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XCOMUFO & Xenocide

Blood Angel

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  1. When I was a kid I made noise about writing a manual. That would have been about 4-5 years ago. Now I'm approaching 21, and the second year of my Computer Science degree, so I suppose I could be counted upon to poke my nose through the project now and again.
  2. This project has always come along in stops and starts. Major problems have been migration from reliance on the original XCom - which is now available almost exclusively through steam (and has, as such, been taken down from various hosting sites) - we've always been working on a mix of the archaic mid-90s code of the original game and the current mid-late 00s code of the product. Plus the coders are very fluid - I'm not even sure the original UFO2k programmers are still about. Plus there's always the open-source problem, as developers come and go as they please. The codebase is hugely complicated as it's been in development for roughly a decade. However, somewhat amazingly, it's kept going, on and off, for this long. So I don't think it'll die out just yet. Just have patience.
  3. If I could compile the code I wouldn't have a problem, would I?
  4. Mapview is no longer available from DaiShiva's website, and the sourceforge link is only the uncompiled source code. Where can I find a compiled version?
  5. Holy crap. That's pretty. How does it function in-game, merely as a homing rocket launcher?
  6. Well I figured half the reason was due to the fact that the actual codebase was indecipherable to all except those who have since moved on. I guess Kratos' unique brand of unwarranted hostility is responsible for the other half.
  7. I think it was several years ago that I decided to take on the documentation for this project and did precisely dick of it. I've just now managed to get a new computer and install XCom again, and lo and behold, it seems this place has undied a death. Somebody fill me in please?
  8. Customisation. Craft your own "classes" by altering skill levels in training.
  9. Two and a half years later, I'm changing my mind I personally think that from the view of the Grand Jar-Dwelling One, the little guys would be far too expendable to bother retreating. Just fight to the death - they are mere drones, not highly-trained and highly-expensive XCorps operatives. Asymmetric strategies are the name of the game, people. The Aliens and XCorps operate in very different ways.
  10. What does that mean? I don't understand. It means Blood Angel does not know certain words are not appropiate for posting yet he attempts to do it anyway. if-you-see-Kay is, for some very odd reason, the censored version of an "f" word, use your imagination Azrael's never liked me, for some reason
  11. TSFP *does* if-you-see-Kaying rule, though.
  12. I was labouring under the misapprehension that a missile was any projectile designed for adverse effects on impact, whereas a rocket had to be self-propelled by exhaust thrust. I could be wrong though.
  13. There's no need to take anything out of the release. Not at all.
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