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Nov 14 2006, 04:23 PM
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#1
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
I've decided to open the xenocide submssion format to include blend files for texturing and animation. With that in mind, here are a couple of models I've been working on.
The XC33 is now fully converted from Maya and correctly skinned and can be considered ready for export and use in game. I've completed the base color map for the tracked Xcaps and I'm planning on getting the bump spec and incandescence map finished up tomorrow. Enjoy! edit: added the final render of the xcap tracked body. Remaining items are the three weapons it can carry. This post has been edited by Vaaish: Nov 14 2006, 11:33 PM
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 15 2006, 04:52 PM
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#2
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Added final textured cannon Xcap and stun launcher. Updated Art asset sheet.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 15 2006, 05:06 PM
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#3
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![]() Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 2,947 Joined: 30-January 04 From: Sheboygan WI, USA Member No.: 1,874 |
Really nice work, Vaaish! I love it!
- Zombie -------------------- The Mr. Grognard of X-COM
QUOTE (JellyfishGreen) Zombie: Empirical data's your only man, when formulating a research plan. A soldier's death is never in vain if it makes the formula more plain. A few dozen make a better case for refining that third decimal place. They call me Zombie because I don't sleep, as I slowly struggle to climb this heap, of corpses, data points, and trials, but from the top - I'll see for miles! |
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Nov 15 2006, 06:39 PM
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#4
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 1,028 Joined: 7-August 03 From: Vancouver Member No.: 892 |
Excellent work. It's nice to see some assets being completed in this project! This and those base models look sweet!
-------------------- Here I go an angry brother gonna make his move But can I buck him in the city so I never lose? See I'm a get him in the crowd with a couple heavies And lay the barrel to the ground, hold the gat steady And now I'm ready for my adversary, talk is cheap I'm looking for a way to make a plan gonna keep it neat So don't be telling me to get the non-violent spirit 'cause when I'm violent is the only time the devils hear it 'cause all I want to see is m****f***ing brains hanging ![]() |
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Nov 16 2006, 04:40 PM
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#5
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Rocket Xcap completed and uploaded.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 16 2006, 05:20 PM
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#6
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 1,028 Joined: 7-August 03 From: Vancouver Member No.: 892 |
Ur a muchine!
-------------------- Here I go an angry brother gonna make his move But can I buck him in the city so I never lose? See I'm a get him in the crowd with a couple heavies And lay the barrel to the ground, hold the gat steady And now I'm ready for my adversary, talk is cheap I'm looking for a way to make a plan gonna keep it neat So don't be telling me to get the non-violent spirit 'cause when I'm violent is the only time the devils hear it 'cause all I want to see is m****f***ing brains hanging ![]() |
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Nov 17 2006, 03:15 PM
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#7
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
-------------------- -Vaaish
Digital Equinox |
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Nov 17 2006, 04:45 PM
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#8
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
wow, really cool stuff! You're really diggin' in!
-------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 20 2006, 11:14 AM
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#9
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Hover Xcap chassis complete. I know it looks a little sparse, but that is the nature of the alien alloy and armor plating. If it was piloted the front glacies would have a bit more detail but I figured that having a unbroken armor plate there would dissipate energy better than having several plates on it.
This post has been edited by Vaaish: Nov 20 2006, 11:21 AM
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 20 2006, 04:17 PM
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#10
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
No worries there, this looks amazing & terrifying!
-------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 20 2006, 05:17 PM
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#11
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
Looks great, but doesn't it have a cannon?
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Nov 20 2006, 05:37 PM
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#12
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
Looks great, but doesn't it have a cannon? No. It's "just" the chassis. -------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 20 2006, 06:01 PM
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#13
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
minor update thanks to Fux, gave a couple of ideas that really improved the front.
