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#1 Mark0

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Posted 14 July 2003 - 09:17 AM

lets say u have 80 devastator guns.. what will you do with them??

probably sell them and get lots of $$

so here comes my question: when you sell those guns, The organisations buy them right??

this questrion has been in my head for weeks cause ive seen organisations have alien tech.
if they aren't under alien control it means they buy what you sell.
right?? :wacko:

#2 j'ordos

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Posted 14 July 2003 - 09:25 AM

found this in the strategy guide :

Stock Levels
At the start of each new week, it may appear as if the X-COM or alien
produced items you sell have been bought up by other organizations. How
much inventory disappears is determined as follows:
40% chance of nothing being bought.
30% chance of 1/5th the stock being bought.
30% chance of 1/3rd the stock being bought.
"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#3 miceless

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Posted 14 July 2003 - 09:31 AM

So you can see things that you sell being sold back to you later? Cool. Presumably theres a large markup. :D
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#4 j'ordos

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Posted 14 July 2003 - 09:36 AM

I don't know if you will see them in your purchase list again, but you will definately see them if you raid some organisations :hammer:
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#5 BurnThemALL

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Posted 14 July 2003 - 03:52 PM

I also thought about this, I planned to only sell Disruptors and keep all Devastators, but I almost had to build a new storage room for that. :wacko:

So I sold them in one big hit and got rich. :beer: Aliens use them, why not letting enemy orgs also use it? I burn them anyway... :flame: :psychosanta: ^_^

I also thought about producing Toxi Guns to sell them for making money, if enemies would use them, it wouldn't hurt too much. :rolleyes: :beer:
if there's a doubt, WIPE IT OUT...

#6 Mark0

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Posted 14 July 2003 - 07:43 PM

but you will definately see them if you raid some organisations :hammer:

aha thats what i wanted to know! :beer:

I also thought about producing Toxi Guns to sell them for making money, if enemies would use them, it wouldn't hurt too much.

LOL that would r0x0rs! :beer: needs to be tested!! :idea:

Edited by Mark0, 14 July 2003 - 07:43 PM.


#7 miceless

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Posted 15 July 2003 - 02:13 AM

I don't know if you will see them in your purchase list again, but you will definately see them if you raid some organisations :hammer:

I see. Thats a nice loop. Take the weapons, sell them, take the weapons back, sell them. :D

Lots of cash anyone?

Are the organisations easy to raid right from the beginning, or should I wait a bit?
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#8 j'ordos

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Posted 15 July 2003 - 03:03 AM

Do you intend to SAVE the city??? If no, raid at will :devillaugh: If yes, ditto, but try to limit it to Cult of Sirius if you don't want any enemies.

Companies you MUST raid: Transtellar, Marsec, Megapol, Government ;) B)

Hmmm, seems I forgot the word "not" somewhere in the previous sentence... :D
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#9 miceless

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Posted 15 July 2003 - 03:21 AM

Of course I intend to save the city!

Can I raid Sirius at will, right from the beginning, or can I expect to get creamed if I go too early?
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#10 j'ordos

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Posted 15 July 2003 - 03:55 AM

You CAN raid Sirius at will, they have the same weapons as you do, their guards aren't that bad, but they don't have armor (or do they have some? Never noticed any though) They actually get worse over time, when the aliens control them and they get all that fancy stuff before you get it :angry:

Edited by j'ordos, 15 July 2003 - 04:29 PM.

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#11 miceless

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Posted 15 July 2003 - 04:09 AM

Sweet. Ill plan a raid for when i get back tonight then. I need the cash.

Got to show them whos boss. I mean they had the cheek to demand money off me!
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#12 BurnThemALL

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Posted 15 July 2003 - 04:13 PM

Got to show them whos boss. I mean they had the cheek to demand money off me!

For this insult Sirius has to suffer. They are almost begging for it! :crazy:

Orgs you HAVE to raid:
Sirius
Sirius
and Sirius
Nutrivend
Sanctuary Clinic (those evil doctors, now we know why surgeons wear masks and gloves...)
Technocrats

and utmost: SIRIUS! :happybanana: :rock:

Regarding Sirius soldiers using armor... When I stunned them, I never found armor. But I'm not sure if this means anything... In doubt, I burned them anyway... :flame: :psychosanta:

Edited by BurnThemALL, 15 July 2003 - 04:14 PM.

if there's a doubt, WIPE IT OUT...

