Jump to content
XCOMUFO & Xenocide

GreatGold

Xenocide Inactive
  • Posts

    578
  • Joined

  • Last visited

About GreatGold

Contact Methods

  • AIM
    GreatGold
  • Website URL
    http://www.projectxenocide.com/ctassets/creativetext.html
  • ICQ
    230142401

Profile Information

  • Location
    Across the globe these days

GreatGold's Achievements

Captain

Captain (4/6)

0

Reputation

  1. Just to elaborate on rincewinds responce, you must have 9.0c. I got this exact same message when I was using 9.0b. You can download the newest version of directX at: Microsoft DirectX 9.0c Download Page Gold
  2. Hey All - Not to flog a dead horse or anything, but check out this video: http://www.ebaumsworld.com/videos/policedogs.html I guess they could be viable weapons when you see them in action... Gold
  3. Either there is a misunderstanding here, or my mind treks in the LSD-universe... You mean that they indeed CANNOT access the server, or they are NOT SUPPOSED TO ACCESS it? Because there is a "global" username and password which everyone is able to use in order to access the server! Yes, the username and password is reserved for full members, as stated in the thread. Meaning, only full members have access to the server. Hehehehe, we're going round in circles, circles.... Yes, that is my constructive contribution! Now, back to the topic...
  4. Vaaish - I like them a great deal. Crisp, not overly complex, and intuitive. My only questions is if there should be an icon for Very Large UFOs as well, seperate from just the Large UFO? Just a suggestion. Otherwise, I really do like them a lot! Thanks, Gold
  5. Dipstick, Why is the DOS version considered superior to the Gold windows version? Thanks, Gold
  6. Catch some good winds, and be safe! Cya around when you get back... Gold
  7. Quick question - Would a senior member like to comment on the current status of any random name generator and database already in progress? I would just like to see all this great information go to good use, and not gathered if it is uncompatable. Otherwise, this looks like a good lead. Gold
  8. Yeah, he definately was. I cant find any threads on the issue other than the RPG one. Still relevant, but I was positive there were others as well. Anyone remeber more? Gold
  9. Welcome Tekumze! Thank you for posting your offer, I'm sure there are some people interested in it around here. How did you come by this database, and is it open source? How is it setup? How are names drawn and matched? Are they seperated by gender? Anyhow, someone is going to come along and want more information about this Im sure... Gold
  10. Alrighty - I have 24 hours before I ship out for the next three months, so someone PLEASE answer this thread before then.... Thanks, Gold
  11. Howdy - I don't know why, but I have this memory of there being a HIT command in some version of X-COM. Is this a real meory, or a created one? I seem to remeber it coming up as an option in the fire menu, aloing with "Aimed Shot", "Snap Shot", and "Throw". Am I going crazy? Thanks, Gold EDIT: You needed to be adjacent and facing the alien though.
  12. Howdy - Random question relevant to this thread. Is the Battlescape already coded enough that models can be imported for testing? Or is that just for future stuff? Thanks, Gold
  13. Howdy - It would be a very neat feature in Xenocide to allow for pre-set scenerio rules. Similar to how Halo allows online gamers to set the rules for each match. That way, if you wanted a game with no laser tech, you could set that before hand. With a built-in tool like this, it would be simple for people to create their own Xenocide scenerios and post the file for other people to try. Same as in the Civilization series. I imagine this would not be too difficult a tool to implement since Xenocide is using a data driven setup (i think). So in theory, the scenrio setup could be XML based. You just set the number of allowed bases, techs, lengths of games allowed, etc. Would be pretty interesting. heck, you could even expand that idea to the Battlescape. Anyway, just thinking out loud. - Gold
  14. Hey - This does brings an interesting question to mind. In Xenocide, should you b able to just shoot down UFOs and not assualt them, and still get points towards winning/funding/etc? Or should there be a penallty. Similarly, should there only be a penalty if you chose not to attack medium and larger craft? I'm just curious what peoples opinions are on that. Thanks, Gold EDIT: By attack, I actually mean assault downed craft.
×
×
  • Create New...