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Should Smoke And Fire Last Longer?


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Poll: Should the smoke and fire last a bit longer? (17 member(s) have cast votes)

Should the smoke and fire last a bit longer?

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#1 Jamaru

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Posted 16 September 2005 - 11:18 AM

If the smoke lasts longer then It would be more balanced. :)
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#2 Kratos

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Posted 16 September 2005 - 05:15 PM

First of all, this should be in the general forum (bugs, comments, suggestions)...

Now, what exactly do you mean? Longer time of smoke to what items?

#3 Blehm 98

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Posted 16 September 2005 - 06:42 PM

hmmm, he has a good point

fire should
A) last longer
B) whenever serge has time to code it in, fire should be able to spread
and C) Fire should do more damage, the 8-12 damage for catching on fire is pitiful
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#4 Kratos

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Posted 17 September 2005 - 08:25 AM

It really doesn't make sense to just say "make smoke last longer" due to that its not defined internally, but through the equipment.lua file. You can't force all weapon sets to go this way. IMHO, the basic smoke time resembles smoke real enough...

Fire...well that I haven't messed around with much...

Edited by Kratos, 17 September 2005 - 08:26 AM.


#5 Emperor Clobbersaurus

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Posted 01 October 2005 - 03:55 PM

Fire and smoke should definitely last longer, with smoke and fire from sources devoted to their creation lasting longest (i.e. flame from an incendiary weapon, or smoke from a smoke grenade/rocket). Fire should also spread to adjacent squares (above and below) and last as long as there's something for it to burn (including corpses, grenades and munitions), dealing damage to anyone ending a turn inside of it, or moving into it, the latter action resulting in lesser damage. Any soldier doing either of these things should also be subject to the possibility of getting ignited themselves (depending on their armor).

#6 Neithan

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Posted 01 October 2005 - 04:44 PM

i say lenght of smoke and fire is appropriate dot
edit: ignition is useless

Edited by Neithan, 01 October 2005 - 04:45 PM.

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#7 Kratos

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Posted 21 October 2005 - 06:12 PM

Agreed Neithan.