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Xcom Versus...?


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#1 Cpl. Facehugger

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Posted 18 August 2004 - 03:45 PM

Okay, here's the deal: How do you think Xcom (Circa UFO, Interceptor, TFTD, or Apoc) would fare against an alien race from another sci-fi franchise?

For instance, how would Xcom fare against the Goa'Uld from Stargate, etc.

Please explain why you feel that would be the outcome.

(You can pick any other sci-fi franchise, so we could get Xcom versus the federation from Star Trek or something too. :D)

Let's get some intresting debates going here!

Note: You can choose whatever Xcom tech level you want in debating wether such and such a sci-fi group could beat or not beat Xcom.

Okay, to get the ball rolling, I'll say:

Xcom (Circa end of UFO) could easily take out the aliens from 'aliens.' I mean, those xenomorphs were just like annoying chryssalids. heck, they don't even have buddies who'll shoot at you! A blaster bomb will take out practically the entire hive, and the powered armor and flight suits will keep em safe from acid blood. Plus, the heavy plasmas let Xcom fry aliens at range.
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#2 Kamikazee

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Posted 18 August 2004 - 04:00 PM

XCom (ufo) against 'The blob' out of the film 'the blob'. They could not take out 'the blob' for these reasons....

A. They are stupid (at times)
B. They use lasers and plasma weapons which cause heat (what the blob likes)
C. The blob would cover the entire level anyways....
D.explosives don't work against it....
E. It wouldn't fit in a skyranger....
F. 'The blob' is just so scary... okay maybe not... but dude its a BLOB and thats just well... blobby...

Edited by Kamikazee, 18 August 2004 - 04:02 PM.


#3 Kamikazee

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Posted 18 August 2004 - 04:04 PM

Also XCOm (Ufo) against E.T. out of the fil err.... 'E.T.'

XCom would lose because nobody would have the heart to kill that pest....

#4 Cpl. Facehugger

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Posted 18 August 2004 - 06:34 PM

XCom (ufo) against 'The blob' out of the film 'the blob'. They could not take out 'the blob' for these reasons....

A. They are stupid (at times)
B. They use lasers and plasma weapons which cause heat (what the blob likes)
C. The blob would cover the entire level anyways....
D.explosives don't work against it....
E. It wouldn't fit in a skyranger....
F. 'The blob' is just so scary... okay maybe not... but dude its a BLOB and thats just well... blobby...

<{POST_SNAPBACK}>


I disagree.
A. They are only stupid due to player incompetence. Clicking the wrong area, etc.
B. There are also other weapons available, such as the small launcher.
C. I was under the impression that the blob started relatively small and grew to the city sized monster we know as the blob. If Xcom could get the blob early, they have a chance.
D. Perhaps. Although a few blaster bombs would likely cause it quite a bit of pain.
F. Celatids...


As for ET:
I don't know, ET kind of looks like a sectoid. If I was a battlehardened Xcom veteran, I'd shoot first and ask questions (like "Do you need to phone home?) later.
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#5 Guest_alex the greater_*

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Posted 18 August 2004 - 07:43 PM

well balster bombs create heat "which the bloob likes" but thare is one thing that could beat the bloob:

the amoeba

which is 10 times cooler than the bloob




as for ET he can eat my 7mm recies pices :uzzi: :alienoooh:

Edited by alex the greater, 18 August 2004 - 07:49 PM.


#6 Robo Dojo 58

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Posted 18 August 2004 - 08:25 PM

How about, X-COM vs. The Ur-Quan. I can imagine such a war would be fairly short.
Day 1: We discover some device useful against the Ur-Quan.
Days 2-6: Devastating orbital bombardment of Earth.
Day 7: Ur-Quan offer us a choice- become battle thralls, or become fallow slaves locked up on our home planet.
Day 8: We choose fallow slavery. X-COM is disbanded.
Day 973: Humanity is wiped out. The cause remains unknown.

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Edited by Robo Dojo 58, 18 August 2004 - 08:26 PM.

Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

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#7 SSFSX17

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Posted 18 August 2004 - 08:47 PM

vs. the Goauld from Stargate:

XCOM would do WAAAAAAAAAAAAAY better than the SGC!

