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XCOMUFO & Xenocide

Polarbear

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  1. BTW, that sounds interesting. Actually I sold them because they have been too slow to catch anything lately. I equipped my last interceptor with plasma, but it didn't have a chance to use it... the ufos are just too fast. I just had to build that Firestorm. And with it, an interceptor is just an unnecessary expense. Well, for me it is
  2. Thanks for your advice, both of you :wink1: So I went on as you suggested. With the battleship I wasn't too lucky: only 50 Elerium (it's better than nothing tho), captured a leader (tho I'm unsure how) and got blaster lauchers with ammo. (About bases: my second base is under construction, the hangar is not ready yet, so I didn't buy any interceptors.) But 3 days after the battleship mission, I detected a large ufo. Followed it with my skyranger (at the end I lost track, so had to take a guess on where it landed), and I got lucky. I didn't find the ufo, but found an alien base instead . Just perfect to get enough score for the remaining 4-5 days. It was a snakeman base, it was quite easy, and I got 150 units of Elerium at the end of mission So it was definitely worth not to reload the game, though not the way I expected Thanks again for your help
  3. Hello all! I've registered just a couple of days ago, and let me tell you, your community is just great I'm glad I've found ppl who are still being active fans and players of my old favourite game So where were I? Oh, the question. I'm quite early in the game. I've just sold my interceptors (well, should I say I quit renting them?) since they can't catch anything any longer and my firestorm has been completed a couple of weeks ago. It's equipped with avalanche and plasma cannon. Last night I detected a very large ufo (so a battleship, tho I don't have Hyperwave yet). I knew I shouldn't be doing it, but I was curious, so I made a savegame and went for it to see how long does my only Firestorm last against the kingtiger of ufos. My craft was taking damage really fast (no surprise), but at the end it slowed down. When the battle ended I thought I lost my FS, since it was all red, but no! The battleship was down and my FS emerged with 99% (!) of damage. That's bad, since repairs will take a painful amount of time (pleae note, this my only fighter craft ATM), tho I could use some Elerium (the battleship has 4 power sources, so I'm hoping for at least one undamaged) and I have yet to capture a commander, so... If I leave the game as it is, I won't have a fighter craft for about a week (well a bit more. I know repairs could take even longer, but my avanger is the making and will be ready in 8 days ). Or I could reload my previous save and leave the battleship be. What would you do?
  4. I think I've found the source of the problem. The game seems to force a refresh rate of 60Hz. That's not good for those ppl (incl. me) still using CRTs. Is it possible to adjust refresh rate with a reg file or something?
  5. Thank you for your quick reply. Now I see! One more question. Is it enough if the game itself is on an NTFS partition, but Windows and its system files are on FAT32?
  6. Hmm Your patch doesn't seem to work for me, I did as you told above, but now I'm not having music at all in the game. Edit: Rereading your post, I've found 2 interestings spots. So what's the deal with NTFS? I'm trying to avoid using it all the time, since linux doesn't like it. Could this be the problem? My WMP is v9, tho I don't usually use it, it's not my default music/video player application.
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