Sporb Posted September 11, 2005 Share Posted September 11, 2005 This topic contains stories for the weapons in the Weapon set that myself and Abyssion are currently working on. You might need a copy of the pack in order to veiw the weapons. ---XAAS 12 Guage--- This weapon is based on the classic USAS 12 guage automaticshotgun but differs greatly thanks to the efforts of Xcom's world renowned Scientific teams. This model has been drasticallyredesigned to chamber non-standard shells. Although an excellent close range weapon , the XAAS Really comes into its own when directedsupression fire is required by advancing units. Comes with Standard buck shot filled, Napalm filled and Blastex HE filled cartridges. Each type of ammunition is housed in its own 14 round drum magazine. Also features a 12 month/20 000 Km replacement guarentee. ***Stats*** Weapon class HeavyWeight (when empty) 15 KGWeight (When loaded) 20 KGAmmo capacity 14 rounds (Drum magazine)Ammo Type AP/HE/IEEffective range medium to longDamage Medium to high ---PK34 Cannon--- The pk34 cannon offers a good balance of stability and damage whencompared to other models in its class. Its sheer size and weight allowsfor comparatively good accuracy considering the bone crunching recoilinflicted on users unlucky enough to underestimate kickback. Primary roles for this weapon include anti-material and supression fire. Comes with titanium tipped rounds, Napalm tipped rounds and blastex HEtipped rounds. Each type of ammunition is housed in its own 6 round boxmagazine. Guarenteed to put nice big holes in stuff or your money back. ***Stats*** Weapon class HeavyWeight (when empty) 16 KGWeight (When loaded) 22 KGAmmo capacity 6 rounds (Box magazine)Ammo Type AP/HE/IEEffective range medium to longDamage High ---255CC 'Chain Sore' Chainsaw--- Somwhat unorthadox but nonetheless usefull , the Chain sore excells in close combat. It's uncanny ability to hack through even the toughestarmour makes this an extremely usefull tool in the feild of battle, lendingitself to the removal of obstacles and personell alike. This particular modelhas been modified to accept a self synthesising fuel plant which allows itto operate indefinately. Warning: This products warranty does not cover the ignition button , which is always the first thing to break. ***Stats*** Weapon class MeleeWeight (when empty) 16 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type N/AEffective range Very shortDamage High ---40mm Grenade launcher--- This standard issue Grenade launcher fires 40mm shells at high velocity ina direct path toward its target. The weapon itself adheres to common design standards with the acception of the velocity optimised barrel which adds lateral spin to the projectile as it leaves the muzzle. Comes with standard Explosive 40mm grenade shells and handy CS gas shellswhich can incappacitate less fortunate enemies. Is not compattable with Microsoft brand MSXP grenades as they can causethe weapon to perform incorrectly. ***Stats*** Weapon class HeavyWeight (when empty) 10 KGWeight (When loaded) 13 KGAmmo capacity 1 shell (Single Grenade)Ammo Type Stun/HEEffective range Short to mediumDamage Very High ---Multi-Launcher--- This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast will unload thecontents of its current pod in the direction of the unfortunate enemies.Due to its massive bulk , this weapon is unruly and innaccurate but has the ability to reduce entire battlefields to burning rubble with ease.Price and accuracy worries limit its use. Comes with pods each containing 3 rockets in standard explosive capped or Napalm. Not suitable for children under the ages of 5. ***Stats*** Weapon class Very HeavyWeight (when empty) 14 KGWeight (When loaded) 26 KGAmmo capacity 3 Missiles (1 pod)Ammo Type IE/HEEffective range Short to mediumDamage Very High ---Missile Launcher--- This ordinance is used primarily to destroy large objects and vehices butcan be unleashed on any unfortunate enemies. Its large bulk limits its usegreatly as its handler cant generally carry enough rockets. Comes with Small rockets, Medium rockets, Heavy rockets, Smoke rockets andnapalm rockets. BE the Rocket man. ***Stats*** Weapon class HeavyWeight (when empty) 10 KGWeight (When loaded) 13-18 KGAmmo capacity 1 MissileAmmo Type AP/HE/IE/SKEffective range medium to longDamage Very High ---Python handgun--- Standard issue .45 calibre handgun custom designed for Xcom personell tocompliment the AR55 Assault rifle. Compact and reliable , this weapon dealslarge amounts of damage but lacks the stopping power of it's high tech andalien counterparts. Comes with standard .45 12 round magazines. Plug em full O lead, and do it in style. ***Stats*** Weapon class lightWeight (when empty) 3 KGWeight (When loaded) 4 KGAmmo capacity 12 rounds (magazine)Ammo Type APEffective range Short to mediumDamage Low ---Silver Talon .45 Magnum--- Chambered to take heavy grain .45 calibre rounds, this non standard 100%custom built hand cannon packs one heck of a punch. Dont let the fact thatthis weapon is considerabley low-tech fool you, it is far more deadly thanit would appear. The Talon is a hit with commanders in the feild of battleas it offers superior damage and accuracy when compared to most ungainlyhigh tech weaponary. Comes with Heavy Grain .45 rounds in a six round chamber. Be