Jump to content


Photo

Updates


  • Please log in to reply
56 replies to this topic

#1 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 14 November 2006 - 04:23 PM

I've decided to open the xenocide submssion format to include blend files for texturing and animation. With that in mind, here are a couple of models I've been working on.

The XC33 is now fully converted from Maya and correctly skinned and can be considered ready for export and use in game.

I've completed the base color map for the tracked Xcaps and I'm planning on getting the bump spec and incandescence map finished up tomorrow.

Enjoy!

edit: added the final render of the xcap tracked body. Remaining items are the three weapons it can carry.

Attached Files


Edited by Vaaish, 14 November 2006 - 11:33 PM.


#2 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 15 November 2006 - 04:52 PM

Added final textured cannon Xcap and stun launcher. Updated Art asset sheet.

Attached Files



#3 Zombie

Zombie

    Colonel

  • Xenocide Creative-Text Departmen
  • 2,947 posts

Posted 15 November 2006 - 05:06 PM

Really nice work, Vaaish! I love it! =b =b

- Zombie
The Mr. Grognard of X-COM

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!


#4 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 15 November 2006 - 06:39 PM

Excellent work. It's nice to see some assets being completed in this project! This and those base models look sweet!

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#5 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 16 November 2006 - 04:40 PM

Rocket Xcap completed and uploaded.

Attached Files



#6 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 16 November 2006 - 05:20 PM

Ur a muchine!

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#7 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 17 November 2006 - 03:15 PM

Laser Xcap finished and uploaded.

Attached Files



#8 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 17 November 2006 - 04:45 PM

wow, really cool stuff! You're really diggin' in! :)
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#9 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 20 November 2006 - 11:14 AM

Hover Xcap chassis complete. I know it looks a little sparse, but that is the nature of the alien alloy and armor plating. If it was piloted the front glacies would have a bit more detail but I figured that having a unbroken armor plate there would dissipate energy better than having several plates on it.

Attached Files


Edited by Vaaish, 20 November 2006 - 11:21 AM.


#10 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 20 November 2006 - 04:17 PM

No worries there, this looks amazing & terrifying!
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#11 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 20 November 2006 - 05:17 PM

Looks great, but doesn't it have a cannon? :huh:

#12 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 20 November 2006 - 05:37 PM

Looks great, but doesn't it have a cannon? :huh:

No. It's "just" the chassis.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#13 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 20 November 2006 - 06:01 PM

minor update thanks to Fux, gave a couple of ideas that really improved the front.

Yes it does have a cannon, 2 actually, but I haven't textured them yet.. expect them to come in tomorrow. This is just the common part of the model.

Attached Files



#14 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 20 November 2006 - 06:08 PM

I live to serve ;)

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#15 Shinzon

Shinzon

    Artwork Department

  • Xenocide Artwork Department
  • 265 posts

Posted 20 November 2006 - 06:40 PM

Looking nice :D

Maybe changing the text on the sides to something like "Not a Seat" or "No Sitting" or "Caution Do not Sit"?

#16 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 20 November 2006 - 10:26 PM

for all you worrying about weapons, here is a spinning animation of the hover xcap with the plasma cannon attached.

Attached Files



#17 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 21 November 2006 - 11:55 AM

And here is the final render of the Plasma Hover Xcap.

Attached Files



#18 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 21 November 2006 - 03:39 PM

and the last Xcap, the GAIA Hover Xcap.

Hopefully tomorrow I'll be able to unwrap and texture the XC1 in the 4 hours I have before I head out for Thanksgiving.

Attached Files


Edited by Vaaish, 21 November 2006 - 03:41 PM.


#19 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 21 November 2006 - 04:37 PM

Sorry, I just have to repeat this: This looks goddamn frightening! Awesome!
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#20 Shinzon

Shinzon

    Artwork Department

  • Xenocide Artwork Department
  • 265 posts

Posted 21 November 2006 - 06:32 PM

Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing?

Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing?

Other then that; lookin very nice B)

Edited by Shinzon, 21 November 2006 - 06:33 PM.


#21 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 21 November 2006 - 07:03 PM

Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing?

Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing?

Other then that; lookin very nice B)

If I may redirect you over here directly followed by this(read only the first sentence :) )... :)

So, yes, it's a human design. But the actual thing is: it's only the handheld LASERs that are blue, the XCAP mounted is red. :) So, basically, the blue on the LASER weapons is only design...
But, yes, it might confuse a little, but it's not a consistency problem. :)
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#22 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 21 November 2006 - 07:30 PM


Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing?

Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing?

