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what about the ability to export the replay as video? (or post it directly to youtoube) I think it would help to make the game more popular in a short peroid of time
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i would not do anything that allows to see anything during the game.
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Or just play in a windows and observe in a browser what the other player does It would be nice to save the replay to youtube. Like in http://www.frozensynapse.com/ . (also a great turnbased tactical game) It would make the game more popular. Gamers would have more chance to discover the game.
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meodai replied to Kratos's topic in UFO2000 I'd like to help
I have made a JS that works with the actual HTML version. It makes statistics per user more accessible (you can access the profile of each gamer by clicking on them (even in the list where you see who is online)) And it give the palyer ranks. (Based on the original XCom soldier ranks). Maybe we could join this toghether. I am a frontend engineer (Programming Javascript, CSS2, 3 HTML4,5 xml, ActionScript and a little PHP) I am not active on the project but i tried to It was kinda rejected. So i did not continue... (im a little busy, but if I know that it would be used, i would continue...) http://www.xcomufo.com/forums/index.php?showtopic=242034780 -
so its a really strange coincidence I killed his last guy, he posted !!!! and then he his client crashed.. Even if you are right, i think this would be a good fix.
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I dont know how he did it, i was just guessing that he had quit the process, i was aware that you could resign or offer draw, but i did not know that you can quit a running game, without killing the application process. He just posted "!!!!!" in the chat, and like 5 seconds later i got the message __error something opponent__ . But i did not win the game.
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i could not make it somehow i have trouble to install Allegro 4. I give up... if someone makes an executable, im still willing to do a donation to the person who does this.
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Its the second time now i play against a guy, that quit the game (my quitting the application process) because i killed his 3 last guys with one guy. So i did no win the game, even if i killed all his guys. Could you modify the game a little, so you automatically win the game when the last player is killed? The last time this happend, was against the player "mahorka" just like 10minutes ago. PS: shame on you mahorka
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hello i have finally tried to compile it on macos. following the guide here: http://ufopaedia.org/index.php?title=Compi..._OS_X_(UFO2000) I have successfully compiled alegro 5 But when i compiled HawkNL i got error = 1 so i continued anyway when compiling UFO2000 i go a lot of errors a could not find the game after it: make: allegro-config: Command not found g++ -MMD -funsigned-char -Wall -Wno-deprecated-declarations -I src/lua -I src/luasqlite3 -DDEBUGMODE -DUFO_SVNVERSION=\"1154M\" -O2 -pipe -I/usr/X11/include/freetype2 -I/usr/X11/include -DHAVE_FREETYPE -DGLYPH_TARGET=GLYPH_TARGET_ALLEGRO -DGK_NO_LEGACY -DHAVE_PNG -DLINUX -c src/bullet.cpp -o obj/bullet.o In file included from src/stdafx.h:19, from src/bullet.cpp:22: src/jpgalleg/jpgalleg.h:23:21: warning: allegro.h: No such file or directory In file included from src/stdafx.h:20, from src/bullet.cpp:22: src/fpasprite/fpasprite.h:31:2: error: #error Can not define int32 type In file included from src/bullet.cpp:22: src/stdafx.h:37:38: warning: allegro/internal/aintern.h: No such file or directory In file included from src/stdafx.h:19, from src/bullet.cpp:22: src/jpgalleg/jpgalleg.h:68: error: expected