- They can actually research things and *manufacture them* in a very decent amount of time!
- They can start making their own spacecraft for war purposes in a very decent amount of time!
- They are not afraid to use those grenades.
- Zats and staff weapons are *very* short ranged. XCOM would not be afraid to spam out their Auto Cannons and Heavy Plasmas.
- Even when assaulting big installations armed with those turrets, XCOM could still spam a lot of Heavy Cannon or Missile Launcher fire. And eventually, use Blaster Bombs to just wipe away the turrets entirely.
- XCOM could research Naquadah and the Naquadriah reactor a helluva lot faster! Not only that, but XCOM would probably be *building* them right now.
- XCOM has more than one scientist of 255 Quantum Physics skill! (no offense to the one who's a pretty blonde and Sigourney Weaver put together)
- XCOM has more than one scientist of 255 Molecular Biology skill! (no offense to the hot redhead)
- XCOM troopers wear half-decent armor.
- If XCOM were to get in a conflict with other government-funded agencies, and you implemented some features from Apocalypse, then XCOM could just kind of "work outside the law" when dealing with its human competitors. There's *no way* that XCOM would let certain things happen that the SGC let happen.
- XCOM has half-decent security stations at its entry ports.
- Stun Bomb launcher makes recovering live species a LOT easier. Not only that, but XCOM could actually research Live Goauld and Live Super-Soldier a helluva lot faster than the SGC has been doing.
- XCOM could probably start producing Anti-Goauld Toxigun within one month of researching either a Live Goauld or a Goauld Corpse.
- XCOM doesn't rely entirely on four people to do all the butt-kicking.
- XCOM could bring home the Ancient Knowledge Database and research it. Or, at the very least, research the poor guy who touches one.
- XCOM could capture and interrogate Jaffa Navigators, Jaffa Medics, and Jaffa Commanders in order to learn way more than the SGC knows right now. Such as, for instance, the specifications of those pyramids.
- Motion Scanner makes tracking down and killing Nerrti a little bit easier.
- Every single XCOM trooper could be armed with a Psi-Amp. Only the most powerful Goauld have Psi-Amps, and even then, the Goauld have low Psi skills compared to stuff like Mind Control.
- XCOM doesn't have to worry about offending the Russians.
- The commander of XCOM isn't annoying and isn't always playing Devil's Advocate... mainly because the commander of the XCOM is you. You have way more personality than General Hammond, too.
- Since HWPs and Hovertanks are only two tiles wide, they'd fit through a Stargate (which I am assuming is also two tiles wide). And that means... ooooh yes!

I think that if XCOM was allowed to have the other Stargate, they would quickly surpass the SGC as the hope of humankind against the Goauld.

#8 Cpl. Facehugger

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Posted 18 August 2004 - 08:48 PM

To Robo: True true...The Ur-Quan would defeat Xcom. After all, they have hundreds of heavy capital ships. Now an Avenger could probably take them one on one, but the amount of ships the Ur-Quan have is probably closer to ten to one, or one hundred to one.

So yeah, they'd win. :D

To the SSFSX17:

I'm not entirely sure Xcom could research Jaffa navagators and commanders...:D I'd be sort of like researching Jaffa soldiers. Pretty much useless.

Edited by Cpl. Facehugger, 18 August 2004 - 08:51 PM.

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#9 Paladin

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Posted 19 August 2004 - 11:32 AM

Oh yeah, Genre mixing is quite pointless usually, because the Ur-Quan would just wipe out all of the earth with planetary bombardment, they'd not land and get shot down for us to study... Besides their ships keep going as long as there's ONE left aboard, and afterwards they have a Self Destruct device... :LOL:
(Oh, yeah, there's ONE in the galaxy that crashed without blowing up...)

As for the Goa'uld, well, our nuclear missiles are squat against their motherships, so it's pretty much pointless... unless of course we'd have SG-1 on our side, these guys have been critically wounded at least 42 times (each) and keep going... XCOM rookies aren't quite as reliable...
:D
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#10 Cpl. Facehugger

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Posted 19 August 2004 - 02:20 PM

As for the Goa'uld, well, our nuclear missiles are squat against their motherships, so it's pretty much pointless... unless of course we'd have SG-1 on our side, these guys have been critically wounded at least 42 times (each) and keep going... XCOM rookies aren't quite as reliable...
:D

<{POST_SNAPBACK}>


When did Xcom have access to nukes? I suspect Xcom plasma beams will completely f00k Goa'uld motherships over. As will our infantry in powered armor. As will the blaster bombs, alien grenades, heavy plasmas, hovertanks...