Other then that; lookin very nice B)

If I may redirect you over here directly followed by this(read only the first sentence :) )... :)

So, yes, it's a human design. But the actual thing is: it's only the handheld LASERs that are blue, the XCAP mounted is red. :) So, basically, the blue on the LASER weapons is only design...
But, yes, it might confuse a little, but it's not a consistency problem. :)

What might be a consistency problem is that from what I remember, all plasma weapons have prongs which are necessary, the plasma cannon on the XCAP does not have prongs.

#23 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 21 November 2006 - 08:42 PM

az... look closer there are prongs on there :) they end in the bright tips. the front three overhang the front of the cannon. are you sure you aren't looking at the GAIA launcher version?

Shinzon: the dirty game play reason is so that you can differentiate when someone fires an XCAP vs and hand held laser :) I will admit I wasn't thinking about the handheld ones when I textured that, I was more concered with finishing it and though "hey, the generic laser weapon is red, lets go with that"

Edited by Vaaish, 21 November 2006 - 08:47 PM.


#24 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 22 November 2006 - 02:15 AM

az... look closer there are prongs on there :) they end in the bright tips. the front three overhang the front of the cannon. are you sure you aren't looking at the GAIA launcher version?

Shinzon: the dirty game play reason is so that you can differentiate when someone fires an XCAP vs and hand held laser :) I will admit I wasn't thinking about the handheld ones when I textured that, I was more concered with finishing it and though "hey, the generic laser weapon is red, lets go with that"

Ehm, yes I was... I was instinctively looking for the green cannon :) :doh:

#25 Shinzon

Shinzon

    Artwork Department

  • Xenocide Artwork Department
  • 265 posts

Posted 22 November 2006 - 03:23 PM

See this is what I meant :P

But alright; it will be more fun with all those flashy colors left and right :D

#26 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 22 November 2006 - 05:18 PM

Looks awesome, but I don't see the point in making the weapons a rainbow of colors, let's set a specific color for plasma (green!!), one for lasers (blue or red) and one for Fusion.

#27 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 22 November 2006 - 09:43 PM

I would actually say this:

Light lasers: blue beam
Heavy lasers (HLC and laser Xcap): thick red beam
Plasma: Blue bolt (this will be a very identifiable look much different than the beams so color won't be a problem)
GAIA: green exhaust glow.

this way no weapon has to be changed and the heavier lasers are easily identifiable from the lighter ones. It also makes sense that the components of a heavier laser would produce a different beam color if it was needed to (take for example the ruby solid state lasers vs the chemical THEL beams)

#28 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 23 November 2006 - 02:47 AM

I would actually say this:

Light lasers: blue beam
Heavy lasers (HLC and laser Xcap): thick red beam
Plasma: Blue bolt (this will be a very identifiable look much different than the beams so color won't be a problem)
GAIA: green exhaust glow.

this way no weapon has to be changed and the heavier lasers are easily identifiable from the lighter ones. It also makes sense that the components of a heavier laser would produce a different beam color if it was needed to (take for example the ruby solid state lasers vs the chemical THEL beams)

Sounds good! But I have a question, and this is certainly not a complaint, merely curiosity; is there a point to making plasma not-green? I mean, everyone here who has played X-Com... everyone here will most likely associate green blasts with plasma, I mean, this is almost what I'd call a canon in plasma weaponry on sci-fic games. It's just a matter of preferrence, maybe, but I just don't understand why change this. :)

#29 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 23 November 2006 - 09:30 AM

I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white)

#30 kafros

kafros

    Creative Text Department

  • Xenocide Creative-Text Departmen
  • 1,800 posts

Posted 23 November 2006 - 10:39 AM

I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white)

Double that!!! For example, some star-trek fans would argue that plasma bolts are red (IIRC of course, I never was such a fan :P). Anyway, just google "red plasma bolt" and "green plasma bolt".

Can't this be changed at the options (V1+ feature) by using masks?

#31 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 23 November 2006 - 04:40 PM


I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white)

Double that!!! For example, some star-trek fans would argue that plasma bolts are red (IIRC of course, I never was such a fan :P). Anyway, just google "red plasma bolt" and "green plasma bolt".

Can't this be changed at the options (V1+ feature) by using masks?

I'm just saying that in general, plasma weapons in games are green (though there is no reason they can't be pink or anything), but they can be just any color, just a suggestion.

#32 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 24 November 2006 - 07:26 PM

That said, I submit that all plasma weapons should be changed to blue. Good idea, Azrael. ;)

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#33 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 24 November 2006 - 07:30 PM

That said, I submit that all plasma weapons should be changed to blue. Good idea, Azrael. ;)

Hmmm thanks, but Vaaish was the one who made Plasma blue :)

#34 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 24 November 2006 - 07:32 PM

Yep, and you want them to be consistent. 1 + 1 = 2. Horray for Azrael!

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#35 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 24 November 2006 - 09:22 PM

I'm confused, are you making fun of me again?