initializer before ‘*’ token src/jpgalleg/jpgalleg.h:69: error: expected initializer before ‘*’ token src/jpgalleg/jpgalleg.h:70: error: expected initializer before ‘*’ token src/jpgalleg/jpgalleg.h:71: error: expected initializer before ‘*’ token src/jpgalleg/jpgalleg.h:73: warning: ‘save_jpg’ initialized and declared ‘extern’ src/jpgalleg/jpgalleg.h:73: error: ‘AL_CONST’ was not declared in this scope src/jpgalleg/jpgalleg.h:73: error: ‘BITMAP’ was not declared in this scope src/jpgalleg/jpgalleg.h:73: error: ‘image’ was not declared in this scope src/jpgalleg/jpgalleg.h:73: error: ‘AL_CONST’ was not declared in this scope src/jpgalleg/jpgalleg.h:73: error: initializer expression list treated as compound expression src/jpgalleg/jpgalleg.h:74: warning: ‘save_jpg_ex’ initialized and declared ‘extern’ src/jpgalleg/jpgalleg.h:74: error: ‘AL_CONST’ was not declared in this scope src/jpgalleg/jpgalleg.h:74: error: ‘BITMAP’ was not declared in this scope src/jpgalleg/jpgalleg.h:74: error: ‘image’ was not declared in this scope src/jpgalleg/jpgalleg.h:74: error: ‘AL_CONST’ was not declared in this scope src/jpgalleg/jpgalleg.h:74: error: expected primary-expression before ‘int’ src/jpgalleg/jpgalleg.h:74: error: expected primary-expression before ‘int’ src/jpgalleg/jpgalleg.h:74: error: ‘callback’ was not declared in this scope src/jpgalleg/jpgalleg.h:74: error: expected primary-expression before ‘int’ src/jpgalleg/jpgalleg.h:74: error: initializer expression list treated as compound expression src/jpgalleg/jpgalleg.h:75: error: ‘BITMAP’ has not been declared src/jpgalleg/jpgalleg.h:75: error: ‘AL_CONST’ has not been declared src/jpgalleg/jpgalleg.h:75: error: expected ‘,’ or ‘...’ before ‘*’ token src/jpgalleg/jpgalleg.h:76: error: ‘BITMAP’ has not been declared src/jpgalleg/jpgalleg.h:76: error: ‘AL_CONST’ has not been declared src/jpgalleg/jpgalleg.h:76: error: expected ‘,’ or ‘...’ before ‘*’ token In file included from src/stdafx.h:20, from src/bullet.cpp:22: src/fpasprite/fpasprite.h:34: error: ‘RLE_SPRITE’ does not name a type src/fpasprite/fpasprite.h:46: error: variable or field ‘draw_sprite’ declared void src/fpasprite/fpasprite.h:46: error: ‘BITMAP’ was not declared in this scope src/fpasprite/fpasprite.h:46: error: ‘dst’ was not declared in this scope src/fpasprite/fpasprite.h:46: error: ‘BITMAP’ was not declared in this scope src/fpasprite/fpasprite.h:46: error: ‘src’ was not declared in this scope src/fpasprite/fpasprite.h:46: error: expected primary-expression before ‘int’ src/fpasprite/fpasprite.h:46: error: expected primary-expression before ‘int’ src/fpasprite/fpasprite.h:46: error: expected primary-expression before ‘unsigned’ src/fpasprite/fpasprite.h:52: error: expected constructor, destructor, or type conversion before ‘*’ token src/fpasprite/fpasprite.h:54: error: expected constructor, destructor, or type conversion before ‘*’ token src/fpasprite/fpasprite.h:59: error: variable or field ‘destroy_alpha_sprite’ declared void src/fpasprite/fpasprite.h:59: error: ‘ALPHA_SPRITE’ was not declared in this scope src/fpasprite/fpasprite.h:59: error: ‘spr’ was not declared in this scope src/fpasprite/fpasprite.h:71: error: variable or field ‘draw_alpha_sprite’ declared void src/fpasprite/fpasprite.h:71: error: ‘BITMAP’ was not declared in this scope src/fpasprite/fpasprite.h:71: error: ‘dst’ was not declared in this scope src/fpasprite/fpasprite.h:71: error: ‘ALPHA_SPRITE’ was not declared in this scope src/fpasprite/fpasprite.h:71: error: ‘src’ was not declared in this scope src/fpasprite/fpasprite.h:71: error: expected primary-expression before ‘int’ src/fpasprite/fpasprite.h:71: error: expected primary-expression before ‘int’ src/fpasprite/fpasprite.h:71: error: expected primary-expression before ‘unsigned’ In file included from src/stdafx.h:23, from src/bullet.cpp:22: src/agup/agup.h:16: error: variable or field ‘agup_init’ declared void src/agup/agup.h:16: error: ‘AL_CONST’ was