //FS_MusicPlay(F(cfg_get_win_music_file_name())); back = back_win; if (win) { if (turn % 2 == 0) strcpy(winner, _("PLAYER 2 WINS!") ); @@ -1839,11 +1840,11 @@ } else { // Only go to the top case if it's an exclusive win. if ((win && (!loss))) { - FS_MusicPlay(F(cfg_get_win_music_file_name())); + //FS_MusicPlay(F(cfg_get_win_music_file_name())); back = back_win; strcpy(winner, _("YOU WIN!") ); } else { - FS_MusicPlay(F(cfg_get_lose_music_file_name())); + //FS_MusicPlay(F(cfg_get_lose_music_file_name())); back = back_lose; if (!win) strcpy(winner, _("YOU LOSE!") ); else strcpy(winner, _("DRAW!") ); @@ -2025,8 +2026,8 @@ break; case KEY_ASTERISK: // ?? ToDo: Sound+Music on/off //soundSystem::getInstance()->play(SS_WINDOW_OPEN_2); - FS_MusicPlay(NULL); - g_console->printf(COLOR_SYS_FAIL, _("Music OFF") ); + //FS_MusicPlay(NULL); + g_console->printf(COLOR_SYS_FAIL, _("Musick OFF") ); break; case KEY_F1: help( HELP_ENDGAME ); @@ -2046,7 +2047,7 @@ CHANGE = 1; } } - FS_MusicPlay(NULL); + //FS_MusicPlay(NULL); } #ifdef WIN32 @@ -2138,9 +2139,9 @@ MouseRange *temp_mouse_range_ptr; lua_message( "Start: gameloop" ); if ((rand() % 2) == 1) - FS_MusicPlay(F(cfg_get_combat2_music_file_name())); + ; //FS_MusicPlay(F(cfg_get_combat2_music_file_name())); else - FS_MusicPlay(F(cfg_get_combat1_music_file_name())); + ; //FS_MusicPlay(F(cfg_get_combat1_music_file_name())); clear_keybuf(); GAMELOOP = 1; @@ -2610,7 +2611,7 @@ update_visibility(); } - FS_MusicPlay(NULL); + //FS_MusicPlay(NULL); GAMELOOP = 0; @@ -2948,9 +2949,9 @@ showtip(); break; case MAINMENU_GEOSCAPE: - FS_MusicPlay(F(cfg_get_editor_music_file_name())); + //FS_MusicPlay(F(cfg_get_editor_music_file_name())); geoscape(); - FS_MusicPlay(NULL); + //FS_MusicPlay(NULL); continue; case MAINMENU_HOTSEAT: h = sethotseatplay(); __________________________________________________________
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i did a hack - search music - remove all offending lines but the client crashed on launch... hotseat works perhaps i was just impatient , or soomething .. minor compile errrors should be easy to fix trying to play myself now .... i am playing myself now... so maybe i was just impatient ... so impatient ... my d/l speed is 350 anyway .. what i did was search Music // out all offending lines clean up syntax with a ;// and thats it.. i might try to make a patch for u ... im playing a Russain noob now- he beat me first time - lets see if i can win round two. he threw his gun at me .... i win Hooah ok i found the older dumb it looks like it is working nope didnt work - with dumb dumb-0.9.1.tar src/dumbogg/dumbogg.c:339: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:339: error: `DUMB_RESAMPLER' undeclared (first use in this function) src/dumbogg/dumbogg.c:340: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:347: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:353: warning: implicit declaration of function `dumb_reset_resampler' src/dumbogg/dumbogg.c:353: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:353: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:357: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c: In function `ogg_end_sigrenderer': src/dumbogg/dumbogg.c:375: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:377: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:379: error: dereferencing pointer to incomplete type src/dumbogg/dumbogg.c:380: error: dereferencing pointer to incomplete type make: *** [obj/dumbogg.o] Error 1 try again --- nope ction `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_s3m' obj/music.o(.text+0x347): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_mod' obj/music.o(.text+0x362): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_it' obj/music.o(.text+0x385): In function `FS_MusicPlay(char const*)': : undefined reference to `unload_duh' obj/music.o(.text+0x3a0): In function `FS_MusicPlay(char const*)': : undefined reference to `al_stop_duh' obj/music.o(.text+0x3e5): In function `FS_MusicPlay(char const*)': : undefined reference to `unload_duh' obj/music.o(.text+0x405): In function `FS_MusicPlay(char const*)': : undefined reference to `al_stop_duh' obj/music.o(.text+0x4ea): In function `FS_SetMusicVolume(int)': : undefined reference to `al_duh_set_volume' obj/music.o(.text+0x173): In function `FS_MusicClose()': : undefined reference to `dumb_exit' collect2: ld returned 1 exit status make: *** [ufo2000] Error 1 same error unless somehow the newer dumb screwed up by not allowing a regression... _____________________________________________________ recompile svn with --ssl get trunk make - no make no dumb - same old samee old - error same patch create ufo2000-0.7.1062 that was weird - do a make no dumbogg and ony had to add the altered main.cpp and music.cpp see if i can make a patch
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still get compile error with that d/ld package dumb .9.3 dumbogg get ( make sure ) libogg libvorbis - no help same errors