The list goes on and on. :D
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#11 Kamikazee

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Posted 19 August 2004 - 04:09 PM

XCOM Versus the aliens out of the film 'Signs'

Well this is one that XCOM could win easily. Just replace those plasma cannons with Water pistols and hey presto...

XCOM Versus the Predator out of the film series 'Predator'

Hmmm... not sure about this one... I mean XCOM troops find it hard enough to spot aliens without them having the ability to go invisible... although other than that XCOM would win...

#12 Apocca

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Posted 19 August 2004 - 05:21 PM

XCOM Versus the aliens out of the film 'Signs'

Well this is one that XCOM could win easily. Just replace those plasma cannons with Water pistols and hey presto...

XCOM Versus the Predator out of the film series 'Predator'

Hmmm... not sure about this one... I mean XCOM troops find it hard enough to spot aliens without them having the ability to go invisible... although other than that XCOM would win...

<{POST_SNAPBACK}>


XCOM troops can become invisible... in XCOM: Apocalypse

#13 SSFSX17

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Posted 22 August 2004 - 10:04 PM

XCOM versus the Predators:
Two words: Motion Tracker

#14 Admiral Harkov

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Posted 26 August 2004 - 10:34 AM

With a fusion ball and blaster bombs, a bunch at same time I doubt blob would survive, may a libving being like heat and energy, but no one is God, so it has to be a limit on the energy growth it could resists, so a bunch of such arms should be fairly enough to pass it and make it explode.

XCOM versus the Galactic Empire: Well, the psi abilities would keep them from Vader's mental tricks, and if they survive the mutons they would survive an stormtrooper. And since the Empire should bombard with those unshielded TIE (well, the Advanced and Defender have shield, along with Gunboats and missile boats), the air forces should be able to stand air attacks. Hardly, of course.
And, well, the final goal for winning the war would be just the same they're accostumed to: they go to the Empire's captial and kill the emperor.
But the empire's invassion scheme wouldn't be the same as the other aliens, surely they would make a frontal attack with a big army. The war would be won by the Empire, XCOM would have to convert to a cover rebel organization. But they'd count with rebel's help :D

#15 Chris StarShade

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Posted 28 August 2004 - 01:48 PM

How would X-COM fare against the aliens from Independence Day?

Hmm...

I suppose it depends on whether they invaded before or after the "original aliens" invaded.

If before: No hope.

If after: Hyperwave Decoder would identify the signal and the Avengers would nuke them out of the sky with Fusion Balls.
Psionics? Bah! Glorified staring contest.

#16 j'ordos

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Posted 28 August 2004 - 03:03 PM

How would X-COM fare against the aliens from Independence Day? 

Hmm...

I suppose it depends on whether they invaded before or after the "original aliens" invaded.

If before: No hope.

If after: Hyperwave Decoder would identify the signal and the Avengers would nuke them out of the sky with Fusion Balls.

<{POST_SNAPBACK}>


but what about their shields and it didn't seem those aliens relied on psi, rendering the hyperwave decoder useless...
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#17 Admiral Harkov

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Posted 05 October 2004 - 01:19 PM

XCOM versus Terminators. I guess once they're able to finish sectopods and mutons a terminator, even a T-101 (or T-1001?) can't be too tough.
The hardest would be the things (Carpenter's).

Edited by Admiral Harkov, 05 October 2004 - 01:21 PM.


#18 Paladin

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Posted 05 October 2004 - 01:45 PM

Geee... They are SO incompatible...
I mean:
*T-1000 shoots Sectopod with badass gun*
*Sectopod Shrugs off teh mosquito sting and turns around*
*Sectopod fires on T-1000*
*T-1000 blasted into tiny pieces*
*Pieces assemble back, resolidifies*
*Sectopod blasts T-1000*
(rince, repeat the last two lines until Sectopod runs out of amno)
*T-1000 and sectopod hit themselves until they run out of power...*
"You're just jealous because the voices in my head only talk to me."