not declared in this scope src/agup/agup.h:18: error: ‘DATAFILE’ has not been declared src/agup/agup.h:19: error: ‘AL_CONST’ does not name a type src/agup/agup.h:21: error: ‘DIALOG’ has not been declared src/agup/agup.h:22: error: ‘DIALOG’ has not been declared src/agup/agup.h:23: error: ‘DIALOG’ has not been declared src/agup/agup.h:24: error: ‘DIALOG’ has not been declared src/agup/agup.h:25: error: ‘DIALOG’ has not been declared src/agup/agup.h:26: error: ‘DIALOG’ has not been declared src/agup/agup.h:27: error: ‘DIALOG’ has not been declared src/agup/agup.h:28: error: ‘DIALOG’ has not been declared src/agup/agup.h:29: error: ‘DIALOG’ has not been declared src/agup/agup.h:30: error: ‘DIALOG’ has not been declared src/agup/agup.h:31: error: ‘DIALOG’ has not been declared src/agup/agup.h:32: error: ‘DIALOG’ has not been declared src/agup/agup.h:33: error: ‘DIALOG’ has not been declared src/agup/agup.h:34: error: ‘DIALOG’ has not been declared src/agup/agup.h:35: error: ‘DIALOG’ has not been declared src/agup/agup.h:36: error: ‘DIALOG’ has not been declared src/agup/agup.h:37: error: ‘DIALOG’ has not been declared src/agup/agup.h:38: error: ‘DIALOG’ has not been declared src/agup/agup.h:40: error: ‘AL_CONST’ does not name a type src/agup/agup.h:41: error: ‘AL_CONST’ does not name a type src/agup/agup.h:42: error: ‘AL_CONST’ does not name a type src/agup/agup.h:43: error: ‘AL_CONST’ does not name a type src/agup/agup.h:44: error: ‘AL_CONST’ does not name a type src/agup/agup.h:45: error: ‘AL_CONST’ does not name a type src/agup/agup.h:46: error: ‘AL_CONST’ does not name a type In file included from src/bullet.cpp:24: src/global.h: In function ‘void PersistWriteBinary(persist::Engine&, TYPE&)’: src/global.h:164: error: there are no arguments to ‘ASSERT’ that depend on a template parameter, so a declaration of ‘ASSERT’ must be available src/global.h:164: error: (if you use ‘-fpermissive’, G++ will accept your code, but allowing the use of an undeclared name is deprecated) src/global.h: In function ‘void PersistReadBinary(persist::Engine&, TYPE&)’: src/global.h:179: error: there are no arguments to ‘ASSERT’ that depend on a template parameter, so a declaration of ‘ASSERT’ must be available src/global.h: At global scope: src/global.h:347: error: expected initializer before ‘*’ token In file included from src/bullet.cpp:25: src/bullet.h:57: error: ‘ALPHA_SPRITE’ was not declared in this scope src/bullet.h:57: error: template argument 1 is invalid src/bullet.h:57: error: template argument 2 is invalid In file included from src/video.h:24, from src/bullet.cpp:26: src/font.h:24: error: expected initializer before ‘*’ token src/font.h:25: error: expected initializer before ‘*’ token src/font.h:26: error: expected initializer before ‘*’ token src/font.h:34: error: variable or field ‘printsmall_x’ declared void src/font.h:34: error: ‘BITMAP’ was not declared in this scope src/font.h:34: error: ‘bmp’ was not declared in this scope src/font.h:34: error: expected primary-expression before ‘int’ src/font.h:34: error: expected primary-expression before ‘int’ src/font.h:34: error: expected primary-expression before ‘int’ src/font.h:34: error: expected primary-expression before ‘int’ src/font.h:35: error: variable or field ‘printsmall_center_x’ declared void src/font.h:35: error: ‘BITMAP’ was not declared in this scope src/font.h:35: error: ‘bmp’ was not declared in this scope src/font.h:35: error: expected primary-expression before ‘int’ src/font.h:35: error: expected primary-expression before ‘int’ src/font.h:35: error: expected primary-expression before ‘int’ src/font.h:35: error: expected primary-expression before ‘int’ src/font.h:36: error: variable or field ‘printsmall_center_back_x’ declared void src/font.h:36: error: ‘BITMAP’ was not declared in this scope src/font.h:36: error: ‘bmp’ was not declared in this scope src/font.h:36: error: expected primary-expression before ‘int’ src/font.h:36: error: expected primary-expression before ‘int’ src/font.h:36: error: expected primary-expression before ‘int’ src/font.h:36: error: expected primary-expression before ‘int’ src/font.h:36: error: expected primary-expression before ‘int’ In file included from src/bullet.cpp:26: src/video.h:26: error: expected initializer before ‘*’ token src/video.h:28: error: expected initializer before ‘*’ token src/video.h:29: error: ‘ALPHA_SPRITE’ was not declared in this scope src/video.h:29: error: template argument 1 is invalid src/video.h:29: error: template argument 2 is invalid src/video.h:29: error: invalid type in declaration before ‘;’ token src/video.h:38: error: variable or field ‘set_mouse_alpha_sprite’ declared void src/video.h:38: error: ‘ALPHA_SPRITE’ was not declared in this scope src/video.h:38: error: ‘spr’ was not declared in this scope src/video.h:48: error: expected constructor, destructor, or type conversion before ‘*’ token In file included from src/bullet.cpp:27: src/sound.h:129: error: ‘SAMPLE’ was not declared in this scope src/sound.h:129: error: template argument 1 is invalid src/sound.h:129: error: template argument 2 is invalid src/sound.h:143: error: ‘SAMPLE’ has not been declared src/sound.h:149: error: expected constructor, destructor, or type conversion before ‘*’ token src/sound.h:150: error: expected constructor, destructor, or type conversion before ‘*’ token In file included from src/place.h:24, from src/cell.h:26, from src/map.h:26, from src/bullet.cpp:28: src/item.h:64: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:64: error: expected ‘;’ before ‘*’ token src/item.h:65: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:65: error: expected ‘;’ before ‘*’ token src/item.h:66: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:66: error: expected ‘;’ before ‘*’ token src/item.h:69: error: ISO C++ forbids declaration of ‘SAMPLE’ with no type src/item.h:69: error: expected ‘;’ before ‘*’ token src/item.h:85: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:85: error: expected ‘;’ before ‘*’ token src/item.h:86: error: ISO C++ forbids declaration of ‘SAMPLE’ with no type src/item.h:86: error: expected ‘;’ before ‘*’ token src/item.h:160: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:160: error: expected ‘;’ before ‘*’ token src/item.h:161: error: expected `;' before ‘ALPHA_SPRITE’ src/item.h:161: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:161: error: expected ‘;’ before ‘*’ token src/item.h:162: error: expected `;' before ‘ALPHA_SPRITE’ src/item.h:162: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/item.h:162: error: expected ‘;’ before ‘*’ token src/item.h:163: error: expected `;' before ‘int’ src/item.h:249: error: ‘BITMAP’ has not been declared src/item.h: In member function ‘int Item::cliptype()’: src/item.h:209: error: ‘ASSERT’ was not declared in this scope src/item.h: In static member function ‘static void Item::obdata_play_sound_sample(int)’: src/item.h:222: error: ‘SAMPLE’ was not declared in this scope src/item.h:222: error: ‘sample’ was not declared in this scope src/item.h:222: error: ‘obdata_get_sound_sample’ was not declared in this scope src/item.h:224: error: ‘play_sample’ was not declared in this scope src/item.h: In member function ‘void Item::play_sound()’: src/item.h:232: error: ‘m_sound_sample’ was not declared in this scope src/item.h:233: error: ‘play_sample’ was not declared in this scope In file included from src/cell.h:26, from src/map.h:26, from src/bullet.cpp:28: src/place.h: At global scope: src/place.h:56: error: ‘BITMAP’ has not been declared src/place.h:100: error: ‘BITMAP’ has not been declared In file included from src/soldier.h:24, from src/cell.h:27, from src/map.h:26, from src/bullet.cpp:28: src/pck.h:26: error: expected constructor, destructor, or type conversion before ‘*’ token src/pck.h:27: error: expected constructor, destructor, or type conversion before ‘*’ token src/pck.h:28: error: expected