Yes it does have a cannon, 2 actually, but I haven't textured them yet.. expect them to come in tomorrow. This is just the common part of the model.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 20 2006, 06:08 PM
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#14
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 1,028 Joined: 7-August 03 From: Vancouver Member No.: 892 |
I live to serve
-------------------- Here I go an angry brother gonna make his move But can I buck him in the city so I never lose? See I'm a get him in the crowd with a couple heavies And lay the barrel to the ground, hold the gat steady And now I'm ready for my adversary, talk is cheap I'm looking for a way to make a plan gonna keep it neat So don't be telling me to get the non-violent spirit 'cause when I'm violent is the only time the devils hear it 'cause all I want to see is m****f***ing brains hanging ![]() |
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Nov 20 2006, 06:40 PM
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#15
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![]() Artwork Department ![]() Group: Xenocide Artwork Department Posts: 265 Joined: 3-February 04 From: Canada Member No.: 1,936 |
Looking nice
Maybe changing the text on the sides to something like "Not a Seat" or "No Sitting" or "Caution Do not Sit"? |
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Nov 20 2006, 10:26 PM
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#16
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
for all you worrying about weapons, here is a spinning animation of the hover xcap with the plasma cannon attached.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 21 2006, 11:55 AM
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#17
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
And here is the final render of the Plasma Hover Xcap.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 21 2006, 03:39 PM
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#18
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
and the last Xcap, the GAIA Hover Xcap.[attachment=8982:attachment]
Hopefully tomorrow I'll be able to unwrap and texture the XC1 in the 4 hours I have before I head out for Thanksgiving. This post has been edited by Vaaish: Nov 21 2006, 03:41 PM
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 21 2006, 04:37 PM
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#19
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
Sorry, I just have to repeat this: This looks goddamn frightening! Awesome!
-------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 21 2006, 06:32 PM
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#20
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![]() Artwork Department ![]() Group: Xenocide Artwork Department Posts: 265 Joined: 3-February 04 From: Canada Member No.: 1,936 |
Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing?
Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing? Other then that; lookin very nice This post has been edited by Shinzon: Nov 21 2006, 06:33 PM |
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Nov 21 2006, 07:03 PM
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#21
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing? Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing? Other then that; lookin very nice If I may redirect you over here directly followed by this(read only the first sentence So, yes, it's a human design. But the actual thing is: it's only the handheld LASERs that are blue, the XCAP mounted is red. But, yes, it might confuse a little, but it's not a consistency problem. -------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 21 2006, 07:30 PM
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#22
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
Question: If the laser weapons are blue, and the plasma is also blue wouldnt that be a little bit confusing? Or is that a more humanized version, where we used our own tech to integrate this thing into a floating tank; instead of just sticking an alien gun on this thing? Other then that; lookin very nice If I may redirect you over here directly followed by this(read only the first sentence So, yes, it's a human design. But the actual thing is: it's only the handheld LASERs that are blue, the XCAP mounted is red. But, yes, it might confuse a little, but it's not a consistency problem. What might be a consistency problem is that from what I remember, all plasma weapons have prongs which are necessary, the plasma cannon on the XCAP does not have prongs. |
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Nov 21 2006, 08:42 PM
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#23
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
az... look closer there are prongs on there
Shinzon: the dirty game play reason is so that you can differentiate when someone fires an XCAP vs and hand held laser This post has been edited by Vaaish: Nov 21 2006, 08:47 PM -------------------- -Vaaish
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Nov 22 2006, 02:15 AM
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#24
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
az... look closer there are prongs on there Shinzon: the dirty game play reason is so that you can differentiate when someone fires an XCAP vs and hand held laser Ehm, yes I was... I was instinctively looking for the green cannon |
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Nov 22 2006, 03:23 PM
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#25
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![]() Artwork Department ![]() Group: Xenocide Artwork Department Posts: 265 Joined: 3-February 04 From: Canada Member No.: 1,936 |
See this is what I meant
But alright; it will be more fun with all those flashy colors left and right |
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Nov 22 2006, 05:18 PM
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#26
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
Looks awesome, but I don't see the point in making the weapons a rainbow of colors, let's set a specific color for plasma (green!!), one for lasers (blue or red) and one for Fusion.
