Gryx Posted September 20, 2004 Report Share Posted September 20, 2004 Hmmm... I was just wondering, in Xenocide when the end results of the battle are posted, will you be penalized more points for losing one of your soldiers compared to losing a HWP? If not, you really should be... Looking through the original games and it just didn't seem right that X-com Command would place so little value on someone's life compared to the survival of a heap of plastic and metal! (-10 points for a dead troop and -20 for a destroyed HWP, I'm pretty sure it was) "Sir! The aliens are mounting a counter-attack!" "Right, get the HWP on board and then let's push off.""But sir! We have a rookie still on the field! He'll be cut down in seconds! Why don't we get him on board first?""Because a rookie doesn't cost half a million bucks a piece!" Not very humane, is it? Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 20, 2004 Report Share Posted September 20, 2004 yah you shouldent louse points for lost hwps only $$$ Link to comment Share on other sites More sharing options...
The Master Maniac Posted September 20, 2004 Report Share Posted September 20, 2004 You're saying there's such a thing as a humane war? Why do you think a pilot is regarded as expendable compared to a plane? Because you can always get pilots cheaper than a multi-million dollar aircraft. Sucks, huh? But, I do think that a soldier should be considered more valuable than a remote-controlled tank. I often used the tanks as moving shields for my troops until I found out they drained points for being wiped out. Wonderful. Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 20, 2004 Report Share Posted September 20, 2004 no tanks count as equipment if thay make you louse points it should be beacuse you run out of monney rebuilding them solders cost points cause the funding nations dount want thare men dieing thay dount care about hwps, thay are bought via 3rd party countractor who likes the idea of you going thro 5 of them a mounth (thay get more monney) Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted September 20, 2004 Report Share Posted September 20, 2004 Why, why would you want to destroy my precious HWPs? :crying: Have Billy take the shots, instead! Every mad scientist would agree to that. Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 20, 2004 Report Share Posted September 20, 2004 but not an greedy weppons dealler yess i can cut corners hear, hear, and hearso what if it gets blown up thay whill just buy anouther one and ile get evean more monney Link to comment Share on other sites More sharing options...
Paladin Posted September 21, 2004 Report Share Posted September 21, 2004 Teh point is, the cost of the HWP is penalty enough, so I'd say: negate their points loss when one is busted, or at least make it minimal, and even increase the penalties for losing a soldier Link to comment Share on other sites More sharing options...
x0563511 Posted September 21, 2004 Report Share Posted September 21, 2004 Well, maybe if we lost money for losing troops. Insurance payments, compensation, ect payed out to the family... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 21, 2004 Report Share Posted September 21, 2004 yah for troops we louse money and points and for hwps we louse nouthing (excpt you have to buy a new one) Link to comment Share on other sites More sharing options...
Snakeman Posted September 22, 2004 Report Share Posted September 22, 2004 I feel the same way, if we lose our own weapons in the field (through explosive *cough* mishaps *cough*) we don't lose points for that, we simply have to spend dough to replace them. It just extends to the HWP is all. I'd rather it just cost money also, however perhaps losing one in battle could affect morale (if it doesn't already, I think that's just high ranking soldiers loss only though). To bring up another Aliens analogy, think of Hudson's cowardly attitude when their dropship crashed... "We're in some freaky **** now man! What are we gonna do?" Just seemed logical to me some troops could wig out at the loss of a tank, or even their own Skyranger Link to comment Share on other sites More sharing options...
Paladin Posted September 22, 2004 Report Share Posted September 22, 2004 Yup, Imagine how the T-shirt troops are going to feel, knowing their armored tank got busted... THEY'RE NOT ARMORED!! :o Hehe... Teh insurance cost... or perhaps... the price to hire new soldiers could go higher, depending on the loss rate (which we'd need to keep track of), and if countries are defecting, we could'nt get any soldiers from them... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 22, 2004 Report Share Posted September 22, 2004 think of Hudson's cowardly attitude when their dropship crashed... "We're in some freaky **** now man! What are we gonna do?" Just seemed logical to me some troops could wig out at the loss of a tank, or even their own Skyranger <{POST_SNAPBACK}> it wouldent have matterd except that droopship was thare only way of the planet Link to comment Share on other sites More sharing options...
Snakeman Posted September 22, 2004 Report Share Posted September 22, 2004 Yea but Paladin raises a good argument. If all your guys have T-Shirts on, and they lose some valuable armor coverage, its easier to see the wig-out factor there Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 22, 2004 Report Share Posted September 22, 2004 but its not your troops morale that afects your score its how well (in the eyes of the COFN) you are doing Link to comment Share on other sites More sharing options...
Paladin Posted September 23, 2004 Report Share Posted September 23, 2004 Oh, I was just thinking that unarmored soldiers should freak out (panick) when their tank is busted... Then again, not every soldier should start with 100% morale IMHO, maybe 75-90% randomised... Not everyone is at their 100% best each and every friggin' day... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted September 23, 2004 Report Share Posted September 23, 2004 how bout the first time thay sea a busted hwp thay freeak out and then after thay learn its main perpose is to scout ahead and get blasted insted of them it louses its efect Link to comment Share on other sites More sharing options...
Paladin Posted September 27, 2004 Report Share Posted September 27, 2004 Good point, it would make the first mission a heck more difficult, even for experienced players... Link to comment Share on other sites More sharing options...
mikker Posted September 27, 2004 Report Share Posted September 27, 2004 (edited) Just make the soldiers loose morale a little when they explode. And make that quite a bit more for rokiees. They should overcome their fear when they learn that even if they can destroy tanks as if they were jelly, they themselves can be shot into jelly as well. By turning into squaddies. If there is no tanks on the battlefield, their morale should go down to 50-65. That wouldn't affect everyone else. Edited September 27, 2004 by mikker Link to comment Share on other sites More sharing options...