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slackware 10.2 kernel 2.6.17.6 ____________ # glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig client glx vendor string: ATI client glx version string: 1.3 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisample OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9800 Pro Generic OpenGL version string: 2.0.5879 (8.26.18) OpenGL extensions: GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None 0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None 0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x2d 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x2e 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x2f 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 2 1 None 0x30 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 2 1 None 0x31 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 2 1 None 0x32 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 2 1 None 0x33 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x34 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x35 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x36 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x37 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None 0x38 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 4 1 None 0x39 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 4 1 None 0x3a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 4 1 None 0x3b 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x3c 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x3d 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x3e 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x3f 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None 0x40 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None 0x41 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None 0x42 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None 0x43 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x44 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x45 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x46 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x47 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None 0x48 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None 0x49 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None 0x4a 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None 0x4b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x4c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x4d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x4e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x4f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 2 1 None 0x50 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 2 1 None 0x51 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 2 1 None 0x52 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 2 1 None 0x53 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x54 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x55 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x56 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x57 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None 0x58 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 4 1 None 0x59 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 4 1 None 0x5a 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 4 1 None 0x5b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x5c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None 0x5d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x5e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None 0x5f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None 0x60 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None 0x61 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None 0x62 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None ___________________________________- alsa-driver-1.0.9b_2.4.31-i486-1.tgz glibc-solibs-2.3.5-i486-5.tgz __________________ processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 39 model name : AMD Athlon 64 Processor 3700+ stepping : 1 cpu MHz : 2298.694 cache size : 1024 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext fxsr_opt lm 3dnowext 3dnow up pni lahf_lm ts fid vid ttp tm stc bogomips : 4605.53 ______________________________ cat /proc/pci /proc/pci: No such file or directory -----------------------******************** radeon 9800 pro asus a8v deluxe viak800pro 2 G kingston 1Gx2
