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XCOMUFO & Xenocide

Gimli

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  1. Hey, SupSuper, I finally got this thing to compile properly, had to go through the whole SDL library building thing. I might be able to donate some time, but I should note a few things: 1) I'm not a particularly good programmer so I can't guarantee I'll be very useful. I know some C/C++ and C# (and a bit of some old Motorola assembly stuff). 2) I'll need some time to get through all that code, especially since I've never used SDL. 3) What are you using to build on Linux? I'm asking because it helps with testing builds and more importantly because you don't have comments for some of the code: descriptions of methods and members etc. Visual Studio has a standard for these comments, which it uses to offer information when you're typing the name of a method or object. I think it would be a good idea to write comments like that, it would help anyone else who would want to join. I had the misfortune of working with someone else's poorly commented code and it was a nightmare. 4) In relation to that, doxygen would be of a lot of help here. Have you ever used it? 5) It also looks like you don't have log files. Very helpful for finding bugs on other people's machines. 6) Are you sure this is legal? X-COM is owned by Take 2 Interactive, which currently making a new XCOM game. I'm assuming that's the reason you require the original, but I'd like to be sure. 7) A general To Do list would be nice. I'm not sure yet what you've done so far let alone what to do next. 8) I love the fact you're doing this with modding in mind, especially the fact that you're separating the game rules from the rest of the game. 9) If I'm not mistaken, the game's complete rules are not known. I know some of the guys did a lot of tests to figure out the formulas for some of the behavior. How do you intend to deal with that? Anyway, I love the idea, so I'll try to take a closer look later on. I'm busy with another program which I need to write for an exam, but hopefully I'll have enough time.
  2. Info from first look in CanardPC: The magazine does in fact have an article on the game, but I am still trying to get confirmation that the information itself is legitimate. Please take this with a grain of salt until I can confirm it.
  3. I expect something like Bioshock. So... I wonder how long before No Mutons Allowed.
  4. First of all, get the newest version of DOSBox (0.72 last I checked). To get it running, you do something like this: Run DOSBox, then type in the following: mount c [path to the root folder of the game] c: ufo You may need to run setup.exe instead of "ufo" if it doesn't work. Try setting the sound and music to none and see if it works then. If it does, you'll need to properly configure sound. For that, simply select SoundBlaster Pro, with the following values: IRQ 7, DMA 1, Base Port 220, and sound channels 4. That should work. For the Windows version... can you post a screenshot? Use the Prt Scr button on your keyboard, then open Paint and pres Ctrl+V, save the picture and post it here. The way you describe it, it sounds like your screen is off, which you would need to fix with the monitor controls.
  5. The DOSBox version of TFTD is now on Steam (saves are not affected). It's Vista compatible. Link
  6. More importantly, how would it affect you and whoever was trying to Psi you while you're drunk?
  7. Here's the kick, there is a fixed UFO .exe that slows down the time considerably, but unfortunately the interception problem remains, and slowing it down any further would make it too slow (unplayable).
  8. crusher, you can use this to avoid having to manually set the affinity.
  9. Can you make a screenshot of the error message and the root folder of the game? The DOS version of TFTD will soon be available on Steam as an update to the current game already there.
  10. Sorry NKF, didn't see your post. Yes, I suppose it's possible that it only seemed like the Battleship was going down faster. But it doesn't really matter, because it fell eventually, whether or not I helped the organization. As for Marsec, yes and that eventually happened. I totally forgot about that aspect of the game, because I normally don't need it. What happened was that soon after this I started taking down the buildings in the alien dimension. My success caused the aliens to send a lot of ships in response, and amidst all the chaos (there were what? 15-20 alien ships? I don't remember anymore) I noticed Marsec went allied with me and immediately got all the things I needed (torso component of the Marsec armor!). This reminds me though, someone mentioned a problem of not shooting down the type 3 UFO. Does anyone know what would get the aliens to do one of those big fleet attacks? Is it only a response to activity in the alien dimension, or could taking down a lot of UFOs in Megaprimus result in the same thing?
  11. If you have the DOS version, it will work. The Windows version doesn't, but there's a patch by BladeFireLight that works for some people.
  12. I didn't know this at first either. :Blush: My friend got pretty angry and called me stupid. Ten years later, I play better.
  13. Try the attached patch. Be advised, I do not recommend running anything that uses DirectX at the same time. Results could be unexpected. TFTD_DDraw_fix.zip
  14. For a shortcut (to the game I suppose?), you just right click on the dosbox.exe file and choose Create shortcut. Then simply move that shortcut to the Desktop. UFO is an illegal operation, suggests that you mounted the drive wrong. Where exactly is the file ufo.bat located? You need to find that file and when you do, copy the full path from the address bar of the window. Now in DOSBox replace the line: "mount c d:\mps\ufo" with: "mount c <full_path>" For <full_path> simply paste the full path that you copied from the address bar.
  15. The idea is to blow a hole in the specified room. How you'll get that done and shoot the alien is up to you. Be creative. Obviously it's easier to make a hole in the floor with a grenade or Hi-X than rounds from the Gas Cannon.
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