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then I have to write it down so it doesn't corrupt the rest of my brain.. "

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There is another which states that this has already happened.
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#19 Hailfire22

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Posted 05 October 2004 - 02:39 PM

Geee...  They are SO incompatible...
I mean:
*T-1000 shoots Sectopod with badass gun*
*Sectopod Shrugs off teh mosquito sting and turns around*
*Sectopod fires on T-1000*
*T-1000 blasted into tiny pieces*
*Pieces assemble back, resolidifies*
*Sectopod blasts T-1000*
(rince, repeat the last two lines until Sectopod runs out of amno)
*T-1000 and sectopod hit themselves until they run out of power...*

<{POST_SNAPBACK}>


Yeah, but then the Sectopod's masters would come and use their psi powers on the T-1000. They could put him in a "bubble" which he can't break out of or they could control his CPU. Not to mention the Sectopod is WAAAAAYYYY better looking ^_^

#20 Hailfire22

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Posted 05 October 2004 - 02:39 PM

Geee...  They are SO incompatible...
I mean:
*T-1000 shoots Sectopod with badass gun*
*Sectopod Shrugs off teh mosquito sting and turns around*
*Sectopod fires on T-1000*
*T-1000 blasted into tiny pieces*
*Pieces assemble back, resolidifies*
*Sectopod blasts T-1000*
(rince, repeat the last two lines until Sectopod runs out of amno)
*T-1000 and sectopod hit themselves until they run out of power...*

<{POST_SNAPBACK}>


Yeah, but then the Sectopod's masters would come and use their psi powers on the T-1000. They could put him in a "bubble" which he can't break out of or they could control his CPU. Not to mention the Sectopod is WAAAAAYYYY better looking ^_^

#21 Snakeman

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Posted 05 October 2004 - 05:33 PM

I don't know some of the references mentioned here, but I'll just go with what I've seen...

X-COM vs Gouald

I think what edge X-COM might have over the SGC is there spread out base placement for one. While both operations are carried out in secret from the rest of the world, they both do suffer from not having sufficient defenses to cover the planet. However, combine the SGC's research with X-COM's and you've got a lot of cool conventional weaponry.

One other downside I see is that there's only one gate, and only one gate can be used from world to world. Plus side here though is that, if taking the last season into account (for those who've seen it), Earth managed to buy its self more time after it staved off the last batch of Gouald baddies. That would be extra time to train up more men and set up more outposts on more worlds to operate out of (takes time to send people through after all and multiply all the material both orgs need). That would solve at least partially, that one gate per world thing a bit. So then both the SGC and X-COM would have multiple places to launch strikes from. Factor in both organization's research and development into space ship tech and you have more ways to get around. They key is not putting all your eggs in one basket. Even if Earth fell, you'd need to be able to mount several more chances to take on that enemy so I think it was wise at least that the SGC set up that Alpha site(s). From that reasoning I know if the X-COM commanders had the funds, they'd jump at the opportunity to set up camps all over the place. However, that's that other pesky downside, both orgs require good funding, but more than this, good oversight and leadership. X-COM's (and possibly the SGC's as well) funding is a combination of several nations "in the know" so that helps should one nation pull its funding. Should this happen to a much greater extent if the population knew about both programs, perhaps their diplomatic efforts will help give them economic gains from ally worlds. Some of those allies will have advancements of their own which would undoubtedly help as well.

To sum up, they got a greator fighting chance in this alternate reality :)

X-COM vs The Thing (John Carpenter's '82 monster)

The Thing wins hands down. A creature like this that has the ability to mess with living organisms at the cellular level at the speed that it does leaves no hope for Earth. I have no idea about The Blob creature, but this one's much more fearsome to talk about :) Best be sure that Thing is contained in a frozen environment forever.

Edited by Snakeman, 05 October 2004 - 05:35 PM.


#22 Paladin

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Posted 06 October 2004 - 06:22 AM

Geee...  They are SO incompatible...
(...)