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make root@marvis:~/prog/ufo2000-0.7.1062# make gcc -MMD -funsigned-char -Wall -Wno-deprecated-declarations -I src/lua -I src/luasqlite3 -DDEBUGMODE -DUFO_SVNVERSION=\"exported\" -O2 -pipe -I/usr/include/freetype2 -DHAVE_FREETYPE -DGLYPH_TARGET=GLYPH_TARGET_ALLEGRO -DGK_NO_LEGACY -DHAVE_DUMBOGG -DHAVE_PNG -DLINUX -I/usr/local/include -c src/dumbogg/dumbogg.c -o obj/dumbogg.o src/dumbogg/dumbogg.c: In function `dumb_load_ogg': src/dumbogg/dumbogg.c:160: warning: passing arg 3 of `make_duh' from incompatible pointer type src/dumbogg/dumbogg.c:160: warning: passing arg 4 of `make_duh' makes integer from pointer without a cast src/dumbogg/dumbogg.c:160: error: too few arguments to function `make_duh' src/dumbogg/dumbogg.c: In function `ogg_sigrenderer_get_samples': src/dumbogg/dumbogg.c:224: warning: implicit declaration of function `dumb_resample' src/dumbogg/dumbogg.c: In function `ogg_sigrenderer_get_current_sample': src/dumbogg/dumbogg.c:264: warning: implicit declaration of function `dumb_resample_get_current_sample' src/dumbogg/dumbogg.c: In function `ogg_start_sigrenderer': src/dumbogg/dumbogg.c:353: error: too few arguments to function `dumb_reset_resampler' make: *** [obj/dumbogg.o] Error 1 make -k no_dumbogg=1 obj/music.o(.text+0x2d2): In function `FS_MusicPlay(char const*)': : undefined reference to `al_start_duh' obj/music.o(.text+0x2e8): In function `FS_MusicPlay(char const*)': : undefined reference to `al_duh_get_sigrenderer' obj/music.o(.text+0x2f0): In function `FS_MusicPlay(char const*)': : undefined reference to `duh_get_it_sigrenderer' obj/music.o(.text+0x2fa): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_it_callback_terminate' obj/music.o(.text+0x302): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_it_set_loop_callback' obj/music.o(.text+0x30c): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_it_callback_terminate' obj/music.o(.text+0x312): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_it_set_xm_speed_zero_callback' obj/music.o(.text+0x32c): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_s3m' obj/music.o(.text+0x347): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_mod' obj/music.o(.text+0x362): In function `FS_MusicPlay(char const*)': : undefined reference to `dumb_load_it' obj/music.o(.text+0x385): In function `FS_MusicPlay(char const*)': : undefined reference to `unload_duh' obj/music.o(.text+0x3a0): In function `FS_MusicPlay(char const*)': : undefined reference to `al_stop_duh' obj/music.o(.text+0x3e5): In function `FS_MusicPlay(char const*)': : undefined reference to `unload_duh' obj/music.o(.text+0x405): In function `FS_MusicPlay(char const*)': : undefined reference to `al_stop_duh' obj/music.o(.text+0x4ea): In function `FS_SetMusicVolume(int)': : undefined reference to `al_duh_set_volume' obj/music.o(.text+0x173): In function `FS_MusicClose()': : undefined reference to `dumb_exit' collect2: ld returned 1 exit status make: *** [ufo2000] Error 1 make: Target `all' not remade because of errors. root@marvis:~/prog/ufo2000-0.7.1062#
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Hi Serge - long time no see-
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hi -m in lynx mode -with - the crappiest keyboard in the universe serge was apparently hacked -bad kbd- abd and the subv- does not appear to be there.
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you need to config the router to allow that port through. ..usually on your local lan go to http://198.198.0.1 192.168.1.100 oh i know - ill just hit my router ... duh .... http://192.168.1.1/ ..checking.. google - linksys router config - Q. How can I play internet games (i.e. Ages of empire) with the router? A: Enable DMZ in �Advanced Features� of the web configuration screen. For example, if your computer�s IP address is 192.168.1.102, enter the last three digits, or �102�, in the DMZ field. You may also try using the port forwarding option instead of using DMZ. --- i do not think this is the problem.. ... oh . maybe - try it. Forwarding Port forwarding sets up public services on your network. When users from the Internet make certain requests of your network, the router will forward those requests to the appropriate computer. The router's DHCP function must be disabled to use Forwarding. Forwarding is generally used to set up a webserver, ftp server, or e-mail server on your network. To add a server using Forwarding: * Enter the port number used by the server. On the same line, enter the IP Address of the server that you want the Internet users to be able to access. * Configure as many entries as you would like until all of the link entries are filled. * Click the Apply to save the settings. is - i believe - how you should set it up.
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Hitler was a strict v-gen. 'nuff said kidding, but true. I myself have a extremly high metabolism. I will eat just about anything. NEVER NEVER eat white flour. and we currently lose about 3 species a day right now. So , the starving people --- should stop having babies they can't feed !
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well - since this post is about quick shots - snap shots , and how the poster got 2, i simplay stated that i got 4 or more snap shot kills vs, "quick-as-ick" nothing else - just stating facts. and ----- it is nice not having to change my username, and use a proxy server - great. aqfaq - is back bad-mouthing me ---- too bad i caught him cheating ... poor baby. thats ok. aqfaq is a self-proclaimed ill mannered person lover ... java script:emoticon('') poke it in there buddy---------- it is stuff like this that sets me off - serious troll action ..... whatever ---- you guys are not at war - i am , so try some steps in my shoes ... ( you would not last a single day ) it would be nice to ----