AVE
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TB games<br />Perl programming<br />modification of game structures
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No time, sorry. Anyone interested in sourcecode? Delphi7, very few comments.
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Real life issues. I WILL continue to work on this project when I have more time, I promise! May be in the last half of the next month...
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A note for programmers: You are using Lua guys, are you? So, if it is true, my idea will make a nice add-on to all CTD work. Idea: Make text in X-Net dependable on research done. Hmm, short description, not understandable... All right, how should I put it... You research live Grays, have X-Net description (short for the moment). But when you capture more Gray species (Medic, Navigator), you know about it a bit more. Not about profession I mean, but about a whole race. Something like that: CTD text for Grays race..... Starting.... Some general info... [luascript] entry=GetResearchEntryByName('Grays Medic'); if entry.Researched=1 then AddTextToDisplay(' Here goes information specific for medics, ie, you cannot get that info from researching plain Gray soldier, he does not know much about his race. But medic knows more. A lot. '); end; [/luascript] [some more...] [and even more...] End of CTD text... But you will need research entries LUAified... Details can be supplied if interested. I have stumbled across this idea while reading CTD texts. And discussions like that: Scientists just do not know about that yet! They have not researched it! Remove that and try something else. So, why try something else if you can see it when you researched it? EDIT: Ah, nice description for this idea: Dynamically composed X-Net text dependable on research already done by player.
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Use some sort of DIFF tool. Also AFAIK patches are accepted as diffs, right? Anybody from programming dept, answer, please!
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OK, agreed. Combobox for manufacturer will be added too, it is not so difficult as it seems at first sight. Savegame? I'm editing ufo2p.exe Hmm... For some craft it IS incorrect, can't say more about it. OK, will be enabled in next release for craft from police hovercar till griffon. Don't forget to say which values are incorrect then, OK? The list for manufacturing is pretty much filled. Actually you can add new item to manufacture only by REPLACING one of the items in list. So, if it is enough, I'll think about it.
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Most of the values that are displayed in read-only mode (ie no edit fields) because changing them I fear have no effect in game. Manufacturer is the one. Also I was too lazy to add combobox for it. But ECM (chance-to-hit) value unchangeable... Its a bug, of course. Forgot to add edit field. Will fix soon, thanks.
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Yes, I have read several XCom fanfics, and almost all writes about a (mostly) impenetrable shield (half a sphere) that aliens set over a crash/landing site. It also completely obscures the landing site from satellite/aero photos. It is set in the middle of the crash/landing, while in the air, and then UFO lands. So for XCom commanders it is impossible to say where UFO is and where to land. It could be ever possible to land on UFO directly, crashing on the way (truly unlucky landing). Also, only XCom craft is able to penetrate this shield. That's why there are no reaction from the army of the country, where UFO crash/lands. EDIT: And it is one of the possible explanations of battlescape being limited in size - this is the size of the shield that aliens set, ie small/scout ufo power generator is weak - so the shield is small & the size of battlescape is small also.
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Ouch. Why Apoc programmers don't make all data unified for all craft equipment (a common struct or such else)? And why they don't make them all fit into one large chunk of data? Piece here, piece there... It would be much easy to make an editor in such a way... Anyway, thanks for the info. Also, some bugs were found, will be updated when I'll add more of the equipment editing.
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PM me you sound config (Card name (SB compatible?), IO port, IRQ,DMA), I'll PM you the sound.cfg No, defaults can be seen in sound\soun.cfg Its hex values for (Card, IO port, IRQ?, DMA?). No sound is -m -skipintro switches.
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First, this message is not about WHY aliens are attacking us, it is why they are attacking us with so small efforts. Second, sorry for possible mistakes, as English is not my native language. It seems that all of you are missing at least 2 other hypotheses about why aliens are attacking us with so small efforts. Aliens are more advanced that we are (they come to us from other stars, right? And interstellar travel means a huge distance in scientific comparison). So why they aren't using all their sophisticated equipment to completely crush us in a single blow? Two reasons spring to mind: First. Warrior ethics (or codex, or such else). Imagine you are a Special Force full trained guy who knows that he can fight easily with 10-20 untrained man by using firearms, tanks, etc. This is not fun, and no honor to win in such a way. So you step out of you tank, throw away you machinegun, wear only light kevlar suit (not the advanced one!), restrict yourself to only using a knife and a pistol and so on. This is downright evil, but it can be true, right? Another reason. Quick science boost to become another interstellar race. Just sharing a tech would easily lead to shock (why research anything that is already known to Elders? Hands up, quick collapse). But war trophies can lead to much quicker adaptation (we paid for this knowledge by blood of our soldiers, and such else...) and after a "defeat" of aliens we, using captured tech, can easily expand in other science areas. Viola, another race capable of interstellar travel. As for the fact that we would be angry for them, consider using biorobots that are in no way match alien appearance. This is much more evil that first hypothesis, but it also can be true.
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P2P is traffic-hungry and time-consuming. It is dialup killer(by monthly bills ). So search sites like TheUnderdogs for CD-Rip. It is legal, and takes MUCH less time and traffic. Or first try to run the game directly. Many games work this way... Settlers1-2, Ascendancy, Panzer General. Some of them need small enhancements like mouse2k. [Off]What ffs mean?[/Off]
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Yeah, and because in Russia we can't get a version other than pirated BETA (yes, I know that sites like Ebay exist!), TheUnderdogs helps much. And it is about 66 Mb total. And returning to the topic: You can try the VMware solution. Many games work for me that way.
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Also, Xcom3 from TheUnderdogs works just fine (for me that is!) in 900Mhz Celeron on XPsp1. But I use the -m -skipintro switches and mouse speedup program.
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It runs just fine on my 900Mhz Celeron on XPsp1. I disabled sound, used mouse speedup program (game downloaded from theunderdogs). Try to run it on VMware.