<{POST_SNAPBACK}>


Yeah, but then the Sectopod's masters would come and use their psi powers on the T-1000. They could put him in a "bubble" which he can't break out of or they could control his CPU. Not to mention the Sectopod is WAAAAAYYYY better looking ^_^

<{POST_SNAPBACK}>

Good point ^_^
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then I have to write it down so it doesn't corrupt the rest of my brain.. "

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There is another which states that this has already happened.
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#23 Hailfire22

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Posted 06 October 2004 - 06:49 PM

X-COM vs. Protoss

Protoss hands down. This list is just overwhelming in their favor. Plasma shields, psy storm, way better spacecraft. X-COM doesn't stand a chance. The only good thing is that the Protoss don't exist in their universe. ^_^

#24 Blehm 98

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Posted 06 October 2004 - 09:23 PM

Xcom Versus Independance day:
Independance day aliens crush all Xcom alien ships, and then destroy the all the laien settlements
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#25 Paladin

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Posted 07 October 2004 - 07:07 AM

Well duh, they all have shields ^_^
If you want to be fair, you've got to compare the Humans from Starcraft against XCOM... Give me a Yamato-Gun Battlecruiser anytime :LOL:

That's why comparing too different universes is so absurd :P

Edited by Paladin, 07 October 2004 - 07:08 AM.

"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#26 Chris StarShade

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Posted 07 October 2004 - 09:19 AM

It reminds me of the time some wacko tried comparing Digimon and DragonballZ.

No duh! Of course the DBZ characters would kick their asses, every last one of them used IDDQD.

Hmm... UFO Defense vs. StarCraft...

Well, considering StarCraft marines don't know how to shoot on anything besides auto-fire... and X-COM personnel have flying suits...

As for the battlecruiser, come on! That can't be more than 1.5x the power of an Avenger.

Sure the things can go through 'warp space' but they're no death stars.

As for the zerg, X-COM would knock their blocks out. Zerglings are no worse than miniature Reapers with more TU's than they know what to do with. The ultralisks would be a pain, though...


The protoss would give them the most trouble. Firstly, there's the shield problem, secondly there's the TU problem, and thirdly, psionics psionics psionics, though not necessarily X-COM psionics.
Psionics? Bah! Glorified staring contest.

#27 Admiral Harkov

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Posted 07 October 2004 - 10:59 AM

X-COM aliens have no psionic power over machines. My tanks are never controlled by them, so the psionic wouldn't work with a T-1000.

#28 centurion

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Posted 09 October 2004 - 01:34 AM

XCOM vs Zerg: spawn broodling rules supreme, and with BroodWar lurkers get every last remaining bit after that; Zergs win hands down.

XCOM vs Terran: hmm, those nukes look like something usable; and lockdown could harm your fleet :devillaugh: . With BroodWar, medics blind the whole team, end of story.
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#29 Hailfire22

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Posted 09 October 2004 - 09:48 PM

So it's agreed that the Protoss stomp X-COM to the ground and then slap them in the face for the fun of it?

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Posted 09 October 2004 - 10:29 PM

X-COM vs the GOLDEN TOILET
Well, duh!, nothing can defeat the GOLDEN TOILET, it is the most powerful thing on this universe :P

#31 Hailfire22

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Posted 10 October 2004 - 09:04 AM

X-COM vs the GOLDEN TOILET
Well, duh!, nothing can defeat the GOLDEN TOILET, it is the most powerful thing on this universe :P

<{POST_SNAPBACK}>


X-COM worships the :master: :master: :master: GOLDEN TOILET :master: :master: :master: and therefore would never raise a hand against it. Only the heretics of the TURKISH BATH would commit that sort of folly.......

#32 Cpl. Facehugger

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Posted 10 October 2004 - 08:24 PM

XCOM vs Zerg: spawn broodling rules supreme, and with BroodWar lurkers get every last remaining bit after that; Zergs win hands down.

XCOM vs Terran: hmm, those nukes look like something usable; and lockdown could harm your fleet  :devillaugh: . With BroodWar, medics blind the whole team, end of story.

