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XCOMUFO & Xenocide

Blue.Shark

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  1. I think that psilab is great and medigun needs some edits. Medigun seems much squary to me. Maybe it should have more curvatures.
  2. I'm thinking about upgradable buildings. For example if you have a Laboratory and if you want to increase its efectivity you will be able to upgrade any parts of this building (computers, microscopes, i don't know ). Is it possible?
  3. I like that Psilab. Are you going to put some textures to it?
  4. Hi. I cannot comment it. I just like all the stuff that you uploaded here. Everyday i'm looking out for new concepts. I cannot comment it because of my poor english. Continue in your work
  5. I like the third and the last image of nav. system (i know they are the same ). Looks really cool
  6. I'm bowing down, gu35s. I wish i can draw like U . Good work at all. Cool... If you want, try to draw any exo-suit for X-Corps with devoting for me
  7. Hi there. I have downloaded current version of Xenocide (current fom year 2005 ). Nice thing is that when day becomes night, the terrain seem to be 3D but its only texture. And now i have questions : Is Planetscape graphics completed? Will be Earth 3D in final version? If Earth will be not 3D will be the textures more detailed? Thanks
  8. Good examples I tought about some special equipments and/or upgrades for any type of armour. If a soldier will be damaged, that equipment (upgrade) will boost soldier with any stimulants etc. Those stimulants should work like medikit but a little less efective. If the arm will be damaged, the stimulants will desensitize the whole arm and the aiming will be bad etc... And next idea. If your soldiers' leg is blown off and that soldier will survive the mission, he will need a "cyber-leg" . If his arm will be blown off, he will need a "cyber-arm". eh... And what about if somebody will blow up his head? :D
  9. Yes good idea. One offtopic : If an alien hits your soldier for example to leg, he will fall down and cannot move, only shoot. If the soldier will be hurt on arm, he cannot shoot, but only move. I think that this thing should be connected with damage types described by sir_schwick. My another stupid offtopic
  10. Great idea. But components that can be added to an armour should be limited - if not, you will have a band of Robocops I don't know if the components should be different at each type of armour...should be?
  11. With weight i mean it like this : Every hull is able to carry certain weight. If you will exceed the weight limit, your aircraft cannot take off because the hull cannot withstand the weight of all those components. Engines will need upgrades because every engine has any power. Some hulls could be too heavy that engine will be not able to move the hull. Because of this you should pay attencion of the weight limits. Rotation of parts is good idea.
  12. If some components will be too advanced, it shouldn't be able to add it into some old aircraft or only with any other component (which allows you to connect old technology with advanced) I think that researches of components (jets) should look like this : Standard Jets (you can buy it) -> Improved Jets (better power, more weight) -> "Minimalized" Improved Jets (less space, less weight, better power) -> "Superior Jets" (the same space, the same weight, the best power in standard jets system). After these researches you should be able to connect two jets together - double jets etc.
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