mindfull of excess splatter when firing upon spongy targets. ***Stats*** Weapon class HeavyWeight (when empty) KGWeight (When loaded) KGAmmo capacity 6 rounds (one round per Chamber)Ammo Type APEffective range Short to mediumDamage High ---S45 Submachinegun--- Smaller and more compact than the Assault rifle. This weapon is 100% Xcomdesigned and built. This was because nothing on the market at the time of development met the strict criteria for Xcom's out sourcing quota. This weapon has 2 fire modes , 5 round Burst fire and semi automatic. Comes with standard 5.56mm 15 round magazines. The forcast is for heavy showers ... of hot lead. ***Stats*** Weapon class MediumWeight (when empty) 4 KGWeight (When loaded) 7 KGAmmo capacity 15 rounds (magazine)Ammo Type APEffective range Short to mediumDamage Low ---AR55 Assault Rifle--- Standard issue Assault rifle custom designed for Xcom personell as a mainstay for all soldiers in battle. This rifle is an excellent allround weapon and as such, is a favourite amongst the Xcom marine forces.This weapon has 2 fire modes , Burst fire and semi automatic. Comes with standard 7.56mm 20 round magazines. ***Stats*** Weapon class MediumWeight (when empty) 4 KGWeight (When loaded) 6 KGAmmo capacity 20 rounds (banana magazine)Ammo Type APEffective range medium to longDamage Medium ---XAS Scorpion 12 guage shotgun--- Standard issue Assault shotgun custom designed for Xcom personell as a devestating close range weapon. The Scorpion is lethal in its element,even against most modern armour. Although not as exotic as the XAAS, this weapon is far more deadly in confined spaces, however, this is offset byits wide spread pattern at distances. Comes with standard 12 guage shell clutches with a maximum round capacityof 5 shells. ***Stats*** Weapon class HeavyWeight (when empty) 5 KGWeight (When loaded) 9 KGAmmo capacity 5 rounds (Internal Magazine)Ammo Type APEffective range ShortDamage High ---XSR Bolt action Sniper Rifle & mounted 8X optical magnification Scope--- Custom Xcom High powered Sniper rifle. This guns pinpoint accuracy makesit a popular choice for snipers the world over. The weapon uses heavy grain.50 calibre rounds and has a maximum loaded capacity of 5 rounds. Comes with an 8X optical scope. ***Stats*** Weapon class MediumWeight (when empty) 14 KGWeight (When loaded) 15 KGAmmo capacity 5 rounds (Internal Magazine)Ammo Type APEffective range Very LongDamage High ---Shiv--- This weapon consists of a small length of sharpened steel with a smallnon slip grip attatched to form a rudimentary hilt. This weapon is commonlyused by soldiers in tight spaces as a substitute for the larger and much heavier/expensive combat knife. This weapon is comparatvely weak and is best suited as a backup only. for when its time to get stabby. ***Stats*** Weapon class MeleeWeight (when empty) 2Weight (When loaded) N/AAmmo capacity N/AAmmo Type N/AEffective range Very ShortDamage Very Low ---Combat knife--- Standard issue Xcom combat knife. The knives blade is made from laser sharpenedCarbon steel and the hilt, from a special titanium alloy. ***Stats*** Weapon class MeleeWeight (when empty) 6 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type N/AEffective range Very ShortDamage medium ---Fragmentation Grenade (Thrown)--- The Frag grenade is the grenade of choice for all Xcom troops as it's lightweight, price and damage radius make it extremely effective. ***Stats*** Weapon class ThrownWeight (when empty) 2 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type HEEffective range Short to MediumDamage High ---Smoke Grenade (Thrown)--- The Smoke grenade is designed to emit a thick black smoke once detonated.This effectively allows units to obscure themselves or mask movements from enemy eyes. ***Stats*** Weapon class ThrownWeight (when empty) 2 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type N/AEffective range Short to MediumDamage N/A ---Incindiary Grenade (Thrown)--- The Incindiary grenade is designed to spray red hot napalm 360 degrees fromits landing position , thus scalding anyone close enough for said naplam toadhere to. Throw with care , napalm doesnt discriminate. ***Stats*** Weapon class ThrownWeight (when empty) 2 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type IEEffective range Short to MediumDamage High ---Demolition pack (Thrown)--- This weapon was designed to demolish any objects on the battle feild thatmight affect Xcom units in battle. To prevent unwanted tamperingthat might occour in the feild of battle, the timer is locked once set, andwill detonate whether it lies in the specified target area of in the handof the unlucky soldier carrying it. The weapon is designed around two large cannisters of highly volatile Blastex gel joined with det wire to some good old fashioned semtex explosives, both of which are routedthrough an anti tamper timer. Comes with the words "set timer and run in opposite direction" printed in large red letters across the charges face. ***Stats*** Weapon class ThrownWeight (when empty) 6 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type HEEffective range Short to MediumDamage Very High ---Proximity Fragmentation mine (PFM) (Thrown)--- This high tech mine was developed to deliver a directed blast at unitswho unknowingly stray into its sensor radius. The explosion