constructor, destructor, or type conversion before ‘*’ token src/pck.h:39: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/pck.h:39: error: ‘ALPHA_SPRITE’ is neither function nor member function; cannot be declared friend src/pck.h:39: error: expected ‘;’ before ‘*’ token src/pck.h:41: error: ‘ALPHA_SPRITE’ was not declared in this scope src/pck.h:41: error: template argument 1 is invalid src/pck.h:41: error: template argument 2 is invalid src/pck.h:47: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/pck.h:47: error: expected ‘;’ before ‘*’ token src/pck.h:57: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/pck.h:57: error: expected ‘;’ before ‘*’ token src/pck.h:63: error: expected `;' before ‘int’ src/pck.h:65: error: ‘ALPHA_SPRITE’ has not been declared src/pck.h:66: error: ‘BITMAP’ has not been declared src/pck.h:66: error: ‘ALPHA_SPRITE’ has not been declared src/pck.h:67: error: ‘BITMAP’ has not been declared In file included from src/soldier.h:25, from src/cell.h:27, from src/map.h:26, from src/bullet.cpp:28: src/spk.h:30: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/spk.h:30: error: expected ‘;’ before ‘*’ token src/spk.h:38: error: ‘BITMAP’ has not been declared src/spk.h:39: error: ‘BITMAP’ has not been declared src/spk.h:40: error: ‘BITMAP’ has not been declared src/spk.h:42: error: ‘BITMAP’ has not been declared In file included from src/soldier.h:29, from src/cell.h:27, from src/map.h:26, from src/bullet.cpp:28: src/skin.h:65: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/skin.h:65: error: expected ‘;’ before ‘*’ token src/skin.h:72: error: ‘BITMAP’ has not been declared In file included from src/cell.h:27, from src/map.h:26, from src/bullet.cpp:28: src/soldier.h:232: error: ‘BITMAP’ has not been declared src/soldier.h:235: error: ‘BITMAP’ has not been declared src/soldier.h:238: error: ‘BITMAP’ has not been declared src/soldier.h:431: error: ‘BITMAP’ has not been declared src/soldier.h: In member function ‘Item* Soldier::item(int)’: src/soldier.h:389: error: ‘ASSERT’ was not declared in this scope src/soldier.h: In member function ‘Item* Soldier::item(int, int, int)’: src/soldier.h:397: error: ‘ASSERT’ was not declared in this scope src/soldier.h: In member function ‘Item* Soldier::getitem(int, int, int)’: src/soldier.h:405: error: ‘ASSERT’ was not declared in this scope src/soldier.h: In member function ‘int Soldier::putitem(Item*, int, int, int)’: src/soldier.h:412: error: ‘ASSERT’ was not declared in this scope src/soldier.h: In member function ‘Place* Soldier::place(int)’: src/soldier.h:424: error: ‘ASSERT’ was not declared in this scope In file included from src/map.h:27, from src/bullet.cpp:28: src/terrapck.h: At global scope: src/terrapck.h:136: error: ISO C++ forbids declaration of ‘ALPHA_SPRITE’ with no type src/terrapck.h:136: error: expected ‘;’ before ‘*’ token src/terrapck.h:137: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/terrapck.h:137: error: expected ‘;’ before ‘*’ token In file included from src/map.h:29, from src/bullet.cpp:28: src/platoon.h: In member function ‘int Platoon::num_of_men()’: src/platoon.h:102: error: ‘ASSERT’ was not declared in this scope In file included from src/minimap.h:25, from src/map.h:30, from src/bullet.cpp:28: src/wind.h: At global scope: src/wind.h:44: error: ‘BITMAP’ has not been declared src/wind.h:46: error: ‘BITMAP’ has not been declared src/wind.h:57: error: ‘BITMAP’ has not been declared src/wind.h:77: error: ISO C++ forbids declaration of ‘FONT’ with no type src/wind.h:77: error: expected ‘;’ before ‘*’ token src/wind.h:84: error: ‘FONT’ has not been declared src/wind.h:87: error: ‘BITMAP’ has not been declared src/wind.h:84: error: ‘g_console_font’ was not declared in this scope src/wind.h:114: error: ISO C++ forbids declaration of ‘FONT’ with no type src/wind.h:114: error: expected ‘;’ before ‘*’ token src/wind.h:115: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/wind.h:115: error: expected ‘;’ before ‘*’ token src/wind.h:118: error: ‘BITMAP’ has not been declared src/wind.h:119: error: ‘FONT’ has not been declared src/wind.h:122: error: ‘BITMAP’ has not been declared src/wind.h:123: error: ‘BITMAP’ has not been declared src/wind.h:119: error: ‘g_console_font’ was not declared in this scope In file included from src/map.h:30, from src/bullet.cpp:28: src/minimap.h:50: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/minimap.h:50: error: expected ‘;’ before ‘*’ token src/minimap.h:51: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/minimap.h:51: error: expected ‘;’ before ‘*’ token src/minimap.h:52: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/minimap.h:52: error: expected ‘;’ before ‘*’ token src/minimap.h:55: error: ‘BITMAP’ has not been declared src/minimap.h:61: error: ‘BITMAP’ has not been declared src/minimap.h:62: error: ‘BITMAP’ has not been declared src/minimap.h:70: error: ‘BITMAP’ has not been declared src/minimap.h:113: error: ‘BITMAP’ has not been declared src/minimap.h:115: error: ‘BITMAP’ has not been declared src/minimap.h: In member function ‘void MinimapArea::show_time_left(int*, int, int, int)’: src/minimap.h:80: error: ‘font’ was not declared in this scope src/minimap.h:80: error: ‘text_height’ was not declared in this scope src/minimap.h:81: error: ‘rectfill’ was not declared in this scope src/minimap.h:86: error: ‘text_mode’ was not declared in this scope src/minimap.h:91: error: ‘textprintf_centre’ was not declared in this scope In file included from src/bullet.cpp:28: src/map.h: In function ‘int DIR_REVERSE(int)’: src/map.h:72: error: ‘ASSERT’ was not declared in this scope src/map.h: In function ‘int DIR_DIAGONAL(int)’: src/map.h:82: error: ‘ASSERT’ was not declared in this scope src/map.h: At global scope: src/map.h:137: error: ‘ALPHA_SPRITE’ was not declared in this scope src/map.h:137: error: template argument 1 is invalid src/map.h:137: error: template argument 2 is invalid src/map.h:138: error: ‘ALPHA_SPRITE’ was not declared in this scope src/map.h:138: error: template argument 1 is invalid src/map.h:138: error: template argument 2 is invalid src/map.h:139: error: ‘ALPHA_SPRITE’ was not declared in this scope src/map.h:139: error: template argument 1 is invalid src/map.h:139: error: template argument 2 is invalid src/map.h:159: error: ‘ALPHA_SPRITE’ has not been declared src/map.h:160: error: ‘BITMAP’ has not been declared src/map.h:164: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/map.h:164: error: expected ‘;’ before ‘*’ token src/map.h:208: error: ISO C++ forbids declaration of ‘BITMAP’ with no type src/map.h:208: error: expected ‘;’ before ‘*’ token src/map.h: In member function ‘MCD* Map::mcd(int, int, int, int)’: src/map.h:252: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘Cell* Map::cell(int, int, int)’: src/map.h:261: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘Place* Map::place(int, int, int)’: src/map.h:270: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘Soldier* Map::man(int, int, int)’: src/map.h:279: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘void Map::set_man(int, int, int, Soldier*)’: src/map.h:294: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘void Map::center(Soldier*)’: src/map.h:367: error: ‘ASSERT’ was not declared in this scope src/map.h: In member function ‘pathfinding_info* Pathfinding::pf_info(int, int, int)’: src/map.h:438: error: ‘ASSERT’ was not declared in this scope In file included from src/bullet.cpp:33: src/script_api.h: At global scope: src/script_api.h:57: error: expected constructor, destructor, or type conversion before ‘*’ token src/script_api.h:58: error: ‘ALPHA_SPRITE’ was not declared in this scope src/script_api.h:58: error: template argument 1 is invalid src/script_api.h:58: error: template argument 2 is invalid src/script_api.h:58: error: invalid type in declaration before ‘;’ token src/bullet.cpp:37: error: ‘ALPHA_SPRITE’ was not