SpyMaster
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Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
This patch was updated for Windows 7 to prevent/reduce the flicking caused by Media Player 12. If you still experience excessive flickering, make sure Media Player is not already running prior to starting the game. The Windows slideshow gadget should also be closed, as this uses Media Player and will cause flickering. Also, you can now specify a custom resolution for the mousefix using '-MOUSEFIX <max_x>x<max_y>' e.g. -MOUSEFIX 319x199 New version: MusicPatch3.zip (118Kb) -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
If Launcher.exe is the name of your launcher, use the following: "C:\Program Files\MicroProse\X-COM Collector's Edition\UFO Defense\XComMusic.exe" -LAUNCHER Launcher.exe -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
New version has been released. See first post of thread for details. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
I have been working on a new version of the Mp3 Music Patch that will work on Windows Vista (Written in .Net Framework 2.0). I will post it here soon after further testing. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
It appears that the forum is having trouble with file attachments. I'm hosting the file on another site now. Try using the URL added to the original post above. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
I don't monitor this forum. My patch works based on the Last Access date set on files using NTFS. If you can use a Windows API bit like a Virus Scanner does, this will work just as good. I included the source code so that people can built on top of what I started. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
I thought the same at first, but it doesn't have its own track (after checking it out at the time of writing the patch... because I still have a copy of the PS1 version.) However, if it did.... the PC version doesn't and it would mean I would have to write a different system for detecting where you are in the game. All the music tracks present on the PS1 cd play in the PC version with this patch. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
Rename the xcom1fix to patch.exe, extract Launcher.exe to the folder and run the Launcher.exe. (This will run the patch.exe, which will then run the UFO Defense.exe). When you finnish playing, you just have to click the exit button as the program can't detect if the game has finnished being loaded this way. Patch_using_xcom1fix.zip -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
Winamp? Eh? Why? Windows Media Player is already preinstalled with Windows 2000/XP and is using standard APIs. If you want Winamp support, add it yourself with the included source code instead of flaming anti-Microsoft remarks. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
I have just uploaded a new version. It's been changed to work under Windows 2000. I have tested it myself under Windows 2000 using Windows Media Player version 6.4 However, you will still need to run the game from an NTFS volume. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
It sounds like it might be. I was thinking of doing an update which will allow you to click though the screens at lightning speed and still plays the correct music. When I do this update, I'll program it to not re-try playing the same file if its already detected that X-COM Ufo has already tried to play the same category of music already. In theory it should work, but haven't tested it... so don't know for sure. <{POST_SNAPBACK}> I can hear the music playing fine. The problem is that the music will play for like 1 second or 2 then start over and over again. Is this a problem with it being under Win2k? <{POST_SNAPBACK}> -
Enemy Unknown (ce) Et Version 28/03/2005
SpyMaster replied to max's topic in Xcom 1: Technical Support
Thanks I haven't used XcomUTIL but it should work using a quick change. In the source code, locate 'Private Sub Timer3_Timer'. In the first If statement, insert ' Or True ' just before ' Then ' and simply recompile the application. Just be advised the music will continue to play when you exit the game, so you will need to add something to the program or create a shortcut to 'tskill.exe Launcher' to run after playing to kill the background app. Simple, if geo1.mid attempts to play, it will play GMGEO1.mp3, if it happens a second time, it will play GMGEO3.mp3 instead and keeps toggling. Same if geo2.mid plays, it will toggle between GMGEO2.mp3 and GMGEO4.mp3. I've had to add code in, so that when GMGEO1.mp3 plays to the end, the next track will be GMGEO2.mp3 or GMGEO4.mp3 (depending which last played), at the end of that track it will be GMGEO3.mp3 (because GMGEO1.mp3 played last) etc - the music will always keep playing and toggling, and you won't hear the same track again until all others have played. As there's only one GMTACTIC.MID, it just simply toggles between GMTACTIC.mp3 and GMTACTIC2.mp3. I had to put smart code in to make XCOM play the correct music for end of battle, because in the PC Version of X-Com, it was playing the end game music instead. I did this based on, if the last music which was playing, was a GMTACTIC.mid, it will play GMMARS.mp3 when GMSTORY.mid attemps to play. If you're on the GMGEOx.MID and go for the last mission, when GMMARS.MID attemps to play, it will play GMSTORY.mp3. You might ask, why didn't I just simply rename the files? Well you can't because the game plays GMSTORY.mid when starting up, so it would be incorrect. Well anyways, in the end, it all works pretty nicely. I might make an update in the future if anyone wants it, because I'm clicking happy... I click though the screens at lighting speed, and sometimes the GMDEFEND.mid is playing when I enter the tactical and things like that. I think I can fix most of them logically because if GMTACTIC.MID and GMDEFEND.MID both have the same timestamp, GMTACTIC.MID must be the one that should be playing because its the next one in order (i.e. you will never go from GMTACTIC.MID back to GMDEFEND.MID) -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
In theory it should work, but haven't tested it... so don't know for sure. -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
Yes, I think that might work. Thinking of creating a small D:\ partition? -
Mp3 Music Patch Has Arrived! Updated For Windows 7
SpyMaster replied to SpyMaster's topic in Xcom 1: Technical Support
The patch is using the NTFS date feature (called Last Accessed) to detect the last music file x-com attempts to play. Without NTFS, I don't think it will work as its not a feature of FAT16 or 32.