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XCOMUFO & Xenocide

FrickenMoron

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  1. about the corporations thing, In my apoc games there is always a big "split" in allegiance after half of the game, because after a certain time the aliens become very aggressive and destroy corporations buildings etc. This will make the opposite corporation "love" the aliens for taking out their competitors. So when you attack the aliens, your relationship with those companies will go down the drain very quickly.
  2. the missing speed settings were the reason i played realtime, turn based is dreadfully slow in apoc. Anyways I kept on rolling and captured a live megaspawn & psimorph and completed my toxin C requirements and finally got disrupter armor. After steamrolling alien ships with the 94 dmg alien missile launchers for 5 weeks finally a shielded type 5 showed up and I could continue with my research of ship designs etc and now have annihilators battle ready. I'm taking the fight to the aliens now. Also the aliens got very aggressive and started attacking companies. this led to a citywide split really since half the companies started lovin' the aliens for taking out their competitors and consequently got pissed when I attacked them from then on. Like... evonet, marsec, SELF, mutant alliance, technocrats. On the other side, gov/megapol/transtellar/nutrivend/Extropians etc can't stop loving me anymore no matter how much damage the city etc takes. Oh well, I guess it doesn't matter as long as i get my paychecks and transtellar helps me transport stuff from base to base. The aliens also decided its a good idea to infiltrate the cult of sirius, I hope those guys there are happy now. Anyways, for fighting I usually send my 6 man squad of toxin C equipped flying/cloaked guys and hope for the best. massed dimension launchers can hurt a lot but i usually never lose more than 1 shield gen on 1 person now.
  3. Hmm it seems the ship type 5 eluded me from capture, it only showed up like 2-3 times in total and now all im getting are the 2 big ship + the purple escorts. I only can build bio trans, should i try to build a few and load em with shields and try to find a type 5 in the alien dimension?
  4. Thanks for the ideas so far, I managed to get my game up and running again even tough I had to deal with some horrible base attacks on my scientist base. I basically dropped my huge 12 man squads for a smaller 5 man squad that is fully equipped with shields & toxiguns with toxin B. I now pretty much rush for the aliens in real time battle mode and can take them out without losing a single shield generator atm, i'm just glad theyre not coming with dimension launchers just yet UFO battling is still very lopsided, tough i finally managed to take down a type 7 ship. I still don't have a type 5 or 6, how important are they for researching ships? Also the newest wave of ships appeared with shield generators, I need some sort of plan to take them down i guess. I have 4 Hawks and hoverbikes atm. I managed to capture the micronoids in the type 7 tough, so I hope I will be able to get Toxin C sometime soon maybe. Also what are the reqs for the xcom armor? I still can't build it. Also on a sidenote, the aliens constantly invade evonets waste facilities, and one of those maps basically i just a long corridor without good cover. that map killed tons of my agents before, at least now i can fight there well. Also i pissed and placated evonet enough that nutrivend is now my ally somehow. I guess i'll keep the game running
  5. my main problem is that I really dislike having to replace dead agents. I guess i should use more androids and not humans, since those are way easier to replace when dead. I'm just a bit frustrated with my inability to deal with the type 5/6 ufos atm due to the lack of shielding on my vehicles and their weaponry and having to constantly placate companies with money keeps me from buying a 4th or 5th hawk
  6. I'm in week 4 now and FINALLY managed to get up personal shield generators, but the aliens are so far ahead technology wise (they all have entropy launchers etc and cloaking devices), every anti infiltration mission a chore to do since turn based gets on my nerves fast in this one and in realtime i often get shot out of nowhere by cloaked aliens and even the shields dont help too much against them. I also feel completely powerless against all ufo raids, I only have small disruptors so far and no means to produce them, and my three hawks are powerless against the armada of type 4/5/6 ufos that always come in. Another thing is that i constantly have to placate evonet/solmine with money because the aliens almost exclusively attack those and when I fight in their buildings half of the stuff goes boom since only a few of my soldiers have toxin guns and the others are armed with dual devastators. I raided the cult a few times at the start and tried to hold off every possible infiltration attempt and as a result i was attacked by devastators by the end of week 2. Normal difficulty btw. should I try to salvage this game or just start over?
  7. the 3/4 screen issue can be kinda fixed with some registry/screen tweaking, but what annoys me mostly is the speed Issues :/
  8. Could you maybe get this to work with maxs xcom patch? :/ the game runs WAY to fast for me with both versions you posted here, its just nearly unplayable. The mp3s are working great, but what good does that do if you dont have any fun because everythings way too fast.
  9. could abrams mp3patch be added to this one? :/ I really like to have mp3 music in the game, but with the exe version supplied with his mp3patch the game runs WAY TOO FAST for me and is buggy too
  10. Heres a straight Copy&Paste from Namcos Press release: From the Creators Of XCom: Unprecedented Turn-Based Strategy Coming This Summer Santa Clara, Ca., (March 30, 2005) – Leading video games publisher and developer, Namco Hometek Inc. today announced Rebelstar Tactical Command™ for the Game Boy® Advance. A turn-based strategy and combat game with role-playing elements, Rebelstar Tactical Command transports players to a not-so-distant future in which Earth is ruled by an evil empire. Developed by Codo Technologies Ltd, Rebelstar Tactical Command is scheduled to ship in August 2005. In Rebelstar Tactical Command, the year is 2117, and Earth is under the control of the evil Arelian Empire. A band of rebels has risen to wage battle against the Arelians. Four distinct play modes include campaign, skirmish, hot-seat multiplayer and multiplayer link mode. In hot-seat multiplayer mode, a replay option lets players review the opponent’s last turn. The game’s RPG elements allow players to develop unique characters and relationships and control individual soldiers. The game also boasts stealth skills, a variety of weapons, and destructible environments where players can strategically use the lines of sight rules to their advantage – or to their opponent’s disadvantage. “Rebelstar Tactical Command delivers a strategic and addictive gaming experience on the Game Boy Advance,” said Jeff Lujan, Business Director, Namco Hometek Inc. “Role playing elements and a new twist on turn-based strategy bring depth and high replay value to Rebelstar Tactical Command.” You can view some screens at http://www.namco.com/games/rebelstar/ already, even tough it probbaly will lack the geoscape stuff, the tactical gameplay seems kinda the same to me, even tough it looks a bit too happy and shiny Im still gonna get it anyways i think.
  11. But why doesnt it work then? because it cant run wmp10? its ntfs after all.
  12. Okay another update.... I installed Windows 2000 (I wont ever get XP because i hate it) and installed the UFO CE on a NTFS partition, i installed the mp3s etc correctly, but i hear no music at all, it doesnt even start wmp or something, is it because wk has wmp9 at max? Has anyone here got it to work under 2k?
  13. Thanks, im gonna look forward to a fix. The stairs problem has always been there in the CE of TFTD no matter what exe i use, its really weird.
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