itself causesvery little damage to its targets but rips the studded cap to peices, blastingrazor sharp metals in all directions. The PFM cannot detect if a target isfriendly or not , and will detonate on any unit within sensor radius. Thisincludes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it. A proven remedy for atheletes foot. ***Stats*** Weapon class ThrownWeight (when empty) 6 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type HEEffective range Short to MediumDamage High ---XSpec Custom laser Pistol--- Although the technology in the Xspec laser Pistol is similar to that ofthe original Xcom laser Pistol (Developed late 1990's) it has in fact, been drastically redesigned to the point that it is no longer recognisable.Since the original laser pistol was the first laser weapon to be developedby Xcom , it missed out on later technological developments that followed shortly after the development of the laser rifle. This re-worked design encorporates many features and improvements from later laser technologies. Thanks to the unbound innovation of Xcom sceintists this weapon comes with an energy source powerfull enough to charge the weapons capacitors up to90,000 times. This allows extended use of each unit in battle and will helpsave on maintenance costs in the long run. as much fun for the enemy as poking a fork in the toaster. ***Stats*** Weapon class lightWeight (when empty) 0.25 KGWeight (When loaded) 5 KGAmmo capacity 90,000+ charges per unitAmmo Type LASEffective range Short to MediumDamage low ---XSpec Custom laser Rifle--- Although the technology in the Xspec laser rifle is similar to that ofthe original Xcom laser rifle (Developed late 1990's) it has in fact, been drastically redesigned to the point that it is no longer recognisable.Design innovations have allowed sceintists to extend the life of each weapon10 fold, thus extending the service time of each laser rifle drastically.Among the many inhancements (the most notable being the completely re-designedweapon chassis) is the expansion of the weapons primary capacitor plant.This capacitor plant expansion allows for far more flexibility in the weaponand in turn, has lead to the development of a role specific laser Sniper Rifle. The weapon unleashes a powerful bolt of energy from charged capacitors. Thanks to the unbound innovation of Xcom sceintists this weapon comes with an energy source powerfull enough to charge the weapons capacitors up to100,000,000 (A whole lot in short) times. This fact alone means that most laser rifles that are decomissioned are mostly due to maintenance problems alone. BBQ ... laser style. ***Stats*** Weapon class mediumWeight (when empty) 1 KGWeight (When loaded) 13 KGAmmo capacity 100,000,000+ charges per unitAmmo Type LASEffective range Medium to longDamage medium ---XSpec Custom Heavy laser Rifle--- Although the technology in the Xspec Heavy laser rifle is similar to that ofthe original Xcom Heavy Laser (Developed late 1990's) it has in fact, been drastically redesigned to the point that it is no longer recognisable as it predescessor. The Heavy laser Rifle differs from the original heavy laserin 3 main ways: 1) the Xspec is modelled off the Laser Rifle whereas the original had to be completely re-designed due to beam amplification problems and overall limitations inherent in the original laser rifle design.2) the Xspec has the ability to quickly recharge its capacitors allowing unitsmore flexibility in combat situations. 3) the original heavy laser used farlarger charge coils and beam rods to project its beam, the Xspec uses thelatest laser technology to do this which improves overall size and agility. Thanks to the unbound innovation of Xcom sceintists this weapon comes with an energy source powerfull enough to charge the weapons capacitors up to80,000,000 (A whole lot in short) times. The ultimate in butt-kick technology. ***Stats*** Weapon class HeavyWeight (when empty) 4 KGWeight (When loaded) 13 KGAmmo capacity 80,000,000+ charges per unitAmmo Type LASEffective range Medium to longDamage High ---XSpec Custom laser Sniper Rifle & mounted 8X optical magnification Scope--- This weapon was made possible by the redesigning of the aging laser technologydeveloped by Xcom in the late 1990's. The differences between the laser sniper and laser rifleare mostly in the areas of ballancing and power offset. The huge gain in accuracy is thanks to the carefully redesigned and heavily weighted chassis. As a result, the weapon is extremely stable and has pinpoint accuracy. Due tothe high energy output of the laser sniper, the weapon does not last longat all (Average service time of 6 months). To this end the unusual step ofendineering the ability for power supplies to be replaced was taken. Thisbears no impact on missions thankfully as each weapon still has more thanenough energy to last even the longest of battles. Thanks to the unbound innovation of Xcom sceintists this weapon comes with an energy source powerfull enough to charge the weapons capacitors up to15,000 (A whole lot in short) times. Hot toasty death from the shadows. ***Stats*** Weapon class mediumWeight (when empty) 10 KGWeight (When loaded) 13 KGAmmo capacity 15,000+ charges per unitAmmo Type LASEffective range Very longDamage medium Link to comment Share on other sites More sharing options...
