Jump to content
XCOMUFO & Xenocide

Mr_S

Xenocide Sound Department
  • Posts

    53
  • Joined

  • Last visited

About Mr_S

Contact Methods

Profile Information

  • Location
    Paris, FRANCE
  • Interests
    Music (of course !!!), especially progressive métal, jazz and classical music

Mr_S's Achievements

Sergeant

Sergeant (3/6)

0

Reputation

  1. Ok, I'll send you the next versions of the track for you to download it into SVN. I find curious the fact that I'm still getting "unauthorized access" message from SVN when I try to commit the latest things... Thanks for your comments on the track. I will "lighten" the saturated aspect of the sound at the beginning for more clearness. And also, what I understood is that at the beginning that's fine, you can imagine the interceptor entering the scene, but then you would see something more "hard", with more "tensions" I try not to have too huge differences of "energy" between the beginning of the track and its end, because this track must be loopable.
  2. I have no access to put the file into SVN + no one makes comments on that track ? (the link at the beginning of the topic is still available) Am I alone on earth ????!!?????
  3. I received access to SVN . I'll try later to upload the file in the assets directory. But if you have time to download it from megaupload and make remarks on the music....do not hesitate !
  4. Oh damned !!! I've understood ! In the website Megaupload, the "download button" is on the right top of the page. But to download the file, you must write the code on the left of the button in the box first.... And then it works...
  5. I will send the file to Red Knight separately... I never had access to SVN, don't know why.... ATex explained me, we tried, but it was never ok.
  6. Hello ! I have made a first version of the interceptor battle track. I'm not fully happy with this one. I'll make some others trials soon... You can have it here. What do you think about it ? Mr_S
  7. Would you like me to record them also in english with a (as limited as possible ) french accent ?
  8. no comments from anybody ? you can say I'd better keep composing music instead of making voices....
  9. what plan ? you mean the way to organize the directories, etc... ? Otherwise, I have no objection to use this track of mine....
  10. Hello I recorded some phrases in french, as required because that's my native language, and I sent them to Red Knight. Did you receive them Red Knight ? I can also do that in english, with a light-medium french accent, as you wish. As I cannot save the files on the SVN space, would it be possible for you Red Knight to do it ? Thanks !
  11. I'll try to record some examples of the required sentences, also trying to limitate my french accent .... I''ll also give several versions of one record, at different recording quality, to have an idea of how it sounds
  12. Hello ! Sorry for the inactivity this summer, I was abroad and I'm preparing now to huge changes in my personal life (not right now, but from next spring, I'll be really busy). About all you discussed about, my opinion summarized is: - Audio versus MIDI & sequencer : the most flexible is the latter option. That means that a light sequencer must be integrated in the game.By light I mean 8 channels, 2 or 4 effects buses. Well all of that depends on what will be defined as the "instrument/effect framework" Lfo talked about. - Developping a scope for all the music compositions is a good idea, as it will give more consistency in the projet musics. And I do agree that if this can be done while this is not a "full-activity" period, that's fine. - I always keep the audio and sequencer files (that means I can give the audio file, the sonar file, and a MIDI file if necessary). I'm also a user of Sonar, producer edition. For the Planetview track, I used the plug-in Absynth, which have high quality sounds but which also takes a lot of CPU ressources, an Orchestral plug-in, and General MIDI sounds, distorted by some effects. That leads me to say that is a certain amount of plug-ins must be integrated, we must be very careful on the CPU ressources required. Does all of that mean that the composing process is hold while the "package" is not fixec ? Lfo, I will send you the sonar files and the audio files of the Planetview track. I assume you have Sonar v5, producer edition ?
  13. Here I am. What's the job ?
  14. Hello ! I'm back with a slightly modified version of the Planet view track. Very few things modified, just small things to make the track a little better... You can download it here. Be free on your comments guys. Can someone tell me where we are in the searching for a new sound dpt. head ?
  15. nobody on the chat....a pity, this is a good job : nice interface, easy to use !!! congratulations !
×
×
  • Create New...