#36 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 25 November 2006 - 06:01 AM

Yes he is. :D
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#37 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 25 November 2006 - 06:20 AM

As usual, he's not disappointed me.

#38 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 26 November 2006 - 10:08 PM

moving on, here is an inprogress shot of the XC1. Still a ways to go on the color map... I have to add a few more details and get the underside finished. Not much in terms of a bump map though, mainly just needs a spec map.

Attached Files

  • Attached File  xc1.jpg   17.42K   215 downloads


#39 mikker

mikker

    Artwork Department

  • Xenocide Artwork Department
  • 2,211 posts

Posted 27 November 2006 - 08:03 AM

Nice to see some activity here again. Nice job there! :D

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#40 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 27 November 2006 - 09:35 AM

Ok here is the final for the XC1.... not a lot of detail here but then looking at the reference there really isn't much on there because of the stealth design :)

Attached Files



#41 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 28 November 2006 - 05:15 PM

Quick progress report on the stun launcher. Color and incandescence maps are done, still have to finish bump and spec so it'll probably be finished later tonight. its green because its a "launcher" weapon so gaia, stun and probably the gravity distortion launcher will have the green high tech glow.

Attached Files


Edited by Vaaish, 28 November 2006 - 05:17 PM.


#42 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 28 November 2006 - 06:58 PM

ok here is the final for the Stun Launcher. Next up grenades...

Attached Files



#43 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 28 November 2006 - 07:48 PM

ok here is the final for the Stun Launcher. Next up grenades...

No Alien version?
if this is the Alien version, why does it have an x-corps logo?

Edited by Azrael, 28 November 2006 - 07:49 PM.


#44 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 28 November 2006 - 08:10 PM

it's the human version... alien one isn't done yet. it you look it follows the style for the advanced Xcorps weapons and is far too blocky to be an alien weapon. Right now I'm only doing models we already have and getting them textured before I move on to new model creation. The only exception to this is the grenades which will take only a few hours to remake and texture. I'm doing them so we have a wider range of weapons in game.

BTW do you think we can get an update on the main site... might pull in some extra interest to see there's been progress :)

Edited by Vaaish, 28 November 2006 - 08:46 PM.


#45 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 28 November 2006 - 08:58 PM

it's the human version... alien one isn't done yet. it you look it follows the style for the advanced Xcorps weapons and is far too blocky to be an alien weapon. Right now I'm only doing models we already have and getting them textured before I move on to new model creation. The only exception to this is the grenades which will take only a few hours to remake and texture. I'm doing them so we have a wider range of weapons in game.

Yeah, I noticed, but thought I'd ask, looks great ;)

BTW do you think we can get an update on the main site... might pull in some extra interest to see there's been progress :)

I think Kafros was doing the updates on the news, or maybe Mad?

#46 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 29 November 2006 - 12:12 AM

I think Kafros was doing the updates on the news, or maybe Mad?

Actually kafros is doing it.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#47 fux0r666

fux0r666

    Alien Concept Task Force

  • Xenocide Artwork Department
  • 1,028 posts

Posted 29 November 2006 - 06:22 AM


ok here is the final for the Stun Launcher. Next up grenades...

No Alien version?
if this is the Alien version, why does it have an x-corps logo?


AWD has no control over what we make. We have an absolute list of assets to work from. How and when it's made are the factors we control. I hope this clears up some present and future confusion.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#48 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 29 November 2006 - 07:07 AM



ok here is the final for the Stun Launcher. Next up grenades...

No Alien version?
if this is the Alien version, why does it have an x-corps logo?


AWD has no control over what we make. We have an absolute list of assets to work from. How and when it's made are the factors we control. I hope this clears up some present and future confusion.

I don't see how that is relevant to my question.

#49 Vaaish

Vaaish

    Artwork Department

  • Xenocide Inactive
  • 1,625 posts

Posted 29 November 2006 - 11:18 AM

Ok here is the frag grenade... next up smoke grenade.

Do we need a flash bang too?

Attached Files



#50 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 29 November 2006 - 12:31 PM

Ok here is the frag grenade... next up smoke grenade.

Do we need a flash bang too?

I don't think so. The only "grenades" I can find in the items list are:
<xsd:enumeration value="ITEM_FLASHPOD"/>
<xsd:enumeration value="ITEM_GRANADE"/>
<xsd:enumeration value="ITEM_SMOKE_GRANADE"/>
<xsd:enumeration value="ITEM_PROXIMITY_GRENADE"/>
<xsd:enumeration value="ITEM_ALIEN_GRENADE"/>
<xsd:enumeration value="ITEM_SATCHEL_CHARGE"/>

And flashpod isn't a grenade, it's the light source for night missions.
Of course, you could check the assets list fux0r666 mentioned.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.