declared in this scope src/bullet.cpp:37: error: template argument 1 is invalid src/bullet.cpp:37: error: template argument 2 is invalid src/bullet.cpp:37: error: invalid type in declaration before ‘,’ token src/bullet.cpp: In constructor ‘Bullet::Bullet(Soldier*)’: src/bullet.cpp:48: error: request for member ‘empty’ in ‘Bullet::hit_bullet’, which is of non-class type ‘int’ src/bullet.cpp:50: error: request for member ‘empty’ in ‘Bullet::hit_laser’, which is of non-class type ‘int’ src/bullet.cpp:52: error: request for member ‘empty’ in ‘Bullet::hit_plasma’, which is of non-class type ‘int’ src/bullet.cpp:54: error: request for member ‘empty’ in ‘Bullet::hit_punch’, which is of non-class type ‘int’ src/bullet.cpp: In member function ‘void Bullet::draw_bullet_trace(int, int)’: src/bullet.cpp:409: error: ‘screen2’ was not declared in this scope src/bullet.cpp:409: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:413: error: ‘ALPHA_SPRITE’ was not declared in this scope src/bullet.cpp:413: error: ‘trail_frame’ was not declared in this scope src/bullet.cpp:413: error: ‘obdata_get_bitmap’ is not a member of ‘Item’ src/bullet.cpp:419: error: ‘screen2’ was not declared in this scope src/bullet.cpp:419: error: ‘draw_alpha_sprite’ was not declared in this scope src/bullet.cpp: In member function ‘void Bullet::draw()’: src/bullet.cpp:447: error: ‘screen2’ was not declared in this scope src/bullet.cpp:447: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:448: error: ‘circle’ was not declared in this scope src/bullet.cpp:456: error: ‘screen2’ was not declared in this scope src/bullet.cpp:456: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:457: error: ‘circle’ was not declared in this scope src/bullet.cpp:492: error: ‘getr’ was not declared in this scope src/bullet.cpp:492: error: ‘getg’ was not declared in this scope src/bullet.cpp:492: error: ‘getb’ was not declared in this scope src/bullet.cpp:492: error: ‘makecol’ was not declared in this scope src/bullet.cpp:493: error: ‘screen2’ was not declared in this scope src/bullet.cpp:493: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:495: error: ‘screen2’ was not declared in this scope src/bullet.cpp:495: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:507: error: ‘class Item’ has no member named ‘obdata_pMap’ src/bullet.cpp:513: error: ‘screen2’ was not declared in this scope src/bullet.cpp:513: error: ‘putpixel’ was not declared in this scope src/bullet.cpp:529: error: ‘line’ was not declared in this scope src/bullet.cpp:559: error: ‘ALPHA_SPRITE’ was not declared in this scope src/bullet.cpp:559: error: ‘hit_frame’ was not declared in this scope src/bullet.cpp:559: error: ‘obdata_get_bitmap’ is not a member of ‘Item’ src/bullet.cpp:561: error: ‘draw_alpha_sprite’ was not declared in this scope src/bullet.cpp:562: error: ‘obdata_get_bitmap’ is not a member of ‘Item’ src/bullet.cpp:563: error: ‘default_frame’ was not declared in this scope src/bullet.cpp:566: error: request for member ‘size’ in ‘Bullet::hit_punch’, which is of non-class type ‘int’ src/bullet.cpp:567: error: invalid types ‘int[int]’ for array subscript src/bullet.cpp:572: error: request for member ‘size’ in ‘Bullet::hit_laser’, which is of non-class type ‘int’ src/bullet.cpp:573: error: invalid types ‘int[int]’ for array subscript src/bullet.cpp:577: error: request for member ‘size’ in ‘Bullet::hit_plasma’, which is of non-class type ‘int’ src/bullet.cpp:578: error: invalid types ‘int[int]’ for array subscript src/bullet.cpp:582: error: request for member ‘size’ in ‘Bullet::hit_bullet’, which is of non-class type ‘int’ src/bullet.cpp:583: error: invalid types ‘int[int]’ for array subscript src/bullet.cpp:589: error: ‘draw_alpha_sprite’ was not declared in this scope src/bullet.cpp: At global scope: src/bullet.cpp:597: error: variable or field ‘dotted_line_proc’ declared void src/bullet.cpp:597: error: ‘BITMAP’ was not declared in this scope src/bullet.cpp:597: error: ‘bmp’ was not declared in this scope src/bullet.cpp:597: error: expected primary-expression before ‘int’ src/bullet.cpp:597: error: expected primary-expression before ‘int’ src/bullet.cpp:597: error: expected primary-expression before ‘int’ src/bullet.cpp: In member function ‘void Bullet::showline(int, int, int, int, int, int)’: src/bullet.cpp:650: error: ‘screen2’ was not declared in this scope src/bullet.cpp:650: error: ‘dotted_line_proc’ was not declared in this scope src/bullet.cpp:650: error: ‘do_line’ was not declared in this scope src/bullet.cpp: In member function ‘void Bullet::showthrow(int, int, int, int, int, int)’: src/bullet.cpp:674: error: ‘makecol’ was not declared in this scope src/bullet.cpp:718: error: ‘screen2’ was not declared in this scope src/bullet.cpp:718: error: ‘circle’ was not declared in this scope src/bullet.cpp:720: error: ‘screen2’ was not declared in this scope src/bullet.cpp:720: error: ‘putpixel’ was not declared in this scope src/global.h: In function ‘void PersistWriteBinary(persist::Engine&, TYPE&) [with TYPE = const Bullet]’: src/bullet.cpp:852: instantiated from here src/global.h:164: error: ‘ASSERT’ was not declared in this scope src/global.h: In function ‘void PersistReadBinary(persist::Engine&, TYPE&) [with TYPE = Bullet]’: src/bullet.cpp:861: instantiated from here src/global.h:179: error: ‘ASSERT’ was not declared in this scope make: *** [obj/bullet.o] Error 1 the first error is: "make: allegro-config: Command not found" do i need an other version of allegro? What did i wrong? PS: I'm at the point i would even pay any of you guys for doing a Mac Version i just can install and play.
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Force update when connecting to the Official UFO2000 server
meodai replied to meodai's topic in UFO2000 Suggestions
hmmm. Sad. For now i can understand but once the project is out of beta i think it would be a good thing for the official server only of course. Because its annoying to have to switch version just because people prefer to play with an old version for some reason. -
I have 3 versions of UFO2000 installed so i can play against everyone. I think it would be good to tell the user when he is connection on the official server to update his version of ufo to the last available one. Would this cause any trouble? Now it is very complicated the program just tells you that your version is not compatible with the version of the other client.
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if animation is possible on the home screen. A little intro animation that shows the menu would be great! here some frame per frame animations i did to give you an idea: http://www.meodai.ch/biuderchischtae/images/ani_x/ http://www.meodai.ch/biuderchischtae/images/ani_out/
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Thats why i just gonna finish all interfaces, before i deliver them to you. So you have something consistent. I also gonna deliver you all the source files, so if i die or i lose my interest on this project. You are not stuck with something you have no control over. (I deliver you Photoshop files, and separate PNG's of the different elements) You can't be sure that my logo fits better until i deliver you new interfaces for the game. But for now you can just put it next to the existing ingame command menu and see for your self. I have a strong commitment to work on the ufo2000 UI. But anyone can say that, so i just gonna prove it by finishing what i have started and deliver you all the screens at once. But i really want to keep the drawings that are already done, to respect the people who did them and because i like them. I think they could be well integrated. It would be very kind of you if you could provide me the original files, or the nude drawings (without any interface on it) An other question: Can i animate some stuff in the menu? Hover on UI Buttons for example? Or does anything need to be static?