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XCOMUFO & Xenocide

76.IAP-Blackbird

Xenocide Recruit
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  1. Hi i like the songs, yeah their good... But what about a remake of the original Soundtracks from UFO? We have here so good sound artists, what do you think? Or in a style like "Hans Zimmer" in the movie "thin red line" it seems all the time so hopless and cold.. Just an idea
  2. Is it ok when I converd only the models in Maya and send it to you later? So someone can skin them in MAX. Should I model further on this weapons? What about an upgrade aspect later in the Game, when you discover a new technologie and upgrade your weapons. Like a plasma grenadelauncher where you can swich betweet a big shot and i.e. five weaker shots? So we can model the weapons as kits wich can be changed... Just an idea..
  3. Hi, no prob I found it. The thing is, that I wanted some reply if the models are ok or not and than why they aren't. Now the prob is solved. I can make them with more details, thats good. The next thing is, I work with alias Wavefront maya, it seems that it's easier to model the stuff than in Max. Do you have special people who work on skins or is it up to the modeler? The Xm8 is from Operation Flashpoint These weapons I've done last night, and now again ist this the stuff you need. Is this the right quality?
  4. Hi I'm new in this comunity and want to introduce myself. I'm 21 years old life now in germany and want to support the project as a 3D model maker.. Now I have modeled some tanks as low poly models and want to post here 2 or 3 screens. The only question I have is, is this way I modeled it right or can we use some more detail? The 20mm Wiesel has Verts 854 Edges 1760 Faces 984 The Ozelot has Verts 734 Edges1479 Faces 833 I now the limitation for the models is between 1500 and 2000 faces but is this ok? Its in beta status only need some textures.
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