#13 miceless

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Posted 16 July 2003 - 04:44 AM

Orgs you HAVE to raid:
Sirius
Sirius
and Sirius
...
and utmost: SIRIUS!

Do you have something against Sirius?

[Orgs you HAVE to raid:]
Nutrivend
Technocrats

Whats wrong with those two? Doesnt nutrivend feed everyone?
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#14 j'ordos

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Posted 16 July 2003 - 04:47 AM

They don't have much use for xcom and their guards suck. :D

And Sirius has something against YOU ^_^

Edited by j'ordos, 16 July 2003 - 06:00 AM.

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#15 miceless

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Posted 16 July 2003 - 05:16 AM

So they become a source of money? *tsk*

Who is the hardest organisation to raid? Who is rock hard?
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#16 j'ordos

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Posted 16 July 2003 - 05:18 AM

Gang members maybe?? don't know...
Megapol can be quite hard too, I believe they're wearing armor (they manufacture it, so don't be surprised :P )

Edited by j'ordos, 16 July 2003 - 06:02 AM.

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#17 Mark0

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Posted 16 July 2003 - 07:53 AM

Gang members maybe?? don't know...
Megapol can be quite hard too, I believe they're wearing armor (they manufacture it, so don't be surprised :P )

i got owned once by psyke.. but they only used rockets against meh <_< .

later on when i raided them, they used disruptor guns..

i think they are all 'equal' . at first it may be hard to raid sometimes IF they use rockets but later on... get the weapon needed and BTA :P :beer:


Do you intend to SAVE the city??? If no, raid at will


raid at will OR.. :huh?: :spank: :spank: DESTROY the hole city , now you show whos boss ! muahahahah :master: :devillaugh:

i did it once. had plent of $$ and had 15 annihilators, enaugh to own everything.

btw in my super human game.. psyke is at war with megapol :P both allways raid each others.. gotta show them whos boss :rock:

Edited by Mark0, 16 July 2003 - 07:55 AM.


#18 j'ordos

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Posted 16 July 2003 - 08:14 AM

In my game the weaklings signed a treaty :(

btw, do you know the difference between storming and raiding an org. I can't storm anything, but sometimes there's this message "organisation stormed"...
(and sometimes "organisation raided" too)

i think they are all 'equal'


The strategy guide says there IS a difference :
9.2.12 Megapol Officers
Threat: Dangerous
Just two things. One, they are as heavily armed as you. Two, do you really
want to piss off Megapol?
9.2.13 Cult Members
Threat: Dangerous
Every temple is stocked with rocket launchers and autocannons. Could be
worse -- they don't sell you flowers at the spaceport.
9.2.14 Gang Members
Threat: Dangerous
Gang members sleep with their rocket launchers.
9.2.15 Rent-a-Cops
Threat: You Gotta Be Joking
The in-house security for places like Sanctuary Clinic and the Electric
Company, these guys aren't paid enough to risk their lives.

Edited by j'ordos, 16 July 2003 - 08:15 AM.

"You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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#19 Fafnir

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Posted 16 July 2003 - 09:12 AM

You CAN raid Sirius at will, they have the same weapons as you do, their guards aren't that bad, but they don't have armor (or do they have some? Never noticed any though) They actually get worse over time, when the aliens control them and they get all that fancy stuff before you get it :angry:

I believe cultists never get armor. However, in advanced stages of the game, they will start to use personal energy shields and similar stuff, so it gets a bit harder to kill them...
Oh what am I saying? One or two nice grenades in the middle of the small groups they usually form will clean them all!! :devillaugh:

#20 j'ordos

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Posted 16 July 2003 - 09:19 AM

Who uses grenades when all those launchers are at your disposal??? (you did keep some from those raids, tell me you didn't sell them all :sly: ) They are GREAT against those small groups, one missile in the middle and: gone small group :devillaugh:
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#21 BurnThemALL

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Posted 16 July 2003 - 12:52 PM

Mark0 is the raid specialist, I personally think that gangs are quite tough because they play with rocket launchers all the time. Their main problem is, their slums easily catch fire... :flame: by accident of course... :psychosanta:

j'ordos mentioned a very interesting point... What's really the difference between raid and storm, and why can't we STORM? :crazy:
if there's a doubt, WIPE IT OUT...

