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Ufo2000 Tournament


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#1 Serge

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Posted 10 January 2004 - 02:28 PM

Now ufo2000 game server processes information about played games and keeps player ratings table.

The best ufo2000 players list is here: http://ufo2000.lxnt.info/results.php

The scores are calculated according to the following rules:
  • The result of a battle is only taken into account if it is finished (no player exited the game before the soldiers in one of the teams are all dead) and final statistics is shown
  • The winner gets 10 score points
  • The loser gets 3 score points (so you get points even losing the game, this should discourage premature exit of the game by one of the players who is very likely to lose)
  • Also every 30 minutes of being logged in to ufo2000 server (in server chat) gives 1 score point to you (to encourage people to log on more often :) )
You need to have the latest beta version of ufo2000 to take part in this tournament. Download it from http://ufo2000.sourceforge.net

Good luck!
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http://ufo2000.sourceforge.net

#2 Puasonen

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Posted 10 January 2004 - 03:37 PM

Excellent idea that 'getting points even if losing' system. If opponent quits, you should get 3 points from that too, that would make it even better!
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#3 SupSuper

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Posted 10 January 2004 - 04:57 PM

Excellent idea that 'getting points even if losing' system. If opponent quits, you should get 3 points from that too, that would make it even better!

that would just make it easier to cheat. get a friend, he disconnects, +3 points, he disconnects, +3 points, etc.

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

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#4 Puasonen

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Posted 10 January 2004 - 05:58 PM

Excellent idea that 'getting points even if losing' system. If opponent quits, you should get 3 points from that too, that would make it even better!

that would just make it easier to cheat. get a friend, he disconnects, +3 points, he disconnects, +3 points, etc.

That would be a sucky cheat because you'll get the 3 points anyway..
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#5 Serge

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Posted 12 January 2004 - 05:03 PM

Score calculation changed a bit. Now time online bonus is calculated as: sqrt(time in seconds) / 20

So maximum bonus for time online for 7 days 24 hours a day (this is not realistic :) ) is 38 points. That is approximately equal to 4 victories in the battles.
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#6 Puasonen

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Posted 13 January 2004 - 04:13 AM

I still think it's stupid that you won't get points if enemy quits. Nice to fight 45min and not getting anything from it because enemy quits..
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#7 Serge

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Posted 13 January 2004 - 04:37 AM

I still think it's stupid that you won't get points if enemy quits. Nice to fight 45min and not getting anything from it because enemy quits..

Suggestions for a better implementation of score calculation are welcome :)
But please, write a detailed explanation of how it should work.
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#8 Puasonen

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Posted 13 January 2004 - 06:32 AM

Excellent idea that 'getting points even if losing' system. If opponent quits, you should get 3 points from that too, that would make it even better!

I did! :idea:
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#9 j'ordos

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Posted 13 January 2004 - 09:51 AM

You could give an amount of points/soldier you killed or something amongst those lines, for when an opponent quits. Even the losing party could get those points for that matter, and the winner could get a bonus.
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#10 Serge

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Posted 15 January 2004 - 11:31 AM

OK, I can track the number of killed soldiers and use it in the statistics. So the one who exited from the game will get 0 points, another player will get one point for each kill.

How do you like this idea?
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#11 j'ordos

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Posted 16 January 2004 - 01:57 PM

Hmm... if you are fighting a battle with say 15 men on each side, and one disconnects when down to 2 men, the other would receive more points than if he had won completely (13>10), that might be a nice incentive to take it like a man, your victor will gain less points if you do so (only works when you are fighting a battle with more soldiers than points you get for winning, if you are fighting a small battle with less soldiers than points quitting is more advantageous). Of course, you could tie in the amount of points you get for a victory to the size of the battle being fought.

All this if you can change the amount of soldiers, of course, can't really remember that :)
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
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#12 Puasonen

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Posted 16 January 2004 - 06:09 PM

OK, I can track the number of killed soldiers and use it in the statistics. So the one who exited from the game will get 0 points, another player will get one point for each kill.

How do you like this idea?

I think it sounds good. Have to dig up my ufo2000 now..
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#13 B1ackKnight8

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Posted 18 September 2004 - 06:00 PM

well if the person quites the game that person dont need to get any points for quiting the coward :devillaugh:

#14 Exo2000

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Posted 19 September 2004 - 07:14 AM

Well of course not. We're talking about if the LOSER is still there but the WINNER quits.

Huzzah.

But how the heck is it possible to have more than 10 men in a squad? I've tried a couple of things but no luck.
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#15 decoder

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Posted 07 May 2005 - 05:25 PM

The statistic of Ufo is a great thing and i know that it is easy to complain and not to say any improvements, but it is simply unrealistic that last weak i was ranked as first place. I mean for example hobbes beats me in 99% of the cases and he was only second, same with grimshrat who also keeps kicking my donkey was fourth, for me it seems stil to unrealistic but well i should just shut up and think about some improvements
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