This project has always come along in stops and starts. Major problems have been migration from reliance on the original XCom - which is now available almost exclusively through steam (and has, as such, been taken down from various hosting sites) - we've always been working on a mix of the archaic mid-90s code of the original game and the current mid-late 00s code of the product. Plus the coders are very fluid - I'm not even sure the original UFO2k programmers are still about. Plus there's always the open-source problem, as developers come and go as they please. The codebase is hugely complicated as it's been in development for roughly a decade. However, somewhat amazingly, it's kept going, on and off, for this long. So I don't think it'll die out just yet. Just have patience.