Tursiops Posted September 12, 2005 Share Posted September 12, 2005 Sporb, your sense of humor is awesome. Have you ever considered stand up comedy? I'll have to download these weapons just to encourage the jokes. Link to comment Share on other sites More sharing options...
Hobbes Posted September 12, 2005 Share Posted September 12, 2005 Those descriptions brought me several smirks as I was reading them, but I am wondering if such a tone is appropriate for a weapons set. Overall, I think the weapons descriptions are very nicely done, but the humorous end comments should be dropped because humor can be very relative (some people might not get the joke, especially those that English isn't their native language). Just my 2c. Link to comment Share on other sites More sharing options...
Blood Angel Posted September 12, 2005 Share Posted September 12, 2005 Oh, a bit of humour never hurt. Link to comment Share on other sites More sharing options...
Hobbes Posted September 12, 2005 Share Posted September 12, 2005 Blood Angel said: Oh, a bit of humour never hurt. People might consider them 'smart a$$ expressions' and get tired of those types of comments. I don't find them offensive at all but they have nothing to do with the original game. Link to comment Share on other sites More sharing options...
Sporb Posted September 13, 2005 Author Share Posted September 13, 2005 (edited) the only reason i added comments is coz i myself find reading boring texts to be extremely painfull. A little smart @ss comment here and there helps lubricate the mind of the reader and thus , they might actually continue to read ... or just skip it all and read the comments <_> i do agree about cultural differences though but theres no way that can be avoided , the internet is simply too big. Boring people really ... uh ... bore me , so i try not to do the same to others with my writing unless the situation expressly requires such a course of action. Rest assured mr hobbes , if i printed a fully fledged text , it would not have so much humour. erm ... back on topic i guess. Edited September 13, 2005 by Sporb Link to comment Share on other sites More sharing options...
Emperor Clobbersaurus Posted September 15, 2005 Share Posted September 15, 2005 Keep the jokes, a little humour is always nice. Secondly, please add a heavy machine gun with the following characteristics: #1: Autofire only, with 5 shot bursts, and low TU costs per burst (20-25%). #2: Projectiles do moderate damage (30-40), capable of penetrating weaker walls. #3: Deployed/undeployed modes (if possible). High accuracy when deployed: (70-80%). When undeployed, accuracy sharply drops (20-30%). Deploying costs 50% of max TUs. #4: High ammo capacity of 100-200 rounds per clip. #5: Ammo and weapon are extremely heavy (25 pounds for the machine gun, 5 for the crate). #6: Weapon and ammo crates have some of the highest comparative point costs of the conventional weaponry. Grenade launching capabilities added to the rifle/SMG if possible (in addition to their ability to fire AP rounds) would be nice. Only conventional grenades would be compadible with the launcher (smoke, incendiary, proximity, frag). Link to comment Share on other sites More sharing options...
j'ordos Posted September 15, 2005 Share Posted September 15, 2005 sporb said: --Combat knife--- Standard issue Xcom combat knife. The knives blade is made from laser sharpenedCarbon steel and the hilt, from a special titanium alloy. ***Stats*** Weapon class MeleeWeight (when empty) 6 KGWeight (When loaded) N/AAmmo capacity N/AAmmo Type N/AEffective range Very ShortDamage mediumNo smart comment here?"With anti-stick coating to ensure the finest slices", or something like that... but better Also, 6 kg makes for one heavy knife Link to comment Share on other sites More sharing options...
Sporb Posted September 16, 2005 Author Share Posted September 16, 2005 (edited) How about: Call that a knife? THIS is a knife!!! it does weight an unusually large amount but he|| , so does my hardrive when its full ... The grenade launcher comment was originally:Throw like a girl? too lazy to pull the pins out? get the 40mm grenade launcher. problem solved! but i thought i might get told off Edited September 16, 2005 by Sporb Link to comment Share on other sites More sharing options...
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