Paladin Posted October 1, 2004 Report Share Posted October 1, 2004 Hehe, good point, rookies should panick more easily, but still, those are professionnal soldiers... they would'nt freak out that much in normal battlefield conditions... Link to comment Share on other sites More sharing options...
Tuoppi Posted October 2, 2004 Report Share Posted October 2, 2004 In the original soldier panicking was mostly related to MC-panic and deaths of fellows. IMO many other things should have significant effect on morale. Wounds, heavy incoming fire, darkness, being far from others and inexperience should have some noticeable effect. Bravery should also increase with experience, and in first few missions the effect be quite large. Not many soldiers would take lightly if a fatally wounded, screaming comrade lies beside them, dark jungle blasting with plasma bolts. Those with 10 bravery should sometimes panick without first casualty. Link to comment Share on other sites More sharing options...
Paladin Posted October 4, 2004 Report Share Posted October 4, 2004 Yeah, but bravery should increase significantly after the soldier's first missions, and even for rookies after the first few months, as they should better know what to expect... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted October 4, 2004 Report Share Posted October 4, 2004 actly i dount think solders hould louse morale from hwp destruction thay are battle hardend comandos and used to seaing things get blown up but thay sould freak out the first time thay see and alien Link to comment Share on other sites More sharing options...
Qonfused Posted October 5, 2004 Report Share Posted October 5, 2004 (edited) The valu of a humen/soldier, is decreased allot in a war. and the x-com soldiers are allerady comandos, manny of them are allredy veterans when they join x-com(thats how i se it). so they shuldt panic easely, just couse their new to the batlefild, it shuld be becouse of the freaky aliens. and as they get used to fighting aliens, they get used to it. Edited October 5, 2004 by Qonfused Link to comment Share on other sites More sharing options...
Paladin Posted October 5, 2004 Report Share Posted October 5, 2004 hmmm, goot points... Here's to the both of you: Link to comment Share on other sites More sharing options...
Astral Posted October 5, 2004 Report Share Posted October 5, 2004 The soldiers are volountries if i am not mestaken... Link to comment Share on other sites More sharing options...
Paladin Posted October 5, 2004 Report Share Posted October 5, 2004 The soldiers are volountries if i am not mestaken...Yes, and... what is your point?(although I agree that they should not panick THAT easily, panicking usually means they'd run back to the ship, and shoot everything on theyr way back... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted October 5, 2004 Report Share Posted October 5, 2004 the solders are the best comandos form each country in the worldrookie means no experince fighting aliens Link to comment Share on other sites More sharing options...
Paladin Posted October 5, 2004 Report Share Posted October 5, 2004 You're right about that, but still, they should not increase so dramatically in firing accuracy, and be better from the start... Tehn again, I guess it makes sense, since the aliens probably don't react the same way as humans do, so it might be a challenge to shoot them... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted October 5, 2004 Report Share Posted October 5, 2004 and you are destracted cause you are looking at a grey bloob whith leags and arms Link to comment Share on other sites More sharing options...
Paladin Posted October 6, 2004 Report Share Posted October 6, 2004 Hmmm good point. We might not know Where to shoot the damn thing... although it's a good guess the head is the Sectoid's main target.. but they may have a thick skull... Link to comment Share on other sites More sharing options...
Guest alex the greater Posted October 6, 2004 Report Share Posted October 6, 2004 no i was thinking the solder would be to bissy just staring at the freky grey thing Link to comment Share on other sites More sharing options...
Tuoppi Posted October 6, 2004 Report Share Posted October 6, 2004 A very nervous highly trained soldier would likely shoot anything surprising, moving or threathening into pieces by pure reaction before actually realizing what it was... Training makes perfect though, and complex reactions can be trained. Ask any skeet-shooter. Link to comment Share on other sites More sharing options...
Paladin Posted October 7, 2004 Report Share Posted October 7, 2004 Yeah, dont you don't see that reflected in the shitty reactions the XCOM rookies have... I'm thinking their starting morale, accuracy, strength and reactions should be 10-20 points higher, for the sake of realism... Link to comment Share on other sites More sharing options...
Qonfused Posted October 7, 2004 Report Share Posted October 7, 2004 how about a sub stat to reaction, that deals with wrong rections. elite soldiers who are putt in a situasion outside of their traning(as x-com rookies) might react worng by impulse(due to traning) a few times before they get the hang of it. Link to comment Share on other sites More sharing options...
Paladin Posted October 7, 2004 Report Share Posted October 7, 2004 ... worth exploring the idea... but I'm not that convinced, since "Friendly Fire" already takes care of that... Link to comment Share on other sites More sharing options...
Qonfused Posted October 8, 2004 Report Share Posted October 8, 2004 ... worth exploring the idea... but I'm not that convinced, since "Friendly Fire" already takes care of that... the "friendly fire" could be a effect of wrong impuls. yet it could explain other things to. Link to comment Share on other sites More sharing options...
Astral Posted October 9, 2004 Report Share Posted October 9, 2004 Since they r in not for money, there will be most anything, from a houswife to general, so the point is that there will be 1 in 5 lets say an commando gi-joe with good skills... From the start there will not be to much suckers die for free :: if u see my point! Link to comment Share on other sites More sharing options...
Paladin Posted October 12, 2004 Report Share Posted October 12, 2004 Well, there should not be... a simple gunnery range willl weed out the useless ones easily, and strength test so we don't have useless wimps... Link to comment Share on other sites More sharing options...
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