#22 j'ordos

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Posted 16 July 2003 - 01:07 PM

Yes, their slums are VERY flammable... One incendiary grenade, fast forward, and wait until they either burn up or come running to you in panic :hammer:

I'll skim the strat. guide, maybe it says something about storming???
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#23 miceless

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Posted 17 July 2003 - 05:03 AM

Who uses grenades when all those launchers are at your disposal??? (you did keep some from those raids, tell me you didn't sell them all :sly: ) They are GREAT against those small groups, one missile in the middle and: gone small group :devillaugh:

What launchers? I dont got no launchers.

Mark0 is the raid specialist, I personally think that gangs are quite tough because they play with rocket launchers all the time. Their main problem is, their slums easily catch fire...  by accident of course...

You and your burning. But burning destroys stuff, i need to take it intact so i can sell it. I need the cash!
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#24 j'ordos

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Posted 17 July 2003 - 05:17 AM

There are two types of rocket launchers available: Heavy Launcher and MiniLauncher, both by Marsec. They're only available for sale after a while though, but the Cult of Sirius and the gangs have plenty of them, even before they are available (so don't bother buying them later :D )
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#25 miceless

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Posted 17 July 2003 - 06:12 AM

I think i found a min HE missile at one point. Is that for the mini launcher?

What the Sirius do is piss me off with their grenades.
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."

#26 Mark0

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Posted 17 July 2003 - 08:22 AM

Who uses grenades when all those launchers are at your disposal??? (you did keep some from those raids, tell me you didn't sell them all :sly: ) They are GREAT against those small groups, one missile in the middle and: gone small group :devillaugh:

What launchers? I dont got no launchers.

Mark0 is the raid specialist, I personally think that gangs are quite tough because they play with rocket launchers all the time. Their main problem is, their slums easily catch fire...  by accident of course...

You and your burning. But burning destroys stuff, i need to take it intact so i can sell it. I need the cash!

your right about the cash, but later on... you will have plenty of cash .

when i burn, it because i have cash . :beer:

@J'Ordos : thats cool, didint knwo they had all these in stocks...

ill go download the manual and read it .. im sure ill learn soem new stuff!


and yeah ive been woudnering too, whats the difference between raid and storm :huh?:

#27 j'ordos

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Posted 17 July 2003 - 08:23 AM

I believe so... but if you hold the mousecursor over the missile (or any other ammo) you can see how much ammo they still have loaded. A heavy launcher rocket only has one round (obviously) whereas the mini launcher rocket has 5 rounds... (less obvious :hammer: )
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#28 BurnThemALL

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Posted 18 July 2003 - 03:58 PM

... but if you hold the mousecursor over the missile (or any other ammo) you can see how much ammo they still have loaded.


Cool j'ordos! I learned something new now. :)

@ miceless: as Mark0 already said, only burn when you have the cash to do so... ;) And burning may destroy stuff but generates GREAT FUN! :psychosanta:

Edited by BurnThemALL, 18 July 2003 - 03:59 PM.

if there's a doubt, WIPE IT OUT...

#29 Brute

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Posted 18 July 2003 - 09:21 PM

in one of my games, i didn't sell any shields... my purpose was to prevent the hostile organisations have that technology. but they seem to acquire it by other means. u can!t have any other organisation use toxigun...
There is no emotion; there is peace...
There is no ignorance; there is knowledge...
There is no passion; there is serenity...
There is no death; there is the Force...

#30 Mark0

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Posted 19 July 2003 - 08:19 AM

in one of my games, i didn't sell any shields... my purpose was to prevent the hostile organisations have that technology. but they seem to acquire it by other means. u can!t have any other organisation use toxigun...

thats 2 new things i learned! toxi guns and heavy rockets

i wounder from who they got those shields... :huh?: ^_^

about the toxi guns, come to think about it its good that it doesnt work because if the orgs buy them, they will get owned easely...but owning easely rips off the fun and the nice challenge..

#31 Brute

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Posted 19 July 2003 - 08:51 AM

think of marsec using your toxiguns and research an armour piercing anti human toxin...

hmmm...
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#32 miceless

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Posted 19 July 2003 - 10:56 AM

They wouldnt need to get your toxiguns to do that, they could probably do it anyway. :whatwhat:
"If it moves - kill it. If it doesn't move - kill it anyway, it might move later."