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XCOMUFO & Xenocide

Mithrandel

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  • Location
    An insignificant little blue-green planet, orbiting an unregarded yellow sun far out in the uncharted backwaters of the Galaxy.
  • Interests
    Retro computer games, blizzard games, anything nintendo (Up until 'Mario Sunshine'. Dear god, Nintendo, why?!) The Hitchhiker's Guide to the Galaxy. A Song of Ice and Fire. Programming. Doodling. Running.

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  1. I tried Xcomutil, and it worked - although now the bases (both alien and those of xcom) are a little less lovely. Oh well. A small price to pay for being able to continue the game. Thanks a ton. =)
  2. So, here's my problem: I'm currently in the midst of a base defense mission. Unfortunately, when XCom built the base map, it neglected to include hallways from one of the hangers to the rest of the base. Thus, this hanger is cut off and I have no way of getting to it, finishing off the aliens inside, and finishing the mission. Can anyone help me out here? Is there a utlity that will fix this error?
  3. Problem: Running XCOM-UFO under WindowsXP. Any time I ask the program to take a screenshot ([PrintScreen]), all I get is a black 320x240 box - the only pixels that are 'colored' are a few from the outside edge of the cursor. Anyone have any luck taking screenies from XCom? =/
  4. *sob* It's so purdy! Why aren't we playing this today?! On a side note... I really despise corporate scum.
  5. I never quite got 'into' motion scanners. My first choice is medi-kits, followed by Heavy Plasma. Why HP? Because they're plentiful, even early on, and they're unmatched for stopping power (not counting the BPs, which are by comparisson terribly rare). I used to go up to HLs as soon as possible, and start manufacturing them (as they are one of the more 'profitable' items, as far as I'm aware)... but as I said, now I'm an HP man.
  6. Yeah, I'm running XCom Collector Edition under XP - my sound card is an Audigy Platinum. No problems here... Some things you might want to consider... try changing where your midi is output to - as a last resort, you should try outputting to DirectMusic.
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