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XCOMUFO & Xenocide

aedaren

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  1. I agree But I can't start with that.. There'd be nothing more useless that to start something like that then change my mind.. I'll think about it
  2. Thanks for the info Serge... I laughed at the OOP thread. I'm pretty hard-line OOP myself, so I'll be trying to stick to that. I'll need to think about what I want to do. I'm not necessarily more interested in coding a web piece, but in doing something I haven't before (that's what makes programming fun, isn't it?). However, if it's a high priority, I'd be happy to do it sometime. In fact, my philosphy on web development is to avoid it whenever possible: always use a wiki or a blog instead of a built-from-scratch website, always use a prewritten script instead of making your own. Rewriting it is usually a waste of time . I'll try to get back to you later today or tomorrow. It's going to take me some time to get brushed up on C++ (never written anything major in it) and to get rolling... but I hope I keep interest in the project and can help out ... Thanks again!
  3. Hello all! Just utterly wiped out the martian base on superhuman with no casualties, and after almost going through withdrawals, I decided to give google a go again on a multiplayer version of xcom. I found your beautiful game, and I'm very excited. I wondered if I could help with the code/planning a bit. I'm a web developer with some experience in both C++ and Lua (what is it you're coding this in?), and I also have a good amount of game design experience (in the sense of rules development). I've written several tabletop games, and I really enjoy it. So, what needs to be done? I know the development team has specifics earmarked, and I'd be interested in seeing if there's anything I can take on. Thanks!
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