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XCOMUFO & Xenocide

Darkhomb

Xenocide Artwork Department
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About Darkhomb

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  1. I haven't checked if its enabled, but can you throw a captcha on there? (Yes I know it was Jan, I've been gone. Doesn't mean we can't keep the forum updated)
  2. I used to have a fbx converter, I'll have to try and find it (Not sure what it will mess up). Very detailed work. I like it alot. Did you do these for another project?
  3. Yup, we are always watching, its just we are a busy group. I don't have time to check this everyday anymore. However they are correct and saying we cannot use icons. If people want to use the inventorysprite.png you provided that is fine. In game however we have to use 3d. The inventorysprite is only 1 aspect of using the model for the equip soldier screen.
  4. I was trying to check out how the new sprite looks that I was working on in equip soldier and I get an error clicking on soldiers in the menu. --------------------------- Assertion Failed: Abort=Quit, Retry=Debug, Ignore=Continue --------------------------- at SoldiersListScreen.AddStatistic(Combatant combatant, Statistic s) F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\SoldiersListScreen.cs(254) at SoldiersListScreen.PopulateAttributes() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\SoldiersListScreen.cs(190) at SoldiersListScreen.PopulateSoldierDetailPanel() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\SoldiersListScreen.cs(152) at SoldiersListScreen.InitializeSoldierDetailPanel() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\SoldiersListScreen.cs(102) at SoldiersListScreen.CreateCeguiWidgets() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\SoldiersListScreen.cs(83) at Frame.Show() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\Frame.cs(109) at ScreenManager.SwapScreens() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\ScreenManager.cs(141) at ScreenManager.Update(GameTime gameTime) F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\UI\Screens\ScreenManager.cs(217) at Xenocide.Update(GameTime gameTime) F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\Xenocide.cs(243) at Game.Tick() at Game.HostIdle(Object sender, EventArgs e) at GameHost.OnIdle() at WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int 32 grfidlef) at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.F PushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Application.Run(Form mainForm) at WindowsGameHost.Run() at Game.Run() at Program.Main() F:\SVNs\Xenocide SVN\XenoXNA\Xenocide\Source\Program.cs(52) --------------------------- Abort Retry Ignore ---------------------------
  5. Hello Fox!, Sorry, Been very busy at work lately and don't look around too often, Thanks for adding it to the sprite. Could you post detailed renders of the combat armor. front side, etc. This will allow us to give you proper feedback. Edit - Reminds me I need to remake the sprite to use exact lines. Clean it up a little bit.
  6. Very cool, Glad you started working on PX some more
  7. In the SVN we have the old Maya unconverted file. So atleast we have something, Will have to reconvert it and remap it.
  8. Well I got a reply back, looks like his files are lost for ever on a bad hard drive. I wasn't too worried about the skin but the model isn't in the SVN so i hope we can find a copy of that somewhere.
  9. I won't be able to test this for a while, but I do plan to do a format/ reinstall in a month or so and can try then. I don't see this as a huge problem as it works in admin mode.
  10. I understood, it was funny, I was just explaining myself
  11. I was at work and didn't have time to look, I couldn't remember how to spell Shinzon's name
  12. Well if you look at the 2 models, Access Lift and Lab, they each have their own label and color. I can't remember the standard off the top of my head - blue Science related etc. But I'd leave the red and just change it to Missile Lvl1. As for the Access lift, I have the texture but do not have the model. I will message the creator to see if they can send it to me. If you want to throw normal?s on it, by all means It?s just nice to have someone texturing again.
  13. Looking good, 2 Things, First, are the outside walls missing? Or did you hide them to show. I'll try and open the regular to look at it tomorrow. Second, if they are there we have a almost standard image for the outside look. Which you can glance at here http://projectxenocide.com/images/geoscape...oratory-800.jpg and here http://www.xcomufo.com/forums/index.php?ac...ost&id=9174 I will locate the texture and post tomorrow. Edit - Just checked the MAX, it is there so I am just guessing you hide it. Edit 2- Here is the texture you can look at, Again I'm only talking about the outside wall. http://www.xcomufo.com/forums/index.php?ac...ost&id=9770
  14. Sorry must have read that wrong. I am not sure, As it works fine for me. Do we have any details about what build this is? Who compiled it? You said installation directory. So this is a build thats been packaged. Can you give me the link? I run stright from compiling. Maybe that is the problem of how its installed.
  15. Very nice, you are welcome to post progress here if you would like. http://www.xcomufo.com/forums/index.php?sh...0&start=450
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