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XCOMUFO & Xenocide

brian-o

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  1. would the incoming quick battle players choose their weapons/soldiers based on a point system, or would they have to choose from a limited selection of pre-armed/pre-manned UFO's? the reason I ask is because it might be odd if someone could pick every aspect of their attacking ship, (a human base gets attacked by an alien ufo holding only humans , or if they were attacked by a ship filled with a wide mix of aliens, humans, zombies, civilians etc.. )
  2. I was looking for ufo2000 and I came accross this thing talking about vulnerabilities in ufo200 http://www.security.nnov.ru/Gnews388.html is this stuff being dealt with?
  3. yeah.. F10 is the answer.. but anyways this brings up something else, Someone should add the ability to be able to edit our x-com teams while in the server waiting room. right now you have to exit the waiting room to edit yyour team, and then you may miss some people who think no one is available to play..
  4. nice.. Is that only for the projectiles/explosions, or does it apply to the weapons held by the sprites too? like could you have an animated autocannon that spins while it shoots? or could you affect the animations of the unit sprites themselves, like having them animated so that they move a bit when they are hurt, or have an animated attack sequence?
  5. I like to use the heavy laser in the mountains map.. when you go inside the cave underneath a mountain you can use the heavy laser to blast a secret stairway to the top of the mountain, yet the graphics on top of the mountain didn't leave a visable hole.. .. I don't remember if you can go back down the hole since its not visable, it might be a one way staircase which you can go up but not down.. EDIT: oops.. nevermind.. that was only possible in one of the older versions.. I can't do it with the newer betas.. now you can only make one step that you can climb up. before, you could walk up as many steps as you made....
  6. not only multiple types of arrows, but multiple types of bows also short bow, long bow, crossbow, hand crossbow.. blowgun with darts.. anyways.. does anyone want to actually start working on implementing some of these types of weapons into ufo2000? heres some I made, someone else made a crossbow earlier, and I could make more stuff if if theres anything specific everyone wants.. http://www.geocities.com/swwc2tc/weap.gif
  7. ok.. looks like I'm done.. I don't think I could have finished it all today if it weren't for being entertained by spurgeons sermons... should I post the final frames here or e-mail them somewhere? these animated ones have fewer colors than the actual ones, and the animated ones are enlarged for viewing..
  8. ok, I added the bump and did a little bit of stuff to the torso and here's east .. too many bumps?
  9. hmm... I dunno.. heres what I have so far for the south east, the chest seems a bit static still, and the legs might need some work.. what else? I'm thinking I might just mirror it to make the south east frames and mirror the west as east, and the northwest as northeast to get it done sooner..
  10. I'm not against pixels, I think there should be more of them..
  11. I thought they were cute. It's always good to have some kind of relief in games. <{POST_SNAPBACK}> I think they just look silly... like they're "sliding" along... Also, there's no real difference between the Male and Female soldiers... <{POST_SNAPBACK}> I think that if the legs were seperated, so that they weren't touching eachother during movement, it would be a lot better, but its fine for now.. I just wouldn't want to use it as a template for other units..
  12. good idea.. is there any idea when things like medi kits, mind probes and the other x-com weapons will be included in ufo2000?
  13. Suggested changes; Broadhead; This'd be standard damage. Poison; Hmmm, no poison style effects yet. Water; Smoke! Explosive; Why not? Marksman; Eh? Tek; Homing? ROFL Nuke; No. Just... no. <{POST_SNAPBACK}> couldn't you implement poison effects by making another version of fire? like how people catch on fire and the fire sprite is attached to their sprite as they walk and take damage while its attached?(not sure if they actually take damage there) .. but poison could just be similar where some sort of icon appears next to them or a small green cloud could be attached to them and inflict a different amount of damage than fire but maybe stay attached to them longer?
  14. after thinking about it, I think quivers might be the way to go.. how many arrows should they hold?, and also is it possible to pick up single arrows from your victems and then place them into quivers which are then placed with the bow or crossbow? I'm also wondering about thrown hand axes and daggers, if they hit their target I think they should appear on the ground where the target is, so that the target could pick it up and throw it back, or if they died, someone could recover it from their corpse.. I would like to be able to animate the thrown hand axe so that it spins while it flies through the air, and if there are flame swords or torches, it would be nice if I could animate the fire of the weapon that is held by a sprite. is it possible with lua's to add more animation frames to units, like giving them an animated attack sequence?
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