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Nov 22 2006, 09:43 PM
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#27
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
I would actually say this:
Light lasers: blue beam Heavy lasers (HLC and laser Xcap): thick red beam Plasma: Blue bolt (this will be a very identifiable look much different than the beams so color won't be a problem) GAIA: green exhaust glow. this way no weapon has to be changed and the heavier lasers are easily identifiable from the lighter ones. It also makes sense that the components of a heavier laser would produce a different beam color if it was needed to (take for example the ruby solid state lasers vs the chemical THEL beams) -------------------- -Vaaish
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Nov 23 2006, 02:47 AM
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#28
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
I would actually say this: Light lasers: blue beam Heavy lasers (HLC and laser Xcap): thick red beam Plasma: Blue bolt (this will be a very identifiable look much different than the beams so color won't be a problem) GAIA: green exhaust glow. this way no weapon has to be changed and the heavier lasers are easily identifiable from the lighter ones. It also makes sense that the components of a heavier laser would produce a different beam color if it was needed to (take for example the ruby solid state lasers vs the chemical THEL beams) Sounds good! But I have a question, and this is certainly not a complaint, merely curiosity; is there a point to making plasma not-green? I mean, everyone here who has played X-Com... everyone here will most likely associate green blasts with plasma, I mean, this is almost what I'd call a canon in plasma weaponry on sci-fic games. It's just a matter of preferrence, maybe, but I just don't understand why change this. |
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Nov 23 2006, 09:30 AM
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#29
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white)
-------------------- -Vaaish
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Nov 23 2006, 10:39 AM
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#30
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![]() Creative Text Department ![]() Group: Xenocide Creative-Text Departmen Posts: 1,797 Joined: 27-August 04 From: Hellas, Europe Member No.: 3,535 |
I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white) Double that!!! For example, some star-trek fans would argue that plasma bolts are red (IIRC of course, I never was such a fan Can't this be changed at the options (V1+ feature) by using masks? -------------------- |
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Nov 23 2006, 04:40 PM
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#31
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
I thought it would be a nice change from the typical, oddly enough I tend to think of plasma as blue though I believe it can come in any color. It just seems that it presents a colder more destructive feel than green. (lightning is a blue white) Can't this be changed at the options (V1+ feature) by using masks? I'm just saying that in general, plasma weapons in games are green (though there is no reason they can't be pink or anything), but they can be just any color, just a suggestion. |
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Nov 24 2006, 07:26 PM
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#32
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 1,028 Joined: 7-August 03 From: Vancouver Member No.: 892 |
That said, I submit that all plasma weapons should be changed to blue. Good idea, Azrael.
-------------------- Here I go an angry brother gonna make his move But can I buck him in the city so I never lose? See I'm a get him in the crowd with a couple heavies And lay the barrel to the ground, hold the gat steady And now I'm ready for my adversary, talk is cheap I'm looking for a way to make a plan gonna keep it neat So don't be telling me to get the non-violent spirit 'cause when I'm violent is the only time the devils hear it 'cause all I want to see is m****f***ing brains hanging ![]() |
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Nov 24 2006, 07:30 PM
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#33
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
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Nov 26 2006, 10:08 PM
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#34
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
moving on, here is an inprogress shot of the XC1. Still a ways to go on the color map... I have to add a few more details and get the underside finished. Not much in terms of a bump map though, mainly just needs a spec map.
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 27 2006, 08:03 AM
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#35
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![]() Artwork Department ![]() Group: Xenocide Artwork Department Posts: 2,211 Joined: 1-March 03 From: Denmark Member No.: 299 |
Nice to see some activity here again. Nice job there!
-------------------- QUOTE Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person. the truth about scientology |
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Nov 27 2006, 09:35 AM
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#36
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Ok here is the final for the XC1.... not a lot of detail here but then looking at the reference there really isn't much on there because of the stealth design
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 28 2006, 05:15 PM
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#37
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Quick progress report on the stun launcher. Color and incandescence maps are done, still have to finish bump and spec so it'll probably be finished later tonight. its green because its a "launcher" weapon so gaia, stun and probably the gravity distortion launcher will have the green high tech glow.