<{POST_SNAPBACK}>


In general: Perhaps the most important advantages of the X-Com team are the flying suits and blaster bombs. Flying suits will allow a unit to hover up high, where broodlings, spider mines, and scarabs can't get them. Blaster bombs can be guided with point and click precision to just about any target of the soldier's choosing. Specifically, right on top of siege tanks, marines, zealots, ultralisks, et cetera

Xcom vs Zerg: Interceptors annhilate queens before they can spawn their broodlings. Heavy plasma > marine rifle. Don't even get me started on the blaster bombs. Those alone would completely dominate the Zerg. Lurkers would be the only major problem, but I'm sure Xcom will figure out a way to get at em. They have to come up some time for food, after all...

Xcom vs terran: On the ground, blaster bombs and heavy plasmas dominate all but siege tanks. And the superior mobility of a flying suit equipped soldier will allow them to get to good vantage points. Cloaked wraiths and battlecruisers are the only real thing that Xcom has to fear. Although a pair of Avengers could probably down a battlecruiser, due to their much higher manouverability. Nukes are dangerous, but only if the Xcom commander isn't vigiliant in hunting down the ghosts.

Medics with flares...That's why X-Com has the medikit! If it can patch up a plasma blast to the head, surely it can patch up a little shell-shock and blindness!

Xcom vs Protoss: Shields will be a problem, but not so much so. Once again, the blaster bomb is going to be a great equalizer. Xcom psionic abilities will also be valuable. After all, if a 100 psi trooper can mind control an Etherial commander effortlessly, he can mind control some protoss. And since only the Dark Archon can respond in kind (indicating that mind control is an extreme upper tier ability for the protoss), the protoss are in trouble.

The main protoss units (Zealot and Dark Templar) both rely upon melee attacks. They can be thought of as technological chryssalids. Dragoons will make excellent targets for blaster bombs, and scouts will make excellent targets for Avengers or Firestorms equipped with plasma cannons. Carriers will be a bit of trouble, but I'm confident that a decent (3<) number of avengers will ve victorious.

Reavers will be dangerous, but X-Com already surpasses them in the tactical weaponry role. The blaster bomb is better. Archons...Now those are going to be tough nuts to crack. Those seem to be the only protoss units that could actively defeat a well led X-Com team. That and guerrilla templar with psi-storm.

(Edit: The small launcher uses electricity to stun stuff, right? Might that have the same effect on shields as, say... a science vessel's EMP shells?)
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#33 Hailfire22

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Posted 11 October 2004 - 10:25 AM

Xcom vs Protoss: Shields will be a problem, but not so much so. Once again, the blaster bomb is going to be a great equalizer. Xcom psionic abilities will also be valuable. After all, if a 100 psi trooper can mind control an Etherial commander effortlessly, he can mind control some protoss. And since only the Dark Archon can respond in kind (indicating that mind control is an extreme upper tier ability for the protoss), the protoss are in trouble.

The main protoss units (Zealot and Dark Templar) both rely upon melee attacks. They can be thought of as technological chryssalids. Dragoons will make excellent targets for blaster bombs, and scouts will make excellent targets for Avengers or Firestorms equipped with plasma cannons. Carriers will be a bit of trouble, but I'm confident that a decent (3<) number of avengers will ve victorious.

Reavers will be dangerous, but X-Com already surpasses them in the tactical weaponry role. The blaster bomb is better. Archons...Now those are going to be tough nuts to crack. Those seem to be the only protoss units that could actively defeat a well led X-Com team. That and guerrilla templar with psi-storm.

(Edit: The small launcher uses electricity to stun stuff, right? Might that have the same effect on shields as, say... a science vessel's EMP shells?)

<{POST_SNAPBACK}>


I have to disagree.

First thing is that you're not going to have very many 100 level psy guys running around. Second, it doesn't take much to mc the average X-COM soldier so there is always the risk of having one of your "friends" put a blaster bomb in your face. Third, the game is not really to scale so a reaver's range is actually GREATER than the blaster launcher so reavers could just blast away your guys. And finally, elerium doesn't exist in the StarCraft universe so all your alien weapons are rendered useless. :devillaugh:

#34 Cpl. Facehugger

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Posted 12 October 2004 - 05:20 PM

Okay then. Psi guys with ability greater than 60. That should provide plenty of mindcontroling goodness. Unfortunately, so far the only protoss who we've seen capable of mindcontroling a sentient being is a dark archon. And those aren't too common amongst the Protoss, if I understand my fluff correctly. The threat of mind control will be a signifigantly smaller one than in say... an etherial terror site. Unless there are a lot of dark archons gathered in one place, which is once again begging for a blaster bomb or two.