This post has been edited by Vaaish: Nov 28 2006, 05:17 PM
Attached File(s)
-------------------- -Vaaish
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Nov 28 2006, 06:58 PM
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#38
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
ok here is the final for the Stun Launcher. Next up grenades...
Attached File(s)
-------------------- -Vaaish
Digital Equinox |
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Nov 28 2006, 07:48 PM
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#39
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
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Nov 28 2006, 08:10 PM
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#40
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
it's the human version... alien one isn't done yet. it you look it follows the style for the advanced Xcorps weapons and is far too blocky to be an alien weapon. Right now I'm only doing models we already have and getting them textured before I move on to new model creation. The only exception to this is the grenades which will take only a few hours to remake and texture. I'm doing them so we have a wider range of weapons in game.
BTW do you think we can get an update on the main site... might pull in some extra interest to see there's been progress This post has been edited by Vaaish: Nov 28 2006, 08:46 PM -------------------- -Vaaish
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Nov 28 2006, 08:58 PM
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#41
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
it's the human version... alien one isn't done yet. it you look it follows the style for the advanced Xcorps weapons and is far too blocky to be an alien weapon. Right now I'm only doing models we already have and getting them textured before I move on to new model creation. The only exception to this is the grenades which will take only a few hours to remake and texture. I'm doing them so we have a wider range of weapons in game. Yeah, I noticed, but thought I'd ask, looks great QUOTE BTW do you think we can get an update on the main site... might pull in some extra interest to see there's been progress I think Kafros was doing the updates on the news, or maybe Mad? |
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Nov 29 2006, 12:12 AM
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#42
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
I think Kafros was doing the updates on the news, or maybe Mad? Actually kafros is doing it. -------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Nov 29 2006, 11:18 AM
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#43
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
Ok here is the frag grenade... next up smoke grenade.
Do we need a flash bang too?
Attached File(s)
-------------------- -Vaaish
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Nov 29 2006, 12:31 PM
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#44
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Programming Department ![]() Group: [Xenocide Senior Members] Posts: 1,479 Joined: 6-October 05 From: New Zealand Member No.: 7,505 |
Ok here is the frag grenade... next up smoke grenade. Do we need a flash bang too? I don't think so. The only "grenades" I can find in the items list are: <xsd:enumeration value="ITEM_FLASHPOD"/> <xsd:enumeration value="ITEM_GRANADE"/> <xsd:enumeration value="ITEM_SMOKE_GRANADE"/> <xsd:enumeration value="ITEM_PROXIMITY_GRENADE"/> <xsd:enumeration value="ITEM_ALIEN_GRENADE"/> <xsd:enumeration value="ITEM_SATCHEL_CHARGE"/> And flashpod isn't a grenade, it's the light source for night missions. Of course, you could check the assets list fux0r666 mentioned. -------------------- Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.
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Nov 29 2006, 01:11 PM
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#45
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
ok then here is the smoke grenade... that should take care of the human grenades then.
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-------------------- -Vaaish
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Dec 1 2006, 04:23 PM
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#46
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Colonel ![]() Group: Xenocide Creative-Text Departmen Posts: 4,023 Joined: 2-March 04 Member No.: 2,263 |
Vaaish is having some trouble entering xcomufo, or even accessing svn, so he asked me to post the final Assault Rifle renders for him.
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Dec 1 2006, 05:38 PM
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#47
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![]() Creative Text Department ![]() Group: [Xenocide Senior Members] Posts: 1,954 Joined: 16-January 05 From: Europe Member No.: 4,646 |
Wow, this is looking great!
-------------------- Keep smiling while dying
Of course I have gone mad with power! It would be completely ridiculous to go mad without power! And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out. ![]() |
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Dec 1 2006, 10:56 PM
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#48
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Artwork Department ![]() Group: Xenocide Inactive Posts: 1,625 Joined: 27-May 03 From: South Carolina Member No.: 525 |
finally back again... SVN is updating as I type. Thanks for posting Az. Expect the terrordisc and XC11 next week
-------------------- -Vaaish
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