Not to scale eh? Intresting. I never considered that part. The xcom troopers can still hop into their flying suits and pelt all comers with blaster bombs though. And since last I looked, scarabs couldn't hit flying targets...The reavers are in trouble if Xcom has flying suits or hovertanks.

As for the elerium problem: Xcom will be on the defensive. They don't have the forces for anything else anyway. The protoss, if they attacked Xcom Earth, they would be screwed, as Vespene gas and Minerals do not exist as they do in starcraft.

Conceded that Xcom couldn't go on the offensive. Not unless they figured out how to make 'synthetic elerium' a la interceptor. But that's a cop out answer anyway.
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#35 Paladin

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Posted 13 October 2004 - 12:54 PM

Meaning, it's pointless to mix them up :D
They're not even from teh same time-period :LOL:
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#36 Adun_Toridas

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Posted 08 January 2005 - 03:13 PM

I. Terran

1. My god, Terran BC is a much bigger than an alien one (see BroodWarīs intro), itīs almost as a flying city!!!... moreover, it would need dozens of Avengers to shoot it down. (They dont use steel, they use neo-steel wich is hundreds of times stronger than steel).

2. You can NOT compare Blaster vs Tanks... Tanks are far better. And i could use a vessel to have more vission lines. Then, If you send avengers i send you wraiths that also attack ground units...).

3. A thing that most people here forget is that terran combat suit is... intelligent!!! (i read it in a book) eg. If marine wants to run or to aim, the suit "moves" helping the movement, so the marine do it faster and with more accuracy. Besides, the shells of the rifle are not only armor piercing ones, but they use depleted uranium (like abrams :) ) to easily destroy armor.

4. Goliaths are much accurate than men. And thatīs cause they are machines not men...

5. Ghost are invisible... and XCOM has no detectors, so... how will you see them to hunt them down?

6. If I were an XCOM leader, i should use psionics... those are truly traps for terran.

II Zerg.

1. One solution, BILLIONS of guardians and devourers so the planet would be destroyed in a moment.

2. In land, i would use BILLIONS of hydralisk and hidden lurker. Remember that there is not a lot of launchers and missiles so... there will be a moment in wich the soldierīs launcher will sound "click, click"... and you know whatīs next.

III Protoss.

1. Shakuras Temple fire itīs powerful beam over earth, and problem solved.

2. Carriers and corsairs. The Carriers destroys the bases, and the corsairs destroy the avengers, (Mass damage). Another thing is that carrier is even BIGGER than BC.

3. I donīt have to use Zealots... only invisibles DKīs and thatīs all. (What you cant see, you can NOT attack). Even more, reaverīs Scarabs have LOTS of range. If you fly, there will be some souts waiting you (Or attackinī the ground forces).

P.S. Think also, that no all the enemies will be destroyed with a blaster bomb. If you analize it, Siege Tanks are even more powerful (they use minor nuclear warheads) and do not destroy lots of units from one hit (Zealots, Archons, Ultralisk, another tanks, goliaths... etc) even thought they damage them a lot (excepting Archons and Ultras).

Edited by Adun_Toridas, 08 January 2005 - 03:21 PM.


#37 Shotgunner

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Posted 12 January 2005 - 10:36 PM

Vs the Aliens from "Aliens":

IF XCOM had the equipment from the first post, the XCOM soldiers would kick major xenomorph butt.

You do forget, however, that there are a few points that are in the Aliens favor:

The XCOM soldiers have no :flamethrower: (the single thing that they fear, or at least respect)

The Aliens can cling to ANY surface

The Facehuggers can melt their way through armor(remember the facehugger melting the faceplate to Kane's spacesuit in Alien anyone?)

The Aliens have total loyalty to their Queen; you'd literally have to kill the ENTIRE hive to ensure victory(down to the very last egg, I might add)

The hive has small corridors and such; only the Queen's chamber is large. This negates the Flying Suit's abilities

The outcome would most likely be in XCOM's favor, but it would cost them greatly. Now, if you'll excuse me, I